Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Ok, my impression of Sororitas Babes after a few games.
They are solid, maybe even too solid. Their tanky units are more tanky than tanky units from other factions. Their glass cannon units deal more damage than glass canon units from other races. They have basically a non stop regeneration like the necrons because why wouldnt you spam the healing rite every turn.

Just finished a brutal; game vs them playing as SM. And damn... that was painfull. They are too op or SM are just seriously outdated. Their Battle Sisters feel like better Tactial Marines, their elite heavy melee infrantry i think does a better job than Terminators. And to not forget. Sister of Repentia while being easly killed by a stationary unit of Tactical Marines in the open, they almost one shot even Space Marines heroes with full tank items. Its kinda ridiculous.

Also i think they have the same problem as Chaos. Which is once they research air units they are gonna spam them non stop. And whos gonna blame them. Both of their air units are really strong, especially at sniping high priority targets like heroes and top tier units.

They are fun to play, but i feel some heavy nerfs will hit them soon.
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Showing 16-22 of 22 comments
TemplarGR Dec 16, 2022 @ 5:36am 
Originally posted by Dragotera:
Originally posted by Caligula:
I actually find the sistas rather weak, possibly dramatically weak, due to their lack of vehicle healing, especially considering the fact that all their top-tier units are vehicles.

Understandable but the Vehicles are just Support for their infantry. The main Force of the SOroritas are the infantry with a lot of buffs and some support units like healer and dialogus behind them and the celestine hero in the middle of the frontline. ( i dont remember the right name) the hoplite unit, paragon warsuits, dominator squad and retributors is all you need together with some healer and dialogus to kill everything. The tanks are just support on the flanks or to punch a hole in the enemy line. So just my opinion :)

Not really, no. Late game, their infantry can't hold their own vs other end-game armies. Supported or not, it is irrelevant. Once things go late tier, they need their warmachines and air units. You can't heal your infantry if it gets one-shoted by most things late game... Their infantry lacks hp.
Gorbash Dec 16, 2022 @ 1:39pm 
Am not sure I like them tbh
Just played around for a few hours and here are my 10c:
Infantry is tanky, but equipped with lots of one trick ponies, I need to think about every placement of my healers (due to passive 17% extra invul aura at range 1), support heroes (either extra moraleloss with attack(radius 1 canoness)), or the extra armor, once an act of faith has been used(Dialogus-radius 2). To top it off the third hero has also a 1tile passive damagereduction aura. To keep everyone alive spread around the heavy infantry bodyguard, again with a 1 tile damagereduction aura, only for heroes.....
All this and not a shot has been fired yet....
I get that they support each other well, but under fire I need to think so bloody long about every movement, and without an undo, I had lots of moments where I realized I made a mistake....
Compared to this microing, the walkers (Paragon Warsuits-havn't tried out the super heavy stuff yet, came just now online) are a godsent. Just walk up to enemy, shoot and it dies in two or three shots....being sturdy with 10 armor and two 17% dmg reductions out of the box, they can take a beating without having to be husbanded with utmost care....
So I ended up sniping a lot with my range 3 tanks and fliers, while either dancing around with my infantry in front of the enemy, or just walked up with a few walkers supported by more tanks....

For me it felt I needed 2 or 3 other infantry/heroes to enable the one who did the work, and while the work done was well done, I prefer my soldiers to fight, not to hold hands....I have never had so many healers in my battleline as here, as their constant healing was needed often (health under all that armor is not so much). I get that dancing in front of enemy can be fun, especially if positioning is good and enemy shots do little damage, due to all the layering, but assume in multiplayer, the healers would be first to go, and then the dance would end rather quickly....
Antpile Dec 18, 2022 @ 3:29am 
Originally posted by Dragotera:
Originally posted by Caligula:
I actually find the sistas rather weak, possibly dramatically weak, due to their lack of vehicle healing, especially considering the fact that all their top-tier units are vehicles.

Understandable but the Vehicles are just Support for their infantry. The main Force of the SOroritas are the infantry with a lot of buffs and some support units like healer and dialogus behind them and the celestine hero in the middle of the frontline. ( i dont remember the right name) the hoplite unit, paragon warsuits, dominator squad and retributors is all you need together with some healer and dialogus to kill everything. The tanks are just support on the flanks or to punch a hole in the enemy line. So just my opinion :)

Paragon war suits are vehicles, so you can't heal those either.

Early to mid game, they feel pretty stronk. Dominions 1 shot most infantry, especially if you use a dialogus to buff their armor pierce. Retributors kill pretty much everything if they haven't moved or if you buff their accuracy a bunch. Battle sisters are fine for a t1 starting unit. Nothing amazing, but the melta bombs still make them a threat well into the mid game.

But late game things get rough. All of your infantry except celestians just gets wrecked in 1 shot. All of your vehicles need to retreat for a long while anytime they get beat up. Planes too.

So I usually try to end the game around turn 50-70 with a big push that includes 4 or 5 Castigators or Executors.

Castigators are SO good. They are just a super solid tank. I guess maybe that's why we can't heal them. They'd be busted if we could I suppose. If you use the sacred rite that boosts bolters damage with them, they wreck. If you add another bolter and get the additional armor piercing for heavy weapons, they can 1 shot bullgryns with the help of a dialogus. Just boom, have 36 damage from a single Castigator.
Aeon Dec 18, 2022 @ 8:50am 
Early sister infantry is durable and more importantly dirt cheap.

Their healer is available early, provides a damage reduction aura, and costs only 1.5 upkeep.

There are few units that can kill sister infantry unit in a single attack and their upkeep cost is higher.

Mid to late game just overwhelm the enemy with groups of melta infantry accompanied by healers. To me it looks hard to beat from a cost point of view, even if going 1:1 melta / healer.

Mobility is low most game due to high number of units that need to be coordinated and their lack of spacious and long moving transports.

Their ground attack fighter packs quite a punch and are also quite cheap, 2-3 of them can kill a monolith / obelisk a round even without using buffs / debuffs and they can alleviate a bit the mobility problem.

Their vehicles are not impressive, they are worse/more expensive than a melta accompanied by a healer.

Sisters can be fun to play if you like controlling a high number of units and carefully placing them on occasion.
TemplarGR Dec 18, 2022 @ 9:52am 
The way i see it, sisters should exploit their early game advantage with their powerful infantry to expand fast and create a few more cities next to strategic resources they need. I think the best approach most of the time is to use the 1st city for all unit production chains, and instead use the other cities for resource gathering only, specialized according to the resource you build them next to.

Later in the game they lose any advantage. They do not have any bad late game units, but they are not exceptional, and the lack of vehicle repair really hurts them against a proper opponent. Their infantry late game is mostly worthless, too low hp to stand on the battleline and no proper heavy transport. Their super heavy is good, and their other walkers are also good. Their air units are strong but not too much, we have seen better. They fall easily to anti-air due to, you guessed it, low hp and lack of repairs...

But, if you have expanded well in the early game and got an advantage, it can carry you until the end. If you fail in the early game, you are placing yourself at a significant disadvantage with the sisters, as going up the tiers will not help you vs other stronger late game opponents.
Last edited by TemplarGR; Dec 18, 2022 @ 9:53am
archelonian Dec 18, 2022 @ 11:42am 
I would not say the Sister's infantry is worthless late game, in fact I found that they are the only faction whose early game infantry stay useful throughout the entire game. Their low hp is actually a bit of a blessing due to the way damage caps at the max model hp value. Throw on top their default damage reduction+hospitalier buff+cover and they can take a surprising amount of punishment even from units like obelisks, and are very easy to heal to full strength. The real holy trinity for their attack infantry is flamer (vs multi-models and opentop vehicles), melta (vs single model), and halberd (for tanking+decent but not amazing damage). I don't see any reason why you should not be spamming hospitaliers to support them.

I found that their vehicles are mores support. They do decent damage but take forever to heal so I end up using them like I wanted to use AM vehicles: shielded behind my advancing wall of infantry. Castigors are decently tough and deal versatile damage, but a stationary melta will out damage them. Paragons hit hard but suffer a lot when they lose a model and they aren't that tough. Their T10 walker is just straight powerful. Both their air units are decent or amazing, but both are fragile and should be shielded by other units when possible. Overall I feel like they are fine as they are, with their limited mobility options being their largest weakness.
flowirin Jun 26, 2023 @ 7:31am 
sisters are insanely strong. A few retributors with hospitalier backup, and you can just walk across the map killing everything on your way. There is no answer to them beyond concentrated high tier firepower. in any game that's not super long, they annihilate everything. 35 or more damage a shot with ap up to 19? lol. I played a 3v1 hard AI team, and thrashed them with sisters. was a bit dicey when the aircraft first came out, but those retributors slay everything, with maybe a wall of melees for the swarm armies
Playing against them is impossible. I regularly beat the AI on impossible, but can't beat a regular human (that I beat easily on other armies), when they are using sisters, because i just can't kill them, and they can kill me. I can throw everythign i can get close at them, take them down to a couple of health and then they are healed right back up to full health and they destroy anything that even tried.
I'm stumped. I don't have an answer to their infantry, nothing survives.
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Date Posted: Dec 14, 2022 @ 4:03pm
Posts: 22