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oh and dont forget to crank up the number to 5 from 3, because thats the standard sice, 4 marines (in the case of Devastators each with Heavy Weapon, ANY SM Inf Heavy Weapon in any mix) and a Serg...
there is only one Devastator Team in the Rooster of SM, and they already nailed it to 3 SM and all 3 carry LasCanoons. not to menation a Devastor Team with HBolter woud be more useless than CSM Havocs....
Heavy Bolters have a place for supression, pinning units, light armor damage, more range, needs setup time though, and even though it is the case I want it brooo just saying have it in my other games and its needed here. I mean not sure what is used for the editing models in this game. I would have to look that up.
Just would be great to add all that or make it a swappable weapon for the devastators...another unit would make more sense in this game since upgrades are permanent and research tied.
Look what a Predator HBolter does in Gladius and you see what a Devastator Unit woud get, exact same Profiles for both in TT.
and now think again, woud you really waste your resources for 3 SMs armed with THAT? (Take into account that it its still a Heavy weapon and they woud suffer the same Movement Penalty as the actual Devastator Unit)
You said it in one. So many people can't understand 'chaos theory' (no pun intended) which many will know a part of as 'the butterfly effect'.
Change on simple integer - it's easy right? Sure.. but how does that flow on to the rest of the system (game). Cursed Hawkins is spot on.
if you go for lore you must deny most 40k PC games because they are lore inacurate, starting with unit numbers (you know, SM Squads are ever 5 or 10, now count what numbers the Devastors have as example in Gladius...)
Yes please.