Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Slappy White Dec 16, 2024 @ 3:23pm
Feedback on new units DLC
I think we are going to need to re balance the damage output on some of the new mech units for ultima founding. The big tank and the big dread, specifically. They have way too many weapons, and an unrealistic damage output. Even the little speeder too, at only 30/30 resources is too strong. it's a bit suprising they did not include a primaris hero or aircraft
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Showing 1-11 of 11 comments
Lampros Dec 16, 2024 @ 3:26pm 
DLC units are often over-powered initially to sell DLCs. I assume the devs are planning on nerfing them anyways.
Foxassassin Dec 16, 2024 @ 8:32pm 
Originally posted by Lampros:
DLC units are often over-powered initially to sell DLCs. I assume the devs are planning on nerfing them anyways.

This is not what Gladius has done. The units are usually fairly balanced, or under-performing.


The Executioner is fine, it's balanced by how squishy it is. Without changing it's stats it could be up-tiered. Putting it on the same level as the Land Raider.

The Redemptor is weird as it outright makes the default Dreadnought obsolete. Uptiering that by one should be enough.

Space Marines are still limited by production numbers. Having one or two particularly good units doesn't matter as much when enemies can produce three or four of equivalent units a turn.
Slappy White Dec 28, 2024 @ 10:08pm 
Up tiering the stuff doesn't balance the damage output. They have too many sets of weapons
Stardustfire Dec 29, 2024 @ 3:22am 
well Gladius done the stunt to give some units wired weapon configs. examples:
Eldar Phantom Lord. the Gladius Version carrys at least 2 Loadout Options at the same Time (read: in TT i got the option for one or the other)
SM Land Speeder. the Gladius Version starts with one Main Weapon Option and gets its Optional Main Weapon (read swap weapon) as a second Option on top at the same time. In TT its Mainweapon is Heavy Bolter OR Multi Melter and as Second option at the underside Assaultcannon OR Heavy Flamer (my Raven WIngs are all in Bolter/Cannon config) .

and this carrys on for some more units as well.

on the other side you cant give Inf Units a Sergant or 1 Special/Heavy Weapon (because its mostly 1 or 2, and not the complete Squad like most newer 40K games make it look like) because the devs where lazy and only multipled the models with there loadout. makeing some Inf Units way more Underwhelming than they are in TT (ignoring the blatant bad move on top that Gladius balance Inf by modell number instead of cost) .one of the most obvious victims here are Eldar Guard, in TT the Field the same Numbers like a IG Unit with an optional Seer and a Antigrav Heavy Weapon Platform on top. when we look in Gladius there is a "slight" number inconsistense.
Last edited by Stardustfire; Dec 29, 2024 @ 3:46am
ShiroiWolf Dec 29, 2024 @ 5:20am 
Originally posted by Slappy White:
Up tiering the stuff doesn't balance the damage output. They have too many sets of weapons
Except... That's exactly what the Repulsor Executioner is armed with. From its 9th edition Codex version (I'll explain in a moment)

- Choice of Macro Plasma Incinerator OR a Heavy Laser Destroyer
- Heavy Onslaught Gatling Cannon (Co-axial mounted on turret with above primary choice)
- 2x Fragstorm Grenade Launchers
- 2x Storm bolters
- Twin Heavy Bolter
- Twin Icarus Ironhail Stubbers (Read: M2 .50 BMG, but 40,000 years in the future, and maybe a larger caliber)
- "auto launchers" (Smoke grenade launchers)
- Aquilon Optic (Improved accuracy with Plasma Incinerator or Laser Destroyer)

Optional: Can add additional standard Ironhail Stubber and Icarus Rocket Pod

Now, in 10th edition, for convenience sake and to reduce the amount of "slow-rolling" in tournaments, the Storm Bolters and Grenade Launchers have been combined together into one "Repulsor Executioner Defensive Array". It's roughly on par on damage compared to 9th, because the Strength, AP, and Damage is the same, just you have a flat 10 attacks out to medium range instead 2x Rapid Fire 2 (2 attacks, double at half range) , and 2x 1d6 Attacks +1/5 enemy models in the target unit from the 'Blast' trait.

The Twin Icarus Ironhail Stubbers and Heavy Bolters were switched back to "classic" Twin-linked (Allows Re-rolls, but in 10th, it was switched from the old Re-Roll To-Hit to now Re-Roll To-Wound.)

The only other major change (aside from edition change reworks), was that the Aquilon Optic rule/trait was replaced with the Unit Ability: "Executioner", which is +Accuracy when allocating attacks against a unit below Half-Strength (Half starting models remaining or Half-Wounds remaining for single model units)
Last edited by ShiroiWolf; Dec 29, 2024 @ 7:45am
Stardustfire Dec 29, 2024 @ 6:40am 
Jesus when i read all this overkill BS im happy to have opted out when 8th arrived and sorry that i fueled Greedy Wonkers since 40K SE....
MrLuckless Dec 29, 2024 @ 7:54am 
Originally posted by Stardustfire:
well Gladius done the stunt to give some units wired weapon configs. examples:
Eldar Phantom Lord. the Gladius Version carrys at least 2 Loadout Options at the same Time (read: in TT i got the option for one or the other)
SM Land Speeder. the Gladius Version starts with one Main Weapon Option and gets its Optional Main Weapon (read swap weapon) as a second Option on top at the same time. In TT its Mainweapon is Heavy Bolter OR Multi Melter and as Second option at the underside Assaultcannon OR Heavy Flamer (my Raven WIngs are all in Bolter/Cannon config) .

and this carrys on for some more units as well.

on the other side you cant give Inf Units a Sergant or 1 Special/Heavy Weapon (because its mostly 1 or 2, and not the complete Squad like most newer 40K games make it look like) because the devs where lazy and only multipled the models with there loadout. makeing some Inf Units way more Underwhelming than they are in TT (ignoring the blatant bad move on top that Gladius balance Inf by modell number instead of cost) .one of the most obvious victims here are Eldar Guard, in TT the Field the same Numbers like a IG Unit with an optional Seer and a Antigrav Heavy Weapon Platform on top. when we look in Gladius there is a "slight" number inconsistense.
Unless I've been out of the loop for too long, I recall the Landspeeder could double up on Multi-Meltas which made a trio of them speeding across the board to vape a target then jink a nasty surprise for enemy armor/ monstrous creatures.
ShiroiWolf Dec 29, 2024 @ 8:22am 
Originally posted by MrLuckless:
Originally posted by Stardustfire:
well Gladius done the stunt to give some units wired weapon configs. examples:
Eldar Phantom Lord. the Gladius Version carrys at least 2 Loadout Options at the same Time (read: in TT i got the option for one or the other)
SM Land Speeder. the Gladius Version starts with one Main Weapon Option and gets its Optional Main Weapon (read swap weapon) as a second Option on top at the same time. In TT its Mainweapon is Heavy Bolter OR Multi Melter and as Second option at the underside Assaultcannon OR Heavy Flamer (my Raven WIngs are all in Bolter/Cannon config) .

and this carrys on for some more units as well.

on the other side you cant give Inf Units a Sergant or 1 Special/Heavy Weapon (because its mostly 1 or 2, and not the complete Squad like most newer 40K games make it look like) because the devs where lazy and only multipled the models with there loadout. makeing some Inf Units way more Underwhelming than they are in TT (ignoring the blatant bad move on top that Gladius balance Inf by modell number instead of cost) .one of the most obvious victims here are Eldar Guard, in TT the Field the same Numbers like a IG Unit with an optional Seer and a Antigrav Heavy Weapon Platform on top. when we look in Gladius there is a "slight" number inconsistense.
Unless I've been out of the loop for too long, I recall the Landspeeder could double up on Multi-Meltas which made a trio of them speeding across the board to vape a target then jink a nasty surprise for enemy armor/ monstrous creatures.

The Three Standard version, (Land Speeder, Tornado, and Typhoon) was always a choice of Heavy Bolter or Multi-Melta for the co-pilot/gunner
Tornado added a second weapon choice of either an Assault Cannon or a Heavy Flamer
Typhoon added a Typhoon Missile Launcher (basically, 2x Missile Launcher or Twin-Linked, depending on edition)
Last edited by ShiroiWolf; Dec 29, 2024 @ 10:07am
Stardustfire Dec 29, 2024 @ 11:28am 
no Tornado, basic Land Speeder always got the second weapon option, long before Tornado even existed. only "double up" im aware of are my Master of the Raven Wing with Synced Heavy Bolter and Synced Assault Cannon (but than that guy was nearly a Anti Grav Landraider anyway with its front and side 14 Armor, long before the Primaris Abominations came to light)
MrLuckless Dec 29, 2024 @ 2:35pm 
Typhoon was the "combat" oriented one that I remember, it had the pewter missile launchers that never sat properly in the model because the rest of it was plastic. I never liked putting Land Speeders together because of it, though they're hardly the worst. The Necron Tomb Blades have to be the worst by a wide margin. I do remember the Typhoon being the one that could swap the assault cannon with a multi-melta.
ShiroiWolf Dec 29, 2024 @ 10:14pm 
Originally posted by MrLuckless:
Typhoon was the "combat" oriented one that I remember, it had the pewter missile launchers that never sat properly in the model because the rest of it was plastic. I never liked putting Land Speeders together because of it, though they're hardly the worst. The Necron Tomb Blades have to be the worst by a wide margin. I do remember the Typhoon being the one that could swap the assault cannon with a multi-melta.

All Land Speeders did get removed from Codex: Space Marines in 10th edition, and moved to "Legends" status (discontinued models, now limited to Casual games), now completely replaced by Storm Speeders.

But Typhoons did get an ability,"Fire and Redeploy", which like classic T'au Jetpack rules, is a 'Move-Shoot-Move' ability at the "cost" of "Can't Charge this turn".
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