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They last 10 turns.
They also don't cost 30 influence but 20 on standard speed.
I think you haven't played the game.
♥♥♥♥♥♥♥♥♥ that's the best comment I've ever read lol :)
Wyches stay relevant like... whole game. Really spammable unit, can't go wrong. Kabalites on the other hand are bad, same with Incubi. Hellions are kind of garbage, so are Scourges. I would just play Wyches, Reavers, Raiders, Ravagers and Homunculuses and Archons. Haven't played around a lot with the Cronus, but the few times I tried it, it's too slow.
Basically you kind of play 'macro', raid the map [the outposts] with your raiders and fast units, avoid the conflict a bit and try to destroy your opponent with thousand cuts while tech rushing and pulling ahead in army size. The mechanics discourage you from building several cities. They have quite insane Soul Hunger abilities mid-late game.
Why would they? They already have Fleet of Foot and Webway teleports like the Aeldari; the Craftworld pace-elves need some unique mechanics to keep for themselves.