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In essence; if they jammed the Arbites in with Grey knights and Inquisition. A sort of 'remnants of the hive world' sort of collection.
Gladius was, apparently, a fairly massive world for the imperium, and given it's crazy history with the Xenos and Chaos there's plenty of lore reasons for them all to be there.
And it's not out of the question for them to be working together from what I understand of lore.
The second applies to all of the factions, if unlikely, that GW gives permission to actually create new units/variants for the sake of Gladius, kind of like DoW did with the Drone Harbinger.
Otherwise you'd run into the problem of who exactly the player is supposed to be. An unaffiliated Daemon Prince trying to please every God? All four big Chaos Gods / their lesser lieutenants arguing about just how to slice the cake (Gladius) in front of them? Weird ... though possibly interesting, but a leader of a cult would, in my opinion, fit quite well to the way Gladius usually handles campaigns.
Genestealers would get a close second place for me. After playing a bit of Warpforged, where they've been introduced, I've learned to see their appeal. They ARE kind of unique and fun. Plus - I really like Frostbite's idea to introduce mining settlements as a new neutral site. That is something that Gladius could certainly use.
Come to think of it, I'd love it if the developers could take another look at the Sororitas Holy Place Mechanic. It is a bit boring - even for the Sisters (it should REALLY provide at least the occasional minor artefact), but especially for the other players for whom this is simply a non-interactive place. They can't even loot or desecrate it.
Anyway, both Chaos Daemons and Genestealers have the potential to be interesting, creative factions - and I like that they are affiliated with already existing factions (Tyranids and Chaos Space Marines) which gives you nice new options for atmospheric teams.
Votann ... I agree that they are okayish ... at third place. Could be fine, but simply seem to be less interesting ... and apparently a bit barebones unless the Gladius team can add stuff ... which appears to be unlikely.
Sorry to say, Foxassassin, but I think Frostbite is right to see the Inquisition as the least interesting among the likely factions (though still viable). I think they are more likely material for an ambitious mod - considering their reliance on units from other factions. Several units, e.g. those from the Ecclesiarchy - and even Inquisitors themselves - should, in my opinion, just be put into the Sisters of Battle roster ... and Grey Knights could simply appear as a Space Marine superunit.
none of the left options woud be enove to deliver something new.
Daemons woud be the best call (and only) for uniqueness with a big enove rooster.
If they really woud bring the mini subfaction army of Genestealers i woud wonder how they manage the Fluff Problem that Genestealers and ther offsprings work for the Tyranids as soon they arive. change every Genestealer Unit in range 3 of a Synaps creature permanent as a Unit of the Tyranid Player?
There are two main reasons for that:
- Proxy Studios said they were done with what they wanted to add, and if they added more factions, it would likely be to add stuff wanted by people, and most people want Chaos Daemons (56 VS 44 for Votann and 21 for Genestealer Cults, according to our trusted poll
- Grill, the writer for Proxy Studios said that he would be very happy to write for Chaos Daemons.
There is also a pratical reason to exclude Votann because they simply don't have the roster for Gladius.
Subjective. All of the options are interesting to me, honestly. Everything so far, except a couple of duds from unit packs have been great additions. Whatever they produce next (And possibly beyond) will be welcomed.
That said, I have a soft spot for the Arbites trying to scrape together and survive the absolute cluster going on in Gladius, pairing them with Grey knights and Inquisition seems like a logical thing to help diversify them out and keep in lore.
From my understanding, and correct me if I'm wrong, but doesn't the SoB tend to do things... just on their own? While they're backed by the Ecclesiarchy, don't they tend to do things their own way, usually independently? So I feel like having a split of them and the rest could still work in a hypothetical scenario.
But, again, all of the options are interesting as they're going to be fun regardless, as long as they don't drop the ball completely.
In response to Genestealer Cults succumbing to the Tyranids once they arrive, that’s not always true.
In some of their codices they mention that, yes, sometimes they are mind controlled and walk into the biomass reclamation pools, or stand still while they’re devoured. But not always. There are instances where the Tyranids pull the wool from over their eyes after the imperial forces are defeated, and then the Cult has to fight off the Tyranids (why? Mostly to give a reason for GSC and Tyranids to fight on the tabletop, and potentially Gladius).
But also, we already have Neophytes wandering the map, which are hostile to the Tyranids. So it’s very possible that the Cult on this planet doesn’t recognize the Tyranids as their Star Gods (maybe it has something to do with the experiments the Ad Mech did on them?).
From my limited knowledge, I consider the Inquisition to be a rather weak thematic mixture of very different stuff from various factions.
To me, Grey Knights are just extra special Space Marines and should be lumped in with them (mainly because I don't like them).
Arbites do sound kind of cool, but I doubt that they are really needed. After all, if you want to experience regular people deaiing with the apocalyptic mess on Gladius, the Guard already covers that. Wouldn't Arbites be just an ever weaker version of them, using much of the same / inferior equipment?
Similarly, the ecclesial forces are already represented by the Sisters of Battle. You have a point, however. I agree that I'd prefer it if the Sisters remain just themselves -as much as is possible considering their limited roster - ... those units that are added to them should fit (thematically probably better to use female models ... well the Arco Flagellants were .... okay),
In any case mixing all of these elements (Grey Knights, Arbites, Inquisitors / ecclesiarchy stuff) together might work ... but I'd argue that it pales a little before more interesting alternatives. The Inquisition IS more intriguing and fitting than Custodes, however. I wouldn't really COMPLAIN about the Inquisition being the new faction. Well, not too much. ;)
But if Jey is right, it IS very likely going to be Chaos Daemons (which I would be very happy with) ... in any case, the choice has probably already been made quite a while ago - not that this means we can't have fun discussions like this.
Thanks a lot to the devs for the support and the increasing of the initial 4 factions to 11.
Gladius base game, DLCs and mods together form a kind of playable 40K-encyclopedia :)
My favourite for the next faction pack are chaos demons.
Different Chaos-Gods with interesting playstyle and a lot of units.
If released like "the last faction pack" as mentioned, this would help for advertise the DLC.
Even the possible story of the arrival of chaos demons to Gladius sounds interesting.
Also, this faction is very well known in the 40k-lore and other warhammer-games.
Unfortunately Votann offers a too low unit count, as mentioned only 12.
Other Gladius factions contains a minimum of 20 units.
If GW will expand the unit count, Gladius could be the first game which offers a playable Votann-Faction.