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It'd depend on if you can get the Stormsurge to move, and staying within 2 tiles for Wraith knights.
The attack penalty pushes things into WK favor.
The other option is to make some units to eat overwatch and hammer them with Scorpions or Warwalkers. Morale damage goes a long way if you can swarm with Banshees, although you'd loose them the next turn so you'd have to make that morale loss count in the same turn.
Something I learned from fighting high difficulty AI Eldar; Hemlocks are scary mostly for their shroud AoE buff. Having a few to keep ranged damage reduction on things goes a -long- way. Stormsurges counting as monstrous means you can stun them too, if needed.
Wraithknight is 3 with 3 attacks, and a 3 2x2 attack.
Stormsurge is 12 2 attack, 2 8 attack, 2 28 attack, 1.5 2 attack. Missile is 6 2 attack.
If the Stormsurge moves these are -all- cut in half, except missile. Only the primary and missile have any armor pen. If you trigger a range three overwatch only first and third hit, on top of Wraithknights 33 RDR against monstrous (And -%50 accuracy afterwards) and 33 FNP.
Keeping a Stormsurge from sitting still weakens it immensely, and the debuff from hitting a Wraithknight weakens it still.
It's not a one sided fight.
Wrong. Scattershield only reduces accuracy if melee weapons are used (which is not the case for a Stormsurge).
How exactly do you expect to do that?
Most of its damage (like 80%?) are range 3, while a bit over 50% of the Wraithknight damage are range 2.
Wraithknights are the one who needs to get close to a Stormsurge, not the opposite.
A fully upgraded Wraithknight deals 4.8 dmg (6 with Hammer of Wrath) to a fully upgraded Stormsurge (but without Ethereal support)
That means you need EIGHT Wraithknights to one-turn a Stormsurge with hammer of wrath. And doing so you must expose your Wraithknights.
Meanwhile a fully upgraded Stormsurge deals 7 dmg at range 2 + 6.3 with missiles. Let's round it at 16 dmg at range 2 after moving with Hammer of Wrath.
You need 4 Stormsurges to one-turn a Wraithknight.
Half. As. Much.
And note that's assuming you moved to attack. The next turn, if the Wraithknights stay at range to hit the Stormsurge, they'll get shredded by the counter-attack (and since they already used their Hammer of Wrath, they now need 10 Knights per Stormsurge. oops)
Factually wrong.
I didn't get into the fact that T'au have much better support abilities (The ethereal can give +17% attacks as well as reduce by 33% the damage Stormsurges take. Also give a second action for that one turn of burst. The Commander can add an additional 30% ranged damage reduction just in case you didn't want the enemy to scratch your paint. Meanwhile Eldars have a +1 accuracy (12.5% increase) from the Spirite if it exposes itself (and then dies horribly) and an additional 15% from the Autarch?
Even the Farseer Doom is pointless because against Stormsurge it costs you your Farseer in the counter-attack (and you still need way too many Wraithknights to bring down one Stormsurge).
Using Wraithknights to kill Stormsurge is pointless.
Use Scorpions as main tank supported by the quick War Walkers to finish them/harass their heroes.
It's a tough fight, but it's one you can win if you attack correctly, unlike if you're using Wraithknights.
Y'know upgrades exist, right? Spawning things with the debug doesn't give them that unless you manually add it in.
Stormsurge damage lowers from 12.3 to 12.1, WK's is 7.8.
Great wall. But the thing you're missing if the OP is fighting AI.
Nothing was said about support systems as AI cannot use them properly. They frequently can't use support buffs from Heroes well. Their positioning is terrible, especially if chasing. Not even factoring in use of outposts or cities and line-of sight. That's assuming they even use HoW. That's assuming they even use the missiles.
Spending some time just forcing fights between a single SS and WK, there are several situations where the Wraithknight can out-preform them, and that's not even counting stalemates where one side retreats, which in this case can be used to buy time for -other- units.
Like... y'know the Hemlock. Shrouded and stun, considering the SS is a monstrous unit. Tau support units do so much good on something that can't act.
Not once did I say it was a good idea to do this. But if can be if needed.
I have no idea why you're so condescending while having things 'factually' wrong yourself.
WK does 7.8 to SS, 9.8 with Hammer of wrath.
So, yeah. I was wrong about Scattershield. The wiki just says 'attackers'. Had no reason to doubt it was wrong at the time.
If Scorpions are superior to Wraithknights in dealing with efficient Stormsurge, they are also superior in dealing with bad stormsurge.
If you need fewer Wraithknights to kill a bad Stormsurge, you also need fewer Scorpions.
No. A Wraithknight is bad at dealing with Stormsurge, no matter how you spin it.
The AI is not known to retreat.
All the ore and energy you spent in making a mix of Wraithknights + Hemlock could have been spent on Scorpions who are more efficient.
The person that answered clearly said to spam Wraithknights and it would work.
It wouldn't.
If your opinion is different from theirs, you should have made it clearer.
You're assuming the AI doesn't put support systems buffing the survivability of the Stormsurge. I assume it does.
I spent about a half hour with debug letting the AI control the SS, while I managed the WK. I won a few fights, forced it to either retreat or reposition several, and twice they moved despite being point blank.
Only a handful of times they ever used Stimulant or Shield. Frequently they dropped the air accuracy upgrade, drone controller or overwatch accuracy upgrades instead.
I have more than enough in-game evidence instead of just looking at numbers.
Edit: It seems like you completely missed my first post when I even said about War walkers and Scorpions. You just want to argue while barking theorycrafts.
That's exactly what you just did. You listed off a wall of numbers, which have -already- been listed.
"Theorycraft is the mathematical analysis of game mechanics, usually in video games, to discover optimal strategies and tactics." -quick google search.
The AI does weird things. None of this is taking into account LoS and outpost defences. AI will retreat when it's low. You both have done nothing but insist that 'numbers mean everything', while I have put this into practice with forcing several rounds of combat between the two.
That completely falls apart when any kind of randomness is put into play. No fight is going to be a back-and-forth slugfest, implying that is just a physical representation of numbers.
Also, cool, I'm so glad you were looking for argument ammo that you pulled up the scattershield thing. The thing that the wiki had wrong and I had previously admitted to being wrong about, but tell me about this 'projecting'.