Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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LeoFIN uTube Dec 10, 2023 @ 5:38pm
How does PvP combat work????
Im pretty sure combat between players doesnt work normally.
We are playing simultaneous turns ON.
Sometimes i feel that i can move my units but i can not use action (shoot).

For example.
I moved my units next to opponent and my opponent was able to shoot them, but i wasnt able to shoot back anymore in whole turn wityh any of my units.

So i put my units to shoot and in next turn immediatly press queue commands and all my units shoots and then my opponent curses that "why i wasnt able to move my units out before u shoot?"

We are both confused and we both feel combat doesnt work at all like it used to work, comapred to PvE combat.

So can anyone explain.
does combat rlly work differently in PvP situation????
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Showing 1-5 of 5 comments
Simultaneous turns doesn't work that great for PvP sadly
Also Overwatch would be the reason for a lot of that
Last edited by Howell-Barrex Soldier Ja'kala; Dec 10, 2023 @ 5:45pm
fmalfeas Dec 10, 2023 @ 9:02pm 
Simulturns is the reason for all the issues. None of your unit placements and firings are confirmed until you both have completed your turn. Which means you can have a bunch of invalid targets and invalid movements when things get resolved.

Better to be on turn based.
Jey Dec 10, 2023 @ 9:19pm 
Originally posted by fmalfeas:
None of your unit placements and firings are confirmed until you both have completed your turn. Which means you can have a bunch of invalid targets and invalid movements when things get resolved.
That's completely wrong.

In simultaneous turns (like in alternate turns actually), your actions are executed right after you tell an unit to do it.

As the previous message said, overwatch is likely the cause for not being able to move/make units shoot.

You should disable simultaneous turns two turns before you start fighting.
fmalfeas Dec 10, 2023 @ 9:34pm 
Originally posted by Jey:
Originally posted by fmalfeas:
None of your unit placements and firings are confirmed until you both have completed your turn. Which means you can have a bunch of invalid targets and invalid movements when things get resolved.
That's completely wrong.

In simultaneous turns (like in alternate turns actually), your actions are executed right after you tell an unit to do it.

As the previous message said, overwatch is likely the cause for not being able to move/make units shoot.

You should disable simultaneous turns two turns before you start fighting.

Different technique of doing simultaneous than I've seen before, then. Still terrible for pvp though, just differently so.
Grotzel Dec 11, 2023 @ 12:08pm 
Still can't help but wonder if PVP in simultaneous turns wouldn't work better if the teams would agree to have some kind of 'battle phase' where only one team can take combat actions (possibly except for minor skirmishes or AI fights) at the start of the turn, and only the other after the first declares that their 'battle phase' is done. If that's still problematic, the first player / team could switch each turn?

Shouldn't this be able to mimic turn by turn play while still keeping most of the speed advantage and fluid gameplay that simultaneous turns provide?

I have exactly no PVP experience in Gladius ... I'm just curious. Obviously this could only be a viable solution if everyone acts in good faith and can be trusted - so likely not in anonymous online matches.
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Date Posted: Dec 10, 2023 @ 5:38pm
Posts: 5