Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Ogdai_Smasz Mar 14, 2021 @ 5:53am
Webway Gates SOLVED
Love the new Aeldari DLC but like other players I get annoyed by the fact that they all get totalled by AI players etc before you can use them, so here's a suggestion for you Devs...

Stealth them. Eldar stealth tech is lore friendly and if any of you remember the good old days of Dawn of War, this was also a convenient way of hiding them from other players.

For Gladius this would be a case of only being able to see them when a player/AI is in an adjacent tile.

Otherwise, add a bonesinger type unit and give players the ability to (re)build them. Easy workarounds for an irritating problem.

(I own this on GOG, so don't jump on me. This is where Devs pay attention)
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Showing 1-8 of 8 comments
Noodlesocks Mar 14, 2021 @ 10:49am 
Yeah I do think they should only be visible (or at least targetable) to Eldar until they are activated.
Jey Mar 14, 2021 @ 11:30am 
Originally posted by Noodlesocks:
Yeah I do think they should only be visible (or at least targetable) to Eldar until they are activated.
How do you prevent an Eldar from rushing you from a blind spot then?
Are you supposed to have 6 units stationary around every gate you encounter?
Noodlesocks Mar 14, 2021 @ 6:07pm 
Originally posted by Iffu:
Originally posted by Noodlesocks:
Yeah I do think they should only be visible (or at least targetable) to Eldar until they are activated.
How do you prevent an Eldar from rushing you from a blind spot then?
Are you supposed to have 6 units stationary around every gate you encounter?

Give the structure itself lower health so the Eldar player either has to secure it or found a city from it or go all in on a bum rush and risk losing it completely.

Or make it so you have to capture it like a special resource before it can be claimed. Then the Eldar player has to secure it before it can be activated.

Jey Mar 15, 2021 @ 2:52am 
Originally posted by Noodlesocks:
Give the structure itself lower health so the Eldar player either has to secure it or found a city from it or go all in on a bum rush and risk losing it completely.

How does that prevent the Eldar from :
-Taking a Webway Gate
-Moving a Wave Serpent (or several of them for maximum jokes) through it
-Unload several units with their action available so I can't attack them.

All in the same turn?

If I can't kill a neutral Webway Gate, then I can do nothing to prevent the Eldar from using it whenever he wants (aside from stationing 6 units around it at all time, which is quite obviously not realistic)

Even if it had 1 HP, the fact that I have to wait for the Eldar to use the Webway to be able to hit it make it impossible to prevent being blindsided.

Or make it so you have to capture it like a special resource before it can be claimed.

It would definitely make it more balanced, but it would also completely ruin the concept (which is allowing Eldar to raid enemies)/
Verkava Mar 15, 2021 @ 5:55am 
Making webway gate hidden like Infantry in forest.
It would be hidden until enemy unit walks next to it, or flyes over, revealing it.
But if Eldar player claims webway gate, it will becomes permanently visible, like a building.
This method sounds reasonable.
Noodlesocks Mar 15, 2021 @ 12:39pm 
Originally posted by Iffu:
Originally posted by Noodlesocks:
Give the structure itself lower health so the Eldar player either has to secure it or found a city from it or go all in on a bum rush and risk losing it completely.

How does that prevent the Eldar from :
-Taking a Webway Gate
-Moving a Wave Serpent (or several of them for maximum jokes) through it
-Unload several units with their action available so I can't attack them.

All in the same turn?

If I can't kill a neutral Webway Gate, then I can do nothing to prevent the Eldar from using it whenever he wants (aside from stationing 6 units around it at all time, which is quite obviously not realistic)

Even if it had 1 HP, the fact that I have to wait for the Eldar to use the Webway to be able to hit it make it impossible to prevent being blindsided.

Or make it so you have to capture it like a special resource before it can be claimed.

It would definitely make it more balanced, but it would also completely ruin the concept (which is allowing Eldar to raid enemies)/

What would be your suggestion?
Khalagar Mar 16, 2021 @ 1:59am 
Webways just need a total rework imo, the current implementation is frustrating for all players.

Just let Eldar call them down to build them like Fortress of Redemptions but give them a set up time of a couple of turns before they are usable to prevent cheese, or give Eldar a unit that can build them like in Dawn of War 1.



Originally posted by Iffu:
Originally posted by Noodlesocks:
How does that prevent the Eldar from :
-Taking a Webway Gate
-Moving a Wave Serpent (or several of them for maximum jokes) through it
-Unload several units with their action available so I can't attack them.

All in the same turn?

Seeing as how Space Marines can just air drop in a land raider full of terminators or a Nid player can sneak a Trygon behind you and pop out an entire army, that's not really that big of a balance concern to the devs obviously
adozu Mar 16, 2021 @ 2:34am 
I'll note that dropping a landraider means the SM player is t9 at the least, and using a trygon portal means the tyranid player is t7 at least and had the time to build a trygon and move it behind enemy lines.

Eldar gates are available from t1, that's the big difference.
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Date Posted: Mar 14, 2021 @ 5:53am
Posts: 8