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Craftworld infantry has this cool unique option of attacking and THEN running away with most of their infantry and heroes. On the other hand, once you get to heavier vehicles, things get more straightforward.
Drukhari on the other hand are all about their infantry - especially, loading troops into transports, seeking a victim and then unloading all their stuff to get a jolly little massacre - and swiftly running back if the resistance gets too fierce. That sounds pretty much exactly like what you are seeking here.
Both factions can use Webway Gates for optional extra mobility, but Drukhari will likely get more use out of theirs ... especially since you WILL have transports and infantry ... and because of the ability to create temporary Webway Gates.
eldar are not great in gladius, with a weak start that neads one single research rail to stay alive first up to T5, and a long way to get medicore if they reach the endgame.
deldar are one rail tactic from start to finish, with practical zero ways to fix that. alphastriking (mostly with meles inf) and hope the enemy dies, with good dmg vs living things thnx to there tons of poison weapons and a big problem when the enemy fields many machines, thnx to there fixation to poison dmg. deldar have no real permanent means vs big machines to call home about (and no, the nades with the long CD are no permanent solution) and exept the only halfway decent hp pool of the tantalus transport no real tanky tanks, there other barks are mostly 1-2 hit wonders...
DEldar get it a little better because there start units are not on the same total underworldy level and can dish out a fair amount of dmg on range 2 vs none machines. so the AI can avoid to deal with reaction fire on range 1.
if i remember correctly, about those 2,
drukhari might have a bit more advanced gameplay,
drukhari might be more annoying.
Eldar, on the other hand, have to combine thin yet high-damage and mobile infantry with mobile tanks and thick whaith constructs, while balancing energy economics, profiting from losing units. The heroes are much more interesting, than Deldar ones. The endgame is much more versatile due to more balanced units.
I've only seen aeldari scum survive until later on a few times, but they get some pretty effective units when they do. If I'm not mistaken, however, it seems like Drukhari lack the T9/T10 type heavy units a lot of other factions have? I.e., Gargantuan Squiggoth, Scythed Hierodule, Baneblade, Scorpion, and so on.