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If you are losing them often, remember 2 things:
1) Soak overwatch with other units first
2) It is ok to lose a few, if they do more damage to the opponent in the trade.
1. The splinter cannons shouldnt be range one. On the TT (I'll admit my codex is an older one so maybe this is no longer true) they were assault 4 range 36". Range 36" should equate to at least 2 hex range when moving, not bring them down to range 1. Sure, if they havent moved they get range 2, but if you stand around and shoot, see problem 3.
2. Very squishy unit - one of the most fragile in the game, with low armor and no combat drug bonus's
3. The AI Highly prioritizes them and ganks them first. I think this is the biggest issue.
Its like the opposite problem with tau gun drones - because the AI shoots the gun drones first, it makes them far, far better than they should be. These things getting gunned down the second they are on the battlefield makes them a poor choice because they are very hard to protect.
The trueborn are a heavy investment, requiring research to unlock to begin with. Next you need to put them in a raider. Ideally, you want them to disembark with a haemonculus and a cronus on either side of him to stack FnP, and have the 17% inv save research from disembarking a raider. You also should have waved another squad, like a wych or wrack around first absorbing any overwatch fire. You have to disembark them on the front line, one square away from the enemy.
They get a shot in.
Then, on the enemies turn, if any units are left, they'll turn and murder the trueborn, ignoring the rest of your army to do so. They will likely succeed.
For all this effort, id rather just have a squad of wyches, wracks, or incubi that have a much better chance of living through the turn, being much tougher (and cheaper in the wyches/wracks case).
If kabalites and trueborn could shoot from the back of a raider/venom, they'd be great at doing that.
If the AI didnt have a hard on for killing them, they'd be great.
If they had range 2 shooting on the move so you could protect them better, theyd be great.
As it stands, *maybe* if you spam them and overwhelm the AI with high-priority targets they'd be okayish. But I struggle to see how you could get more value out of them than other options.
The only use I had for them so far was a map middle populated by tons of umbra and wasps, units wyches cannot attack.
at least lorefully, they *are* supposed to be a lot better than your average warrior. These are the elites, they should be a substantial upgrade.
These guys are to your average warrior what your 1st company space marine is to your average tactical marine.
but I'll admit on TT they wernt a huge upgrade. You could pull off some fun shardcarbine squads though.
Trueborn are unlocked later than Scourges, you are supposed to use them in combination.