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Bolters are technical only the, well, Bolters, what means the standard Assault rifle, not Bolt Pistols, not Heavy Bolters (where we not even have infanterie in Gladius that use the later) . why shoud a Move or Shoot Weapon (thats what Sniper Rifles are) profit with extra dmg from the fact it hasnt moved before the shot when it ONLY can reasonable shot when it hasnt moved (i ignore the rule now from the newer Rulesets where Heavy Weapons can still shot and hit on the diceroll of 6) ?
Also, the Games Workshop website lists Space Marine Eliminators as "Each model in this squad can be armed either with a las fusil, which is perfect for taking out the toughest targets, or a bolt sniper rifle, which provides a choice of ammunition to suit any situation." Scouts can't equip Sniper Rifles on the tabletop game, but they can in Gladius.
Bolt weapon ≠ Bolter, bolter drill is for bolters.
https://www.google.com/search?q=warhammer+40k+scout+sniper+mini&source=lnms&tbm=isch&sa=X&ved=2ahUKEwii-Nm7r-b6AhUwEFkFHfg_CjcQ_AUoAXoECAEQAw&biw=1920&bih=969&dpr=1#imgrc=VQH8b6SXLOUgHM
Bolter = Uses a Projetcil propeled by Rocket basics, so its named after the Ammo Type, not the Lock Type....
I'm leaning towards this being an oversight as Cursed Hawkins said. Would be nice to get clarification from a Dev tho!
and no Reughor Bolter Weapons (not Bolt Weapons) are ONLY weapons using BOLTER AMMO. i think i play my SM Chapter long enove in TT (since SE) to know the rules....
And Sniper Rifles EVER used total different rules than any existing Bolter Weapon (hell my Tacticals woud kill for a rule that they ignore Armor on a 6 Dice role like Sniper Rifles do)
I was going by the info on the GW website under the scouts listing, I didn't see there was an additional scouts listing with sniper rifles, my fault. TT rules aside tho, I actually quoted the tactic verbatim in my post right before yours..it says it affects bolt weapons...which means guns that shoot Kraken bolts, such as the in game sniper rifle.
Indeed. The sniper rifle should either A) benefit from Bolter Drill according to it's description, or B) should not benefit from Kraken Bolts. That's what I'm hoping the devs answer for us, because it definitely isn't working as intended according to how it's written.
Since we are having a conundrum over a technicality let's get overly specific, the text for Bolter Drill does not state it affects all bolt weapons, it just says it affects bolt weapons and it does not specify what kind on the description, the only point of reference is stated on the name of the ability "Bolter Drill" AKA for Bolters. In fact Bolter Drill affects all Bolter weapons, Kraken Bolt affects Bolt weapons/ballistic weapons but like I said before Bolt weapon ≠ Bolter.
Bolter Drill does not affect shotguns either, but it does affect assault cannons. If I had to get pedantic about the text I would say Scout Bikers (shotguns), and StormTalon/StormRaven (twin-linked auto cannons) should not be affected by Kraken Bolts and the Auto Cannons should not benefit from Bolter Drilll BUT that's quite a nerf because of a technicality for a faction that does not need any nerfs.
EDIT: actually I do not know if WH40K shotguns can use rocket ammo same goes for the Auto Cannons, so perhaps I'm wrong there and Kraken Bolt fits for both weapons.
Bolt Weapons in TT:
Obvious Bolters (the Gun Version)
Bolt Pistols
Stormbolter
Heavy Bolter
Several Versions of Synced Bolters (what are technical only 2 or more Vehicle Mounted Bolters, mostly Vehicle mounted, mass Depends on Vehicle, SM Bikes have a duo, Crusader Land Raider 2 Packs of 8 (or was it 12? never owned one of this, Dark Angels cant have them and they are not appealing to me on Top) named Hurrican Bolter as side Mounted Weapons instead of Synced Lasercannons)
"Astartes M40/A1 Pattern Sniper Rifle - The Codex Astartes states that a Space Marine must be schooled in every aspect of war, and this includes the use of weapon he may not necessarily go on to use as a fully-fledged Space Marine. The Sniper Rifle is such a weapon, and its use fits the tactical role of the Scout. The rifle fires a small dart made from a deadly neuro-toxin chemical. The liquid chemical is frozen into a dart or sliver within the gun before it is fired. Unerring accuracy is afforded by a low power beam of invisible laser-light which drives and guides the chemical dart to its target. If the target is armoured, the beam automatically pulses when the rifle is fired, punching a tiny hole which allows the toxic dart to penetrate."
Not even the Deathwatch has a pattern of a sniper rifle that supports Kraken Bolts.
"Those Space Marines that are seconded to the Deathwatch, the Chamber Militant of the Inquisition's Ordo Xenos, often make use of a highly specialised Sniper Rifle pattern known as the Mark IX Ultra Pattern sniper rifle. Just over 2 metres in length and weighing close to 50 kilograms, the massive Mark IX Ultra is as intimidating as it is effective.
The Mark IX is a heavy needler sniper rifle used by the Deathwatch for long-range anti-personnel and anti-materiel work. With its long barrel and powerful scope, the Mark IX allows a Deathwatch sharpshooter to engage targets with incredible accuracy at very long ranges.
The Mark IX is a highly-respected and revered weapon, and it is often selected as the weapon of choice for Space Marine snipers in many Deathwatch Kill-teams. Each Mark IX has the following integral systems:
Tailor Made - Each Mark IX is tailored to fit the Battle-Brother to which it has been assigned. The weapon’s stock and hand guard are matched to the owner’s size and shooting stance, making carrying, pointing, and shooting the Sniper Rifle as easy and natural as pointing a finger. While this increases the Sniper Rifle’s accuracy, the custom furniture makes it uncomfortable and nearly impossible for anyone else to use it without serious modification. The Mark IX is also fitted with a special security system programmed with the owner’s genetic code. This system, composed of a sensor pad in the weapon's stock, makes contact with a matching pad in the palm of the glove or gauntlet worn on the Space Marine’s shooting hand. The Space Marine’s genetic data is then transferred to the weapon’s Cogitator and analysed. If the Cogitator array senses the genetic pattern of the proper owner, the Sniper Rifle operates as normal. If anyone else attempts to use the weapon, the Cogitator will disable the firing mechanism. This renders the Sniper Rifle unusable until the assigned owner picks it up again.
30x Scope - This powerful telescopic sight allows the sharpshooter to engage enemies at extremely long range. Telescopic sights magnify the target’s image, making it easy to see. This is especially useful for long-range shots that need to hit a very specific target location.
Suppressor - This combination silencer and flash concealer reduces both muzzle flash and the signature report of a needle weapon.
Highly Accurate - With its long barrel, integral recoil compensators, and under-barrel bipod, the Mark IX is an incredibly accurate and well-balanced weapon. Its turbo-chem needle ammunition is highly accurate and utterly deadly to its victim."