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Still, since you asked for our top factions, my personal top 3 are Chaos Space Marines, Orks, and the new Drukhari seem to be growing on me, because i like playing infantry-in-transports playstyle. I am not claiming those are too strong balance-wise, most people online would claim the opposite, but is mostly a playstyle opinion. Others prefer to only use tanks for example.
1. Necrons - simple, powerful, forgiving.
2. Sisters of Battle - more complex, more powerful.
3. Ad Mech - more complex, very strong units.
4. Iron Hands - because vanilla Space Marines are meh.
Some factions are harder to play than others, I think the Orcs are underpowered at the moment, and Sisters of Battle are still very very good, but the impossible AI can be beaten with every faction on a halfway decent seed.
Idk about multiplayer
Well, i have played lots of Gladius and YOURS is the bs take. Decades of multiplayer gaming online have taught me that unless a game is horribly developed, tier lists are bogus and rely on the skill of the player. If tier lists were valid, then that would mean that the game would be a broken product, as in choosing a side would definitely give you the victory.
There are no tier lists, and most of the time i see people complaining about the balance of factions of units, they are people who upon closer inspection just need to learn to play.
See my previous post, from the one you quoted, on this page. It basically says what you said, so, your point?
I never said balance is perfect, but unless someone is God Tier in skill in Gladius, faction differences do not matter. And a new player should just learn all the factions and see what he enjoys to play, instead of asking for tier lists. Tier lists in this game wouldn't be accurate, because Gladius lacks a proper serious competitive scene, and it is very complex for anyone to have tried all tactics possible, so everyone is biased.
W/e I guess
Actually, no, it is in fact too hardcore. The combat mechanics are very complex, each different gun with its different specs, different units, different traits, abilities, terrain, synergies, etc. The combat is quite deep, by leaps and bounds better than any RTS or traditional 4X. People who claim it is "casual" just never bothered to actually understand the game. Civ VI, yeah, that is far more casual, and yet no one calls it a casual game....
The reason this doesn't have a proper multiplayer scene is that games take too long and are very slow paced, AND the random map generator does not allow for well balanced maps. Any strategy game that actually got a competitive scene, is fast paced, matches don't last long, and the maps are pretedermined, for example Stacraft, Dota, etc. And of course you can't have a proper competitive scene without some kind of official ladder based on ELO.
Really wtf is there not a map editor yet... Would solve issues with AI too. That and more varied obj/randoms would make it a great game. That and limiting ai bases.
Sorry but that's not true. The Eldar are hands down the worst faction due to their mechanics.
I think most people would argue the opposite, that Eldar can be OP when played well.
100%, half of people complaining aboult eldar are just not understanding the faction and assume they lost the game when the 1st portal goes down, which is a bit weird considering u arent suposed to have all the portals. Ive seen you post a bunch and generally i can agree with what u say. I know u know a bunch about drukhari so i got a question for u, how do i make drukhari work? I have tried different playstyles you sugested: melee wytch focus combat drugs/transport focus but i cannot for the life of me understand how im suposed to juggle so many things. The units are ok once you understand how to use them, im not complaining about that (only complaint is no talos, that is a crime), my main problem is eco. Compared to my other 2 main factions (IG and Ad Mech), drukhari fall off so fast its not even funny. My economy is always trash as i dont have to pop to make ressource buildings and i always end up having loyalty issues and struggling with my 2nd city. So i would ask you, who seem to understand the faction pretty good, how do i make their economy work?
Basically, the Drukhari begin the game at a huge disadvantage, they get -20% loyalty debuff and they also get -50% population growth, relative to the normal faction rates. The loyalty debuff comes from having less influence, and the population growth rate debuff comes from having no outposts. When you have 200 influence, you eliminate the debuff. When you reach 400 influence, you gain a +20% loyalty bonus. Of course the values are more procedural but that is the thing you need to keep in mind, you need to have some influence "banked", don't spend it all, and ideally you should always maintain influence of at least 400. Let it grow over this sum and just spend whatever you can spare above 400. It is not the end of the world to go below 400 but keep it for really useful stuff, don't do it without a serious reason. That way you will always have much loyalty.
Of course the Drukhari are very influence starved as a faction, you need to spend lots of influence. So that means 2 things, one, you need to focus on producing more influence producing buildings, and 2, you need to kill things as often as possible to get more influence. It is like Orks, you need to play aggressively, they reward aggressive gameplay.
There is also the growth rate penalty at the start. The more outposts you capture, the more growth rate. At 10 outposts you eliminate the penalty and at 20 outposts you gain a +50% growth rate and your cities will be filled with pops! So capture as many outposts as you can. The cool thing of course is when you start, you might get a loyalty penalty but you get less growth as well so you don't need as much loyalty during the beginning phases of the game.
In general, my issue when i began playing Drukhari was that i didn't know how the loyalty mechanism worked, so i spent influence reaching 0 at times, and i noticed that my cities had serious loyalty issues. But after i began maintaining my influence higher, i didn't have any economy issues. In many factions influence is more important than people realize, but with Drukhari it is essential. To the point that it makes more sense to build influence buildings than ore or food at times.... Since having lots of influence will boost the production of everything due to +20% loyalty. It helps that the Drukhari units aren't expensive so they don't need much food or ore to have a nice army, and until you have to make air units you don't need much of energy either, so your focus when you start should be for influence and research more than food or ore (obviously you need food and ore but not at the expense of having no influence production)
Also, you should rush the second city ASAP, BUT you shouldn't rush the 3rd city because it is expensive in influence and will drop your loyalty both for the city number penalty AND for the loyalty mechanism of the Drukhari. Try to have much influence stored before you make your 3rd city.