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I do wish they had relased some game changing DLC or a map/scenario creator though. New armies and units are good but it's still the same game.
Trying extreme settings will switch up things, too - and there are quite a few mods that alter gameplay - in some cases significantly.
Even the four base game factions provide a good deal of variety,
Of course the basic gameplay more or less stays the same, although that is true for many games.
The game is what it is, but the battles can develop very VERY differently depending on which and how many enemies you are facing.
On the other hand, should you always play the same faction in exactly the same way and don't experiment with units, tactics or build orders, you will get less differences and the game gets stale faster.
As others have stated, if you are willing to experiment or change your playstyle, you might get more enjoyment out of this game. In other thread someone has - I think quite fittingly - pointed out that Gladius is in many ways a 40k sandbox.
In my opinion, Gladius is a really good tactical wargame on it's own merit. Again, my approach is rather more casual. I don't try to break the system or meticulously construct the perfect build order. To each his or her own ... great for those who enjoy that, but that just sounds tedious to me. While I follow a loose sequence of build oders and researches, I tend to switch it up and often just try something because I want to - which the less extreme difficulty settings allow to some degree.
This. Since my kids were born, I had to tone done my language a lot. When I heard my daughter say "♥♥♥♥ this" when she was 18 months old... I stopped cursing completely.. Until... I started played Gladius on the highest two difficulties last spring. Now, I play late at night in my office or during flights will full-blown profanity... It's theraputic. I also name every single unit and give them silly names, so when I curse, it has even more meaning.
Well, that is your personal take on the game. You seem to be approaching it entirely from the min/maxing angle. You apparently want to get the ideal product line done as soon possible and drown the enemy in waves of units. Basically a 'rush' or 'tech rush' approach to a game, if I'm understanding this correctly. Valid - perhaps technically even optimal. But hardly the only approach to the game.
Exactly my point. Rush strategies quickly get extremely boring. I am not trying to 'solve' the game, I'm trying to have fun. Which, to me - apart from the Warhammer atmosphere and feeling - consists of maneuvering units around, trying to place them optimally and getting the most out of their various abilities.
While I think that you are ignoring a lot of the unique faction mechanics to make your point, there is some truth to this.
I think part of the problem is that hight tier end units often lack a lot of the mechanics that make their factions unique ... which is usually most noticeable in heroes and infantry. High tier units do not tend to have multiple models. They are typically at least moderately effective against pretty much anything else and able to absolutely annihilate lower tier units.
A Defiler will - for very good reasons - never turn into a warp spawn, an obelisk can't teleport to a monolith, a Baneblade has no health pack and a Scorpion can't shoot and move. They also cannot use cover like infantry, get into transports and quite a few endgame units don't have a lot of special abilities.
So if you just rely on drowning your enemies in super heavies as quickly as possible, battles will definitely be less tactically interesting. However ...
You chose some weird examples. A hierodule is almost as different as possible to an obelisk. As far as I know - I only played Tyranids once so far (planning to do more soon) the Hierodule can't attack air and is unable to attack at range. Obelisk has necrodermis repair and the option to meld with a C'tahn. Knight Crusader and Defiler are a lot more similar, but still quite different when your look at their stats.
Well, it probably helps if you like a lot of the factions in lore. ;) But I am constantly switching the faction I play as and ...even willing to play the silly, boring Space Marines! :)
Wiser words have never been spoken! :) I am definitely naming every single hero, every single city and some veteran units myself.
Who sheds a tear if a nameless painboy is killed by the Tau - but Dok Zok who tried to flee to Orkotopia? Tragic! Big Morky needs to come and stomp them!