Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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bugsandy Dec 13, 2023 @ 11:14am
Any guide for Adeptus Sororitas?
I've been playing for a while but the eco and tech part of the faction seems pretty bad even tho I collected holy sites. Any tips?
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Showing 1-15 of 15 comments
Grotzel Dec 13, 2023 @ 11:54am 
There are very few researches that will directly support your economy. Still, requisition means that you don't depend on food for city locations which means that your infantry production can thrive even in hostile territory (and you WILL need your infantry ... so grenades are a good investment). Your main city is obviously going to be the crucial one, but secondary cities are still very important for potential additional unit production and especially resource gathering.

You have to plan your secondary cities a little more carefully. Try to keep in mind how many population buildings AND loyalty buildings (depending on how many cities you want to have) you are going to need. Oh - and infantry production buildings grant you an extra population limit point - so are basically work for free (eventually).

Once you have the sacred rite that grants you a requisition bonus, that can be a nice little resource boost - although you might prefer combat rites. The research for multiple sacred rites per turn is, in my opinion, pretty essential, by the way. Obviously, if you want to use rites extensively, you should at least have a decent influence production (helpful anyway as you are going to need your heroes - and need them well equipped).
Last edited by Grotzel; Dec 13, 2023 @ 11:58am
glythe Dec 13, 2023 @ 5:39pm 
Originally posted by bugsandy:
I've been playing for a while but the eco and tech part of the faction seems pretty bad even tho I collected holy sites. Any tips?

Some factions are easier to play than others.... if you only get 2 techs per level you can get to the "good stuff" faster.

The sisters start with a flame APC once you research the building. That means they are very good at healing with no tech deviations.
Distemper Dec 14, 2023 @ 4:58am 
Sisters are good for a while at middle stage of PVE

In late stages however, they don't have superheavy tanks and they cannot even fix their vehicles and walkers, this makes them very weak......
Last edited by Distemper; Dec 14, 2023 @ 4:59am
Noodlesocks Dec 14, 2023 @ 6:08am 
I haven't played much with them but because of how their cities work, my second and third city will be largely dedicated to unit production and because of how loyalty works with sisters, I will usually try to get my third city down soon after my second. The main city will almost entirely be used for economy. I usually try to get the ecclesiarchal reinforcements building down as soon as it's available so I can start building Knights straight away. I consider this important since they are the Sister's super heavy unit and if I recall correctly, the only ground vehicle that can be healed without skipping a turn after researching universal catechism.
Last edited by Noodlesocks; Dec 14, 2023 @ 6:11am
Hellbishop Dec 14, 2023 @ 10:18am 
Dastactic has a great tutorial and tips video on his Youtube channel which shows the strengths and weaknesses of the Adeptus Sororitas,
Stormfox Dec 14, 2023 @ 11:14am 
Rush Retributors, they are kinda your bread&butter infantry and what other factions heavy weapon teams aspire to be. You could sprinkle in a few flamer gals if the enemies are heavy on units instead of heavies (Orks come to mind here), but usually the Retributors and your splattering of other stuff can handle those well enough even though they are not dedicated against them. Both their heavy tanks (Castigators and the organ on wheels) are solid. Celestine gets a lot of work done by herself, but sadly she can only kill about one unit per turn. The Sacrosancts are solid in the main sense of the word but actually just damaging enough to be decent. By the time you got those you also likely had time to spend some influence to grab a few heroes, and they are an excellent target for the +3/+3 offensive buff. Then there is their second air unit, which is excellent (about as excellent as the Lightning is bad).

Try to keep a small surplus of influence gain - this faction's influence abilities are actually decent for their cost, and you kinda want to get to the point of being allowed to use two of them for cheaper every turn asap. Especially the 2 HP for kinda everything combined with the ubiquitous Hospitallers means your vehicles are decently regenerative and the infantry basically bounces right back whenever you can keep them from getting completely destroyed.

As others commented, their lategame becomes a bit meh. Their sattelite cities rule means their economic growth stalls a bit after a while and they do not have super univerally strong high tier units. Their midgame is extremely powerful, though. With cities gaining loyalty as they add spaces, the aforementioned chants becoming more economic and frequent as the game goes on, the relatively short cooldown prayers and the overall decent toughness and high regeneration combine to a very steep power growth towards the midgame, which you then need to capitalize on.
bugsandy Dec 14, 2023 @ 1:35pm 
First of all, thanks for all the tips! This has been very helpful and far less toxic than I've encounter in certain community "cough COH cough"
Last edited by bugsandy; Dec 14, 2023 @ 1:41pm
bugsandy Dec 14, 2023 @ 1:38pm 
Originally posted by glythe:
Originally posted by bugsandy:
I've been playing for a while but the eco and tech part of the faction seems pretty bad even tho I collected holy sites. Any tips?

The sisters start with a flame APC once you research the building. That means they are very good at healing with no tech deviations.

Is Infantry staying in the car heal passively every turn? I genuinely don't know but I used Immolator to absorb damage from overwatch and have dominion jump out to surprise the enemy right after. It's quite useful but a little fragile (tho it's cheap so that's ok) and the fact that I cant repair it meant that I'm going to lose them sooner or later.
bugsandy Dec 14, 2023 @ 1:45pm 
Originally posted by Stormfox:
Rush Retributors, they are kinda your bread&butter infantry and what other factions heavy weapon teams aspire to be. You could sprinkle in a few flamer gals if the enemies are heavy on units instead of heavies (Orks come to mind here), but usually the Retributors and your splattering of other stuff can handle those well enough even though they are not dedicated against them. Both their heavy tanks (Castigators and the organ on wheels) are solid. Celestine gets a lot of work done by herself, but sadly she can only kill about one unit per turn. The Sacrosancts are solid in the main sense of the word but actually just damaging enough to be decent. By the time you got those you also likely had time to spend some influence to grab a few heroes, and they are an excellent target for the +3/+3 offensive buff. Then there is their second air unit, which is excellent (about as excellent as the Lightning is bad).

I've been in a losing streak against Drukhhari and you're right. 2-3 Rebtributors crack every single armour I've encounter so far while dominion strike fear into the hearts of anyone (all my friends are now suffering PTSD from seeing dominion in the forest) Castigators is okish imo but by no mean bad. Personally I prefer Mortifier and I agree on all the rest.
bugsandy Dec 14, 2023 @ 1:47pm 
Originally posted by Stormfox:
As others commented, their lategame becomes a bit meh. Their sattelite cities rule means their economic growth stalls a bit after a while and they do not have super univerally strong high tier units. Their midgame is extremely powerful, though. With cities gaining loyalty as they add spaces, the aforementioned chants becoming more economic and frequent as the game goes on, the relatively short cooldown prayers and the overall decent toughness and high regeneration combine to a very steep power growth towards the midgame, which you then need to capitalize on.

Somehow I have to fix my eco problem since even though I have positive K/D I can't sustaIn heavy losses for long. (Enemy tends to oneshot even after all the buff I have so little chance to heal)
bugsandy Dec 14, 2023 @ 1:48pm 
Originally posted by Hellbishop:
Dastactic has a great tutorial and tips video on his Youtube channel which shows the strengths and weaknesses of the Adeptus Sororitas,
Will check it out, thanks!
bugsandy Dec 14, 2023 @ 1:57pm 
Originally posted by Distemper:
Sisters are good for a while at middle stage of PVE

In late stages however, they don't have superheavy tanks and they cannot even fix their vehicles and walkers, this makes them very weak......
I play PVP with bunch of friends. Mostly the game ends in mid to late and rarely end game weapon got to truely shine without either side being on the verge of defeat. Still I got rushed by combined Hellion and Scourge forces all too often. I managed to find a way to effectively counter but for some reason my economy bleed way too much and ended up losing war of attrition.
Grotzel Dec 14, 2023 @ 3:14pm 
Originally posted by bugsandy:
Is Infantry staying in the car heal passively every turn? I genuinely don't know but I used Immolator to absorb damage from overwatch and have dominion jump out to surprise the enemy right after. It's quite useful but a little fragile (tho it's cheap so that's ok) and the fact that I cant repair it meant that I'm going to lose them sooner or later.
Infantry and heroes indeed heal while they are passengers - even if the transport has moved - they even benefit from the healing bonus outposts or city tiles give them while on board.
Well, you will probably lose Immolators, because they are not that tough ... but you can still heal them normally -you just lack dedicated vehicle healers.
The Sacred Healing Rite can help a little and you could give a support hero the vehicle /fortification repair item (though it's not cheap). Or you could just park them and rest like with every other unit. :)
Last edited by Grotzel; Dec 14, 2023 @ 3:14pm
Hellbishop Dec 14, 2023 @ 3:31pm 
Originally posted by bugsandy:
Originally posted by Hellbishop:
Dastactic has a great tutorial and tips video on his Youtube channel which shows the strengths and weaknesses of the Adeptus Sororitas,
Will check it out, thanks!

Welcome :coffeeTLD:
bugsandy Dec 14, 2023 @ 4:44pm 
Originally posted by Grotzel:
Originally posted by bugsandy:
Is Infantry staying in the car heal passively every turn? I genuinely don't know but I used Immolator to absorb damage from overwatch and have dominion jump out to surprise the enemy right after. It's quite useful but a little fragile (tho it's cheap so that's ok) and the fact that I cant repair it meant that I'm going to lose them sooner or later.
Infantry and heroes indeed heal while they are passengers - even if the transport has moved - they even benefit from the healing bonus outposts or city tiles give them while on board.
Well, you will probably lose Immolators, because they are not that tough ... but you can still heal them normally -you just lack dedicated vehicle healers.
The Sacred Healing Rite can help a little and you could give a support hero the vehicle /fortification repair item (though it's not cheap). Or you could just park them and rest like with every other unit. :)
Now that changed things. Gonna try healing 2 early Battle Sisters with it. Probably gonna help a lot with neutral during early game. Thanks!
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Date Posted: Dec 13, 2023 @ 11:14am
Posts: 15