Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Jul 20, 2021 @ 3:55am
Release and then nerf, disappointing...
I didn't play for some time and seeing how they are introducing new faction and then constantly nerfing it patch after patch when people already bougth it is just disgusting. I'm talking about Tau, the reason why i got into this game.

What changed since i started?

Gun drones, less hp, weaker pinned trait. Noone thought -50% ranged accuary would be too good? And they nerfed it to the ground -17%... you could at least start with 33%.
Less hp, i don't know how to feel about it. Fire warriors and fire blades are already weak at the beginning. Those drones was actually nice addition, but now they last for too short. One turn and they go bye bye. Usefull only as overwatch tanker.

Commander ripyk'a or whatever it name was. There was actually a bug, becouse lvl 6 ability reduced strategies cooldown to 1 turn instead of 2, so lets say i'm not that dissapointed.

Photon grenades. They went too far, this thing is completely useless now, i'm not researching it anymore. Should remained as free action or be buffed. When team is dying you are suppose to withdraw them not throw grenades.

Increased converting cost of auxiliaries, next annoying thing.

Recently riptide got longer cooldown on skills. I don't know if that was needed or not, becouse i'm not even using it. I'm always going for tanks instead of battlesuit center.
Hammerhead outclasses ghostkneel in every way, why won't they buff it? I guess they would ruin hammerhead instead.

Other useless units which require attention: patchfinders and ethereal. Anyone actually uses them? They cost way too much, ok they have nice drones and guns, but basically everything is insta-killing them. Why would you even waste time and resources for unit which lives one turn instead of rushing crisis suits?
Ethereal is no worth until you get more units and tidewal gunrig. Why it's tier 2? Dies too quickly, they could give him some additional protection like feel no pain.

Only buff i remember was montka strategy buff. A shame i'm not using it, when you bring something below 50% it's dead anyway. 30% accuary buff from the beginning works better for me.

There was also a bunch of nerfes in patches after tau release.

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Is this game needs balance at all? It is PvE oriented game,not PvP and if you play PvP i guess it is mostly casuals with friends for fun. Who have time for 3 hours long, compettetive games with strangers? As i know there isn't some kind of ranks or stats system.
No need to ruin game experience after someone already bought some DLC.

Are eldar also sharing the same fate? Releasing DLC to make money and then nerf,nerf,nerf,nerf...?
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Showing 1-6 of 6 comments
Jey Jul 20, 2021 @ 4:46am 
Originally posted by :
Is this game needs balance at all?
Yes.

If you want to enjoy an easy game where you can roll over the AI, you can give yourself a bonus, or mod the game to get the old stats that you liked.
If you need help to get started on modding Gladius, I'm sure people would gladly help you in the Workshop section.

It is PvE oriented game
Says who?

if you play PvP i guess it is mostly casuals with friends for fun
No.

Who have time for 3 hours long, compettetive games with strangers?
Quite a few people, it seems.

As i know there isn't some kind of ranks or stats system.
Wanting to play a balanced game is not because of e-penis. Or not always at least.

People want to play a balanced game because it's more fun when the game is not decided at the beginning because X played the current most abused thing.
Especially since the game takes a lot of time as you stated, you do not want to waste all this time.

No need to ruin game experience after someone already bought some DLC.
If needing more than two brain cells to play the faction is "ruining game experience", you may need to play something else than a strategy game.

We're not talking "complete overhaul of the faction" here, just a tweaking of some values.
If the T'au drones were removed (and added as a trait buff or whatever) or if you couldn't convert auxiliaries, or if Utopia was removed, I could understand the "ruining game experience". But here it really feels like "I can't hit the keyboard with my head and win".



Finally, I would like to point out that T'au are one of the top factions currently even after the various changes to it.

Even against the AI in the lategame, their Stormsurges are enjoyable as super-heavies, and there are fun cheese strategies with their heroes.
GreenBeanN1 Jul 20, 2021 @ 5:29am 
If you don't play online you can do whatever you want. A complete overhaul of the items? No problem. Useless Tau drones? Make them usefull. Within the given boundaries it is you who make the decisions.

If you play online, play by the rules that are applied to everyone. You want to win? Play the strongest faction and hopefully you are the better player then.

Originally posted by :
Photon grenades. They went too far, this thing is completely useless now, i'm not researching it anymore. Should remained as free action or be buffed. When team is dying you are suppose to withdraw them not throw grenades.
Agreed. For me it was a good compromise to consume the action points, make it range 2 and run away after that (if you didn't spent the movement points already of course but than you don't want to use the grenades). And then test it so it is not too powerfull. Just to be usefull in certain situations. And that is only one of the many examples I changed. Of course not only for the Tau but all the factions have useless or overpowered stuff.

For me it is part of the game to create the ultimate experience.
Last edited by GreenBeanN1; Jul 20, 2021 @ 6:38am
whitejma Jul 20, 2021 @ 10:49am 
Only recently got the dlc for this and I found the Tau to be easy mode not sure I would have played them much if they was even easier before..
Ashardalon Jul 20, 2021 @ 12:31pm 
only thing i agree with is the grenades, they do feel a little underwhelming
but they do that for a lot of factions
things like making the ethereal tankier are just silly, the dude is a walking healthpack that makes the necron support hero consider the greater good
how are there not enough guns between him and the enemy that things dont get vaporized before spotting him
GreenBeanN1 Jul 20, 2021 @ 12:58pm 
Originally posted by Ashardalon:
only thing i agree with is the grenades, they do
things like making the ethereal tankier are just silly
Perfecting things is not by making everything tankier or with more firepower.

It is by making them usefull for the situation they are designed for (that doesn't have to be the role vanilla play intended).
To stay with Tau: why does the recon drone have three models? To attract attention or to deliver firepower more impressive than a gun drone? Probably none of both. Yet it can scan only once in three turns. What is the role of a recon drone again?
Last edited by GreenBeanN1; Jul 20, 2021 @ 1:12pm
tewall716 Jul 23, 2021 @ 6:12am 
At least you still have the Cadre Fireblade
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Date Posted: Jul 20, 2021 @ 3:55am
Posts: 6