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It wouldn't be too far off what the game currently is. It would cut the larger 4X "fat" to make matchups faster, but overall battles would be like they are now.
In any case, this is just theoretical. I am not expecting them to implement this, especially seeing how old this game is. It is just that i wanted to talk about how the pvp would have to be, to be taken seriously. And it would be far more easier to balance if it was more restricted like this, instead of trying to balance current Gladius over many different map/game settings and with balancing both economy and units.
There have been some (bigger) changes however. Switch to Vulcan and hot seat.
After that we got what we wanted. Factions and units. I agree that it is most likely Zephon will follow this business model.
1 and 2 and 3 could be put in a mod (point 1 probably a little bit crude but would work).
Point 4 could be done too. It would only require a lot of luck or a tremendous amount of time.
Point 5: I can see some would prefer such feature I prefer direct connect and/or hot seat. Connecting to a master server is always a bad plan to rely on that.
I explained why.
Also, even today no one is playing multiplayer Gladius. Most play modded, and even vanilla they play with very fast settings that alter the experience a lot.
You said "i think that Gladius is a game to be enjoyed in long sessions that reach T10, and not rushfests."
Well my friend, currently the fast or very fast settings is only one where people can reach T10 unit. Mostly I see fast pace games in multiplayer lobby and in those games the time can easily go 3-6 hours before someone surrender or other team is beaten.
I don't know exactly what you mean games that "reach T10 and isn't rush fest", but the fast pace might be setting you looking for, because in standard settings you will never reach T10 unit unless you play like over 6h games, which I can guarantee that everyone gets bored and will eventually just leave the game or surrender.
I totally agree with you.