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Yeah, I can agree with that. Unfortunately, Defilers are easier to kill due to default amount of HP/armor, but under the buffs of Master of Possession they can deal INSANE damage, that's a fact. For now they seem (to me) the only thing that can mess and have success with WK.
Also, I suspect Ork's Warboss with items can also annihilate them, but he is relatively thin and can be killed too quick.
Anyway, thanks for the answer, Noodlesocks, let's see what others have to say!
Yes, fiends with cannons are good enough to make real holes, I agree. But ok, we found it for Chaos, what are the equals for other factions? Are there any other monsters or titans, that are not at 10 research lvl and can be produced for ~160 of *any resource*? I mean, not any of them, but the ones who can deal with WK 1v1. Or at least 1+supporting unit v 1.
I am going to test Space Marines' Land Raider against them in the nearest future, but I'm afraid it will get smashed.
at SM units its indeed the Landraider or the Thunderhawk, but same problem as imps, SM live from synergie, not single units. in the first place both units are a transporter, a well armed well armored one, but still a transporter.
or look at AddMech. on the vehicle side you can go right from Ornager to Crusader (no big deal, the research of AdMech flys through the ranks normaly if done correct) . The Crusader dont seem on par with most other endunits, but the sheer number AdMech can spit out of this things in no time compensates all. and in research its right near the WK.
same goes for Nids, Fex spam against fewer higher level enemy units.
I've just triend Hierodules against my bro's WKs and they didn't impress me too much. Strong, but they were desintegrated by the buffed Scorpion (83 DMG per one attack, really?!?!).
I guess, spamming Trygons, Exocrynes and Tyrannofexes might be more effective, but what do you recommend?
Thanks for the answer in advance.
I am not much of an Ork player, but will try to ckeck that out. Interesting.