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Also Overwatch would be the reason for a lot of that
Better to be on turn based.
In simultaneous turns (like in alternate turns actually), your actions are executed right after you tell an unit to do it.
As the previous message said, overwatch is likely the cause for not being able to move/make units shoot.
You should disable simultaneous turns two turns before you start fighting.
Different technique of doing simultaneous than I've seen before, then. Still terrible for pvp though, just differently so.
Shouldn't this be able to mimic turn by turn play while still keeping most of the speed advantage and fluid gameplay that simultaneous turns provide?
I have exactly no PVP experience in Gladius ... I'm just curious. Obviously this could only be a viable solution if everyone acts in good faith and can be trusted - so likely not in anonymous online matches.