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you have differences because there convertion table was made that way. most of this reductions in Gladius are made up from unmodifyable save roles in TT. in TT you coud make one role to save a model in newer Editions (in SE you coud use all, one after another) so its up to you what role you use.
and they taken all this Saveroles and made them into hard number dmg reduction.
https://gladiusrelicsofwar.fandom.com/wiki/Damage_calculation
Abridged version:
- Individual Attack DMG x Accuracy stat (Damage Loss if below 100%, Increase if above 100%). Reduce Armor from AP, then use remaining Armor to calculate damage remaining to be blocked
- Now calculate total Damage Reduction from other sources (Cover, Invulnerable, Feel No Pain, etc), reduce damage a second time.
- Apply remaining damage to the model hit by the attack.
My guess is, using your example of -50% Hero, -50% Invulnerable, it may be run in sequence? (Reduce remaining damage After Armor by 50%-Hero. Now reduce that remaining amount by 50%-Invulnerable)
you can use enemy units like yours, for damage preview.
usually you need to use the best units available and have all kinds.
no minmaxing needed.
the more of it, the better.
after a few games you will learn how it works, without the need to know specific mechanics.
my guess is that they are added together, just named as from different source.
but then how it calculates... i dont care, as it does not matter to me.