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https://steamcommunity.com/sharedfiles/filedetails/?id=3232930966
the old Craftworld Harlequins woud be a legit choise, but unfortunaly Greedy Wonkers outsourced them to be there own extracashgrab minirooster. same problem why we dont get Genestealers for Tyranids in Gladius i guess...
People don't want them for some reason, including the devs. I have been requesting warp-spiders since the Eldar first released, to no avail. Here you see an example of a thread where they literally request striking scorpions, the most useless unit they could add to their roster, instead of the Warp Spiders....
maybe the animations and overall skeleton of kabalite trueborn work? enlarge their backpacks and they could look like the teleportation device of warp spiders but thats just a shot in the dark
if they woud make Warp Spiders they woud drive them totaly before the next wall, because they have some very important dice role mechanics for movement and Armor ignoration, and we already seen how they wrecked the Craftworld Eldars with there Hard Number substitution for every mechanic (thats a part why the Eldar in Gladius come around so wimpy and fragile)
Warp Spider in a Nutshell for ppl who dont know them from TT:
weapon range like Eldar Guards, but with more Power, but zero AP, exept a dice role says you ignore the Armor nearly Complete.
armor like a SM (like all better armored Aspect Shrine Eldar)
a jump generator that gives them Jumpjet move rules, and another move after the attack (yes they move at 2 different times) with a random range and teh chance to loose a model for the second move.
and this weapon statistics and this second move rule give the devs all room in the world to make warp spiders subpar to even orc boys with there Hard Numbering...