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I don't know how this work in simultaneous turns as I have it turned off because it used to be a problem in multiplayer and you can't play hotseat either.
I'm not sure how well this translate into TT as I think you are able to select which of your units in range will use the Overwatch.
For example ( to simplify: everyone has action points, everyone has line of sight ):
I have 3 x Tactical Squads ( two are level 1 and one is level 10 ) and 1 x Devastor Squad and an enemy unit enters their range .. who fill fire first and why ? ;)
Edit:
From my experience it's not always the closest unit...
Edit 2:
Regarding MP - from my experience You can only play simultaneous turns until You meet first units of Your enemy, then You have to switch to sequential to have any sense or reason
Hmm... (continue)
I guess RNG is the answer then if not a Proxy Studio developer can shed some light...
When the manual switch would be needed was when my multiplayer games crashed for one of the connected players.
The procedure seem way to cumbersome so I guess I leave it turned off.
I will try to do some tests with Debug Mode..
I did some tests using Developer mode and it appears that once a unit finishes moving a random order of shots is determined. Or at least I couldn't find any pattern to it ( other than if you move another unit along the same path - the order will be the same - but it doesn't matter because that is not something that you would be able to do in normal game )