Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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qrb613 Sep 10, 2023 @ 9:05pm
Gameplay gets boring fast
I liked the game. I'm 40 hours in and bored though. The DLC is way overpriced.

With similar games like civ you get replayability by varying the map or changing things up on startup. The things we can change here don't provide much variety.
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Showing 1-14 of 14 comments
dev Sep 10, 2023 @ 9:27pm 
yes
ShouteN Sep 11, 2023 @ 1:57am 
Civ does have many more factors which determinates the gameplay. Here its all about war and yes it gets boring pretty fast, but it is still quite good game for first 50 hours or so.
Noodlesocks Sep 11, 2023 @ 4:41am 
It does get a bit samey after a while but I have 518 hours in the game so I've got a lot out of it as well. Playing with and against friends and other people does change the dynamic of the game though.

I do wish they had relased some game changing DLC or a map/scenario creator though. New armies and units are good but it's still the same game.
Rorik Chaldean Sep 11, 2023 @ 8:05am 
I place restrictions on myself to see if I can win w just infantry or just vehicles. Turning off some DLC sometimes adds variety.
Grotzel Sep 11, 2023 @ 11:09am 
There seems to be a good deal of variety to me. You can play with quests turned on or off, against or teamed up with AI or human players. Everyone for themselves, big teams, small teams. Big or small maps with very different speed, terrain and difficulty settings - for each player / AI. You could have a strong bot alone alongside teams of weaker AIs. You could also give yourself a mayor disadvantage ... or advantage.

Trying extreme settings will switch up things, too - and there are quite a few mods that alter gameplay - in some cases significantly.

Even the four base game factions provide a good deal of variety,

Of course the basic gameplay more or less stays the same, although that is true for many games.
The game is what it is, but the battles can develop very VERY differently depending on which and how many enemies you are facing.

On the other hand, should you always play the same faction in exactly the same way and don't experiment with units, tactics or build orders, you will get less differences and the game gets stale faster.

As others have stated, if you are willing to experiment or change your playstyle, you might get more enjoyment out of this game. In other thread someone has - I think quite fittingly - pointed out that Gladius is in many ways a 40k sandbox.
Last edited by Grotzel; Sep 11, 2023 @ 11:12am
Cursed Hawkins Sep 11, 2023 @ 2:02pm 
Originally posted by ShouteN:
Civ does have many more factors which determinates the gameplay. Here its all about war and yes it gets boring pretty fast, but it is still quite good game for first 50 hours or so.
40K isn't about diplomacy on the kind of scale you see in Civ, there's always going to be massive battles between factions and whatever diplomacy that does happen in-universe tends to be done behind closed doors.
Grotzel Sep 11, 2023 @ 3:04pm 
Originally posted by CuddilyWuddily:
You also need to love wh40k.

I want to see a fullscale war between x faction and y faction and that is a prime motivator for me to play. Because there are no real wh40k movies/animations that depict anything worthwhile so you gotta rely on this game.

If you don't give a damn then the game will be ridiculously boring after your first victory.
Tastes and opinions differ, but I disagree. Well, the requirement to love Warhammer 40k is ... kind of ... true but a bit too extreme. It definitely helps a lot to like the setting, but I don't think that the game's value rests ENTIRELY on it.

In my opinion, Gladius is a really good tactical wargame on it's own merit. Again, my approach is rather more casual. I don't try to break the system or meticulously construct the perfect build order. To each his or her own ... great for those who enjoy that, but that just sounds tedious to me. While I follow a loose sequence of build oders and researches, I tend to switch it up and often just try something because I want to - which the less extreme difficulty settings allow to some degree.
Last edited by Grotzel; Sep 11, 2023 @ 3:06pm
Unlike a lot of strategy games, it's not really a game for sustained commitment, I find. But it's loads of fun to play a few hours here and there. Pretty straightforward to pick up from where you left off or start a new campaign.
Nasarog Sep 11, 2023 @ 6:42pm 
Originally posted by CuddilyWuddily:

You make your own fun in this game.

This. Since my kids were born, I had to tone done my language a lot. When I heard my daughter say "♥♥♥♥ this" when she was 18 months old... I stopped cursing completely.. Until... I started played Gladius on the highest two difficulties last spring. Now, I play late at night in my office or during flights will full-blown profanity... It's theraputic. I also name every single unit and give them silly names, so when I curse, it has even more meaning.
Grotzel Sep 12, 2023 @ 10:11am 
Originally posted by CuddilyWuddily:
I'm just speaking from experience. I got the game when I wasn't into wh40k and I got 50 hours out of it only. Once I beat ultra hard a few times that was it. Look for next game.

Recently I got super into wh40k and that's 100% of the reason I'm playing right now and I have 600 hours on it now.
While that is true for you, I wouldn't say that this is the case for everyone. Again, of course liking Warhammer 40k is very likely to massively contribute to your enjoyment of the game (unless you are missing your favourite unit /army OR think that the game has commited some sort of lore heresy).

Originally posted by CuddilyWuddily:
I don't think it's extreme. This game has no depth aside from figuring out the build order. Once its figured out theres nothing else to do. You need to immerse yourself into the lore for you to not find repeating the same build order against different factions not tedious.
Well, that is your personal take on the game. You seem to be approaching it entirely from the min/maxing angle. You apparently want to get the ideal product line done as soon possible and drown the enemy in waves of units. Basically a 'rush' or 'tech rush' approach to a game, if I'm understanding this correctly. Valid - perhaps technically even optimal. But hardly the only approach to the game.

Originally posted by CuddilyWuddily:
Cause you know, it ends up being all the same.
Exactly my point. Rush strategies quickly get extremely boring. I am not trying to 'solve' the game, I'm trying to have fun. Which, to me - apart from the Warhammer atmosphere and feeling - consists of maneuvering units around, trying to place them optimally and getting the most out of their various abilities.

Originally posted by CuddilyWuddily:
They get their beefy high stat units out, you get your beefy high stat units out, you clash, and changing factions doesn't change any of this at all.
While I think that you are ignoring a lot of the unique faction mechanics to make your point, there is some truth to this.

I think part of the problem is that hight tier end units often lack a lot of the mechanics that make their factions unique ... which is usually most noticeable in heroes and infantry. High tier units do not tend to have multiple models. They are typically at least moderately effective against pretty much anything else and able to absolutely annihilate lower tier units.
A Defiler will - for very good reasons - never turn into a warp spawn, an obelisk can't teleport to a monolith, a Baneblade has no health pack and a Scorpion can't shoot and move. They also cannot use cover like infantry, get into transports and quite a few endgame units don't have a lot of special abilities.

So if you just rely on drowning your enemies in super heavies as quickly as possible, battles will definitely be less tactically interesting. However ...

Originally posted by CuddilyWuddily:
Like what difference does it make whether you're fighting against an obelisk or a hierodule. And what difference does it make whether you're fighting them with a Knight Crusader or a Defiler. It's all the same.
You chose some weird examples. A hierodule is almost as different as possible to an obelisk. As far as I know - I only played Tyranids once so far (planning to do more soon) the Hierodule can't attack air and is unable to attack at range. Obelisk has necrodermis repair and the option to meld with a C'tahn. Knight Crusader and Defiler are a lot more similar, but still quite different when your look at their stats.

Originally posted by CuddilyWuddily:
You play because you love the faction in lore. Otherwise, as OP says, the game gets boring real fast.
Well, it probably helps if you like a lot of the factions in lore. ;) But I am constantly switching the faction I play as and ...even willing to play the silly, boring Space Marines! :)

Originally posted by Nasarog:
I also name every single unit and give them silly names, so when I curse, it has even more meaning.
Wiser words have never been spoken! :) I am definitely naming every single hero, every single city and some veteran units myself.
Who sheds a tear if a nameless painboy is killed by the Tau - but Dok Zok who tried to flee to Orkotopia? Tragic! Big Morky needs to come and stomp them!
Last edited by Grotzel; Sep 12, 2023 @ 10:19am
Nasarog Sep 12, 2023 @ 1:00pm 
Originally posted by Grotzel:
Wiser words have never been spoken! :) I am definitely naming every single hero, every single city and some veteran units myself.
Who sheds a tear if a nameless painboy is killed by the Tau - but Dok Zok who tried to flee to Orkotopia? Tragic! Big Morky needs to come and stomp them!
Heh, they also have some of the best flavor text too.
HexaGun81 Dec 31, 2024 @ 10:40am 
I played this game on hard difficulty for an hour and quickly realized that 100% of this garbage of a game is about clicking on hostile creatures that deal less damage than your units do. I have no idea how anyone with an IQ above 80 can endure playing such an incredibly repetitive game. Choosing which tile to acquire, which building to make, any exploration whatsoever, is UTTERLY AND PATHETICALLY MEANINGLESS unless you play infinitely bad, OR "very hard" or above. Just click on hostile meat bags 24/7. Every single turn, make extremely trivial decisions about buildings, then move units and click on meat bags. Oh look, +10%/+20% of a resource ALL OVER THE MAP EVERY SINGLE GAME, tough decisions in the pipeline !!! Hahaha. Hey look !! I moved my space marines in a forest, give me trophees ! I did that 5000 times in a row without thinking, do I get more trophees ? Hahaha. Laughable.
DasaKamov Dec 31, 2024 @ 12:15pm 
Weird necro-rant.
Rosa Dec 31, 2024 @ 1:08pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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