Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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RicWalker May 23, 2023 @ 8:27am
Enslavers need rework
after they just mind controlled my fortress of redemption on turn 4 i am finally fed up with them. (i played basically since day one)
It is one thing if they enslave any infantry that has a brain. but come on! drones of the Tau, Fortress of redemption, they even managed to snitch a castellan robot once! I dont mind much if a neutral techpriest does that. but an enslaver?

vehicles and buildings should be unaffected by mind control effects. it is that simple.
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Showing 1-15 of 34 comments
Jey May 23, 2023 @ 10:19am 
3
Vehicles and buildings have people inside them, so it's completely legit that the Enslaver can enslave them.

"But Kastelans and drones don't have people inside them!"
First of all, you're incredibly rude to not treat them as people.
Secondly it might shock you, but what you see is not "reality". The drone might have a drone controller nearby that got mind-controlled. The Kastelans likely have a datasmith nearby to change the protocols inside the Kastelan (Otherwise your kastelans would be unable to go from firing to running away :)) and it's the one being controlled.
Third, ♥♥♥♥♥♥♥♥♥♥♥. Enslavers are warp creatures. It has been proved at length that warp can affect non-biologic matter. Maybe their powers allow them to control anything.


So no, enslavers don't need a rework. You need to learn to place your fortresses better.
GreenBeanN1 May 23, 2023 @ 12:05pm 
Yet they can't enslave headquarters. That makes no sense.

But I rather want a fish dlc.
Last edited by GreenBeanN1; May 23, 2023 @ 12:05pm
Grotzel May 23, 2023 @ 12:18pm 
Originally posted by GreenBeanN1:
But I rather want a fish dlc.
In case you were serious ... a marine wildlife / water based dlc WOULD be neat. :)
Jean-Luc May 23, 2023 @ 1:10pm 
I don't think Enslavers are too strong or "unbalanced" but it is stupid when they mind control drones and such. It's purely an immersion issue. It's also sillly to me when Tau get demoralized due to drone "deaths".
Grotzel May 23, 2023 @ 1:31pm 
I think Jey put a few great explanations how you can justify such things. As to drones affecting Tau morale ... do you know how many hours earth caste artisans spend on those little marvels of engineering?
Do you truly think you can just write them off as cheap cannon fodder? Every time a drone dies, at least one of the earth cast sheds a tear. Think of the flooding damages alone your careless battle strategies cause in Tau cities!
Zer0 X May 23, 2023 @ 4:10pm 
They just mind controlled my full morale marine unit.........Im pretty certain thats a bug because they specifically say *weakminded*
Jey May 23, 2023 @ 8:41pm 
Originally posted by GreenBeanN1:
Yet they can't enslave headquarters. That makes no sense.
Fortifications have few people inside of them.
Cities have millions, billions of people in them.

They just mind controlled my full morale marine unit.
No they didn't.
A full morale lvl 1 SM has 8 moral.
The enslaver removes 2 morale if he starts adjacent to an unit, however SM have 33% morale loss reduction, meaning they only lose 1.33 morale, leaving the with 6.67 morale. which is above 6.5, so the enslavers cannot enslave you.

Unless you're a Chaos marine without the morale loss reduction, in which case you still didn't get enslaved at full morale, you lost the 2 morale from adjacency.
GreenBeanN1 May 24, 2023 @ 3:58am 
Originally posted by Jey:
Fortifications have few people inside of them.
Cities have millions, billions of people in them.

Probably not the numbers but the babies, the poop. Why would an enslaver want that?
Cursed Hawkins May 24, 2023 @ 6:24am 
Originally posted by GreenBeanN1:
Originally posted by Jey:
Fortifications have few people inside of them.
Cities have millions, billions of people in them.

Probably not the numbers but the babies, the poop. Why would an enslaver want that?
Why do people ask questions that make zero sense? It's a CREATURE defending its relic from intruders it's not going to care who it enslaves it's going by its natural instincts which is to defend itself and its territory.
Grotzel May 24, 2023 @ 11:05am 
In all honesty, I'm kind of in the 'changing it makes sense' camp myself. It's just that you can find a justification for the way it currently is handled ... so it's not really that big a deal, in my opinion.
In any case about Enslavers not being able to enslave cities ...I would argue that the numbes definitely make a difference. Why should a couple of Enslavers be able to enslave a city as easily as a bunch of guardsmen? Yes, the lore states that they tended to enslave worlds (and that they are not merely unintelligent 'creatures' if I'm not mistaken), but I imagine it takes quite a bit of effort / Enslavers to do so. Otherwise each Gladius session should end with an Enslaver victory.
Last edited by Grotzel; May 24, 2023 @ 11:06am
Zer0 X May 30, 2023 @ 5:40pm 
Originally posted by Jey:
Originally posted by GreenBeanN1:
Yet they can't enslave headquarters. That makes no sense.
Fortifications have few people inside of them.
Cities have millions, billions of people in them.

They just mind controlled my full morale marine unit.
No they didn't.
A full morale lvl 1 SM has 8 moral.
The enslaver removes 2 morale if he starts adjacent to an unit, however SM have 33% morale loss reduction, meaning they only lose 1.33 morale, leaving the with 6.67 morale. which is above 6.5, so the enslavers cannot enslave you.

Unless you're a Chaos marine without the morale loss reduction, in which case you still didn't get enslaved at full morale, you lost the 2 morale from adjacency.
Yes they did, the enslaver came out of the fog away from them meaning aura of fear couldn't proc and immediately enslaved them. So yes they did
archelonian May 30, 2023 @ 6:35pm 
Its possible you SMs did not have full morale the turn before hand. If they came over and enslaved a unit they were most likely agro'ed from a nearby firefight where your units may have taken a morale hit from something else. I don't see any issues with enslavers as they are. They are one of several reasons you should expand cautiously with units that are grouped together. Losing a unit via enslavement typically means you are spreading your forces too thin or expanding too aggressively. Plus, usually you can see the relic in the fog before you see the enslavers themselves so you will know they are in the general area.
Jey May 30, 2023 @ 11:02pm 
Originally posted by Zer0 X:
Yes they did, the enslaver came out of the fog away from them meaning aura of fear couldn't proc and immediately enslaved them.
There are three possibilites:
- You're wrong about your marines having had full morale.
- You're wrong about the Enslaver having enslaved your squad.
- You're playing with a mod.

In any case, your experience is not that of a normal player.
Ctrekoz May 31, 2023 @ 4:22am 
Originally posted by GreenBeanN1:
Yet they can't enslave headquarters. That makes no sense.

But I rather want a fish dlc.
Just came here to say that I love fish too.
Also that comment by Grotzel about flooding in Tau cities my god xD
Aukyron Jun 5, 2023 @ 1:28pm 
There's somathing I don't get. Enslavers skill is supposed to work on demoralized unit. So why can it control my units that have full moral?
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Date Posted: May 23, 2023 @ 8:27am
Posts: 34