Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Tzar-TZ Apr 18, 2023 @ 4:06am
Necron Weaknesses
I have been playing 2v2 and free for all games with my friends and they have started getting really salty coz they think necrons are op. They are contemplating not playing at all coz of the "inevitable loss" after they saw how strong obelisks and tesseract vaults are.
Ik most people will probly say "those sound like ♥♥♥♥ friends and sore losers" and i agree but thats besides the point

What are necrons weaknesses? They cant figure it out and are getting butthurt over losing.

Fyi they play Nids, SM and Orks
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Showing 1-15 of 17 comments
Stardustfire Apr 18, 2023 @ 4:45am 
1. and Biggest Weakness: Rust and Sand in the Joints...
2. they cant settle anywhere, but there Settlment Mechanic is still much better than the Crap Eldar got. and on top Necrons have a Failsave Routine that there settlemnt Tiles are never to disadvanteged, something they total ignored at Eldar.

Necrons are very Beginnerfriendly for a Reason, the only real Negative i encountered with them (and only them) was that you can overstretch your Eco without recognicing it at first, and than you can get a downspiral that flattens your complete Production and kills you.

Nids shoudend have a Problem a soon they rolling, as long you just not drown them with the Overpowered Necron Fighting Jets. and even with that Nids can deal when they reached the rigth units.

somehow i have the feeling your Friends are not on the same level as you or you guys use modified game options (gamespeed, Rank and all this stuff)
Last edited by Stardustfire; Apr 18, 2023 @ 4:48am
Jey Apr 18, 2023 @ 4:48am 
Getting good. That's how you beat necrons.

Necrons are easy to learn, but there isn't much to master. Whereas other factions need more skill to play efficiently.

So I'll insist, Your friends need to get good :
Don't build loyalty too early, manage your eco to be close to bankruptcy, make your second city fast... The usual advice.

As a quick guide :
- SM and Orks have a strong early, they should capitalize on it to bully the Necrons.
- Tyranids have raveners that can slaughter everything up until the Monolith (where they need Monstrous creatures to deal with it, or enough Prime to spam the armor debuff [which doesn't happen. No. Stop.])

If you reach Obelisks and Tesseract Vaults, then your friends must also become able to reach high tier units.

Sadly the Hierodule is bad at dealing with super-heavies (it relies a lot on its stomp, and it's not useable against super-heavies), but Tyrannofex are perfectly valid at killing tanks. Supported by termagants to tank OW/slow down the enemy and/or some raveners/lictors to kill any infantry stupid enough to still be around. Or I guess exocrines to deal with infantry. But meh.

Orks don't have very strong tools. Gorkanauts and/or geared warbosses are probably your best bet to make the Obelisk fall. They're not **bad** but they're not shining either. The best move is to beat the necrons early to mid.

SM have a pretty weak late game unless specifically built towards it (which in turns make their early extremely weak). They don't have a super-heavy either, though the Aquila macro-cannon can wreck the best laid plans.
Centurions supported by Terminators or Land Raiders transporting Terminators and a few Thunderfire in the backline to repair them can probably contend with Obelisk.
But I'm doubtful about that, it requires a lot of favorable conditions.
Tzar-TZ Apr 18, 2023 @ 5:03am 
Originally posted by Stardustfire:
1. and Biggest Weakness: Rust and Sand in the Joints...
2. they cant settle anywhere, but there Settlment Mechanic is still much better than the Crap Eldar got. and on top Necrons have a Failsave Routine that there settlemnt Tiles are never to disadvanteged, something they total ignored at Eldar.

Necrons are very Beginnerfriendly for a Reason, the only real Negative i encountered with them (and only them) was that you can overstretch your Eco without recognicing it at first, and than you can get a downspiral that flattens your complete Production and kills you.

Nids shoudend have a Problem a soon they rolling, as long you just not drown them with the Overpowered Necron Fighting Jets. and even with that Nids can deal when they reached the rigth units.

somehow i have the feeling your Friends are not on the same level as you or you guys use modified game options (gamespeed, Rank and all this stuff)


no modified game options other than how the map generates.
Noodlesocks Apr 18, 2023 @ 4:09pm 
Necrons are pretty straight forward. Most of their units just have their basic attack, not a lot of alternate abilities. I find the individual units aren't as versatile as other factions. Focus down individual units to mitigate or prevent their passive and active heals. Invest in armour piercing units and upgrades, utilise your faction's buffs, debuffs and abilities. Deal with the chaff instead of focusing on the big unit; morale can be a decision maker in battles. If you can, control the map, limit the enemy's movement if you can, make sure the terrain favours you when fighting.
Karag Apr 23, 2023 @ 4:09am 
We often play 2vs2 friend games also. And - especially in our first rounds - the necrons seems very strong. We found a cheap, good and easy way to counter the standard necron rush: sniper units (for example ratling)
In our games most necrons played like this:
- normal map options (4 player map, normal npc, normal speed...)
- early map conquered with strong units (Necron warrior + Lord)
- first PvP fight around turn 35
- next game-finish fight turn ~50-60

The sniper are cheap in production, have a range of 3 (while the necrons have a effective range of 1) and do high armor penetration damage versus infantry. They are also good/okay versus the tomb blades.
The bigger tanks (like ghost ark) gonna be a problem later, but every race has proper anti-tank in mid to lategame.
Noodlesocks Apr 23, 2023 @ 6:12am 
Leman Russ is better than doomsday ark, especially with additional heavy bolters.

Doomsday ark is also open topped so I think the Devil Dog's Melta Cannon will get a buff against them but I've yet to test.
Stardustfire Apr 23, 2023 @ 6:41am 
since when lost Necrons at least one Range to there attacks? "Effective Range 1" ......
most Necron Units come along with Range 2, and 3 isnt so scarce at them as well, so the Snipers are Toast in no Time, specialy because most Necron Units snuff them in one attack, thnx to there bad Armor and HP...
Last edited by Stardustfire; Apr 23, 2023 @ 6:41am
Jey Apr 23, 2023 @ 7:15am 
Originally posted by Noodlesocks:
Doomsday ark is also open topped so I think the Devil Dog's Melta Cannon will get a buff against them but I've yet to test.
No. It's not a "No Escape" weapon.
The Devil Dog isn't your best bet at all against necrons vehicles.

Hydras are vastly superior, and if you need survivability, the Leman Russ will play the role better.

Originally posted by stardustfire:
most Necron Units come along with Range 2, and 3 isnt so scarce at them as well,
From the top of my mind the doomsday Ark (if it didn't move) as well as the abilities on the tesseract vault are range 3. I guess the Gauss Pylon (tier 10) is range 4.

If you call that "not scarce" (one T6 unit and two T10 units), I'm not sure what "scarce" is. Nothing at all?


The actual counter to ratlings is Annihilation Barge. Wraiths are also a solution but they come MUCH later.

most Necron Units snuff them in one attack
If by "snuff" you mean "kill", then it's factually wrong.
Immortals deal 4.1 (2.5 in cover)
Warriors deal 6.2 (3.8 in cover), and only half that if at range 2.
Barges deal 5.8 (3.6 in cover)
Flayed ones deal 7.5 (but range 1 and melee)
Ghost Arks deal twice the warriors damage, thereby killing out of cover ratlings if they didn't move (but yeah sure Ratlings will stay in range of a Ghost Ark)
Tomb Blades deal 8.3 (with the upgrade that makes them ignore ranged reduction).

Only two of them (three if you count the Ark but like come the ♥♥♥♥ on. No Ratling will ever get hit by an unmoving Ghost Ark) are range 2, and none (again, no Ghost Ark don't ♥♥♥♥♥♥♥ count) one them one-hit Ratlings.

Now you may argue "Yeah ok they don't kill, but they pretty much cripple, killing half+ of the models".
Sure.

But then ratlings do the same (2/3 HP for warriors/flayed ones, half HP for Immortals, OHKO for tomb blades).
So (surprise!) Ratlings are an actual counter to Necron infantry. Almost as if their role was to counter infantry and they did their job.
Drowsy Louis Apr 23, 2023 @ 12:21pm 
Learn how overwatch and ambushing from forests/ruins work. You can deny a necron player any exploration and expansion with well placed units on terrain features.
Prove to them they have to get good, beat them with their own factions. Surely you're winning from skill, right?
Last edited by mormon space program; Aug 29, 2023 @ 3:17am
Tzar-TZ Aug 29, 2023 @ 3:26am 
Originally posted by mormon space program:
Prove to them they have to get good, beat them with their own factions. Surely you're winning from skill, right?

well i dont know how to play the other factions so that wouldnt really work.
Jey Aug 29, 2023 @ 11:17am 
Originally posted by Tzar-TZ:
well i dont know how to play the other factions so that wouldnt really work.
They didn't manage to win with my advice?
I reiterate then: They suck.

That said, you should try playing other factions.
1) It will be more enjoyable for everyone if you're all on the same skill level
2) You might be able to provide advice to your friends later
3) If any of them play Necrons, you might see what's too strong with them.
Tzar-TZ Aug 29, 2023 @ 11:54am 
Originally posted by Jey:
Originally posted by Tzar-TZ:
well i dont know how to play the other factions so that wouldnt really work.
They didn't manage to win with my advice?
I reiterate then: They suck.

That said, you should try playing other factions.
1) It will be more enjoyable for everyone if you're all on the same skill level
2) You might be able to provide advice to your friends later
3) If any of them play Necrons, you might see what's too strong with them.

we have all tried playing necrons and they still struggle. i have tried playing space marines but i really dont like how they play. i do feel that space marines are a bit weak
Grotzel Aug 29, 2023 @ 12:18pm 
Originally posted by Tzar-TZ:
Originally posted by Jey:
They didn't manage to win with my advice?
I reiterate then: They suck.

That said, you should try playing other factions.
1) It will be more enjoyable for everyone if you're all on the same skill level
2) You might be able to provide advice to your friends later
3) If any of them play Necrons, you might see what's too strong with them.

we have all tried playing necrons and they still struggle. i have tried playing space marines but i really dont like how they play. i do feel that space marines are a bit weak

Well, Guard and Orks are clearly the most entertaining factions and viable alternatives. :) If your games are truly that lopsided, you could adjust your difficulty to give yourself a slight loyalty disadvantage. Or fiddle around by adding bots to the teams ... a bit chaotic, but might be fun.
Tzar-TZ Aug 29, 2023 @ 12:19pm 
Originally posted by Grotzel:
Originally posted by Tzar-TZ:

we have all tried playing necrons and they still struggle. i have tried playing space marines but i really dont like how they play. i do feel that space marines are a bit weak

Well, Guard and Orks are clearly the most entertaining factions and viable alternatives. :) If your games are truly that lopsided, you could adjust your difficulty to give yourself a slight loyalty disadvantage. Or fiddle around by adding bots to the teams ... a bit chaotic, but might be fun.

i just dont play with them anymore. they get way too buthurt
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Date Posted: Apr 18, 2023 @ 4:06am
Posts: 17