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If you want to enjoy an easy game where you can roll over the AI, you can give yourself a bonus, or mod the game to get the old stats that you liked.
If you need help to get started on modding Gladius, I'm sure people would gladly help you in the Workshop section.
Says who?
No.
Quite a few people, it seems.
Wanting to play a balanced game is not because of e-penis. Or not always at least.
People want to play a balanced game because it's more fun when the game is not decided at the beginning because X played the current most abused thing.
Especially since the game takes a lot of time as you stated, you do not want to waste all this time.
If needing more than two brain cells to play the faction is "ruining game experience", you may need to play something else than a strategy game.
We're not talking "complete overhaul of the faction" here, just a tweaking of some values.
If the T'au drones were removed (and added as a trait buff or whatever) or if you couldn't convert auxiliaries, or if Utopia was removed, I could understand the "ruining game experience". But here it really feels like "I can't hit the keyboard with my head and win".
Finally, I would like to point out that T'au are one of the top factions currently even after the various changes to it.
Even against the AI in the lategame, their Stormsurges are enjoyable as super-heavies, and there are fun cheese strategies with their heroes.
If you play online, play by the rules that are applied to everyone. You want to win? Play the strongest faction and hopefully you are the better player then.
Agreed. For me it was a good compromise to consume the action points, make it range 2 and run away after that (if you didn't spent the movement points already of course but than you don't want to use the grenades). And then test it so it is not too powerfull. Just to be usefull in certain situations. And that is only one of the many examples I changed. Of course not only for the Tau but all the factions have useless or overpowered stuff.
For me it is part of the game to create the ultimate experience.
but they do that for a lot of factions
things like making the ethereal tankier are just silly, the dude is a walking healthpack that makes the necron support hero consider the greater good
how are there not enough guns between him and the enemy that things dont get vaporized before spotting him
It is by making them usefull for the situation they are designed for (that doesn't have to be the role vanilla play intended).
To stay with Tau: why does the recon drone have three models? To attract attention or to deliver firepower more impressive than a gun drone? Probably none of both. Yet it can scan only once in three turns. What is the role of a recon drone again?