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The current superunits are already gargantuan-, knight- or supertank-sized and at a certain point it is simply not realistically possible to create a game where these units exist alongside basic infantry or light vehicles.
Point being that the actual stupid scale of 40k you can see it being unwieldy by the Dawn of War apocalypse mod. Everything in 40k is so exaggerrative beyond reality, like it's how the clinical narcissist running a dictatorship likes to say things are like, so as a result you pretty much have to exclude lots of things for the same reason why Gladius will never have any ships in orbit, because each modest size ship is bigger than cities. Same thing with Titans. A small class titan could basically just raze an entire settlement, depending the fluff you read. So it'd become like the really lame rush to dreadnought size ship, like in Endless Space 2 it basically becomes about who has the biggest ship because no amount of no matter how well done medium ships can take out a single large ship or two, the same way a whole fleet brimming with top upgrades small class ships can get ripped apart by just one medium ship. All that would matter in this game would be either teching up to titan to win the game, or blocking others from teching up.
Baneblade isn't a titan though. It's just another example of "everything here is American style XXXTREME BIG HUGE" than saying what it is, a really big mammoth tank.
not much smaller then a warhound on its belly
and most of that warhound is feet
not every titan is an imperator
i said superheavies
wich arnt smaller then a titan
Honestly? I feel like giving SM either a Warhound or Direwolf as a true super unit and stopping there would be fine, and even then I guess the Direwolf would be pushing it?
I understand the want to not go overboard, but if the only argument is "Too big", Warhounds are almost the same size as Knight Lancers, which clearly weren't a problem.
And if it's not wanting to involve titans at all, that just seems like a strange self-imposed rule. 95% of Titans are too big/ powerful for the game, sure. But that doesn't mean you should just ignore that 5% that could possibly fit.
Ones I can think of...
There's the Hierophant for 'nids. It's a good bit bigger than a Knight, though it's not going to stand up to a Warhound Scout Titan 1on1 (going off current rules and point values, 50 wounds on a Warhound vs 34 on a Hierophant).
Necrons rather have a gap between knight sized, with the Seraptak, and 'big titan' size with the Aeonic Orb and Abbatoir, which have mostly just been hints and pieces of lore rather than actually showing up in games, apart from Epic, before. They're both 'emperor titan' or above level though, Necrons don't have anything (that has been really mentioned) in-between them and the Seraptak that I can think of.
T'au have their Supremacy Armors, and the Manta. The Manta has been used to engage Titans and act as one before and is somewhat superior to a Warhound individually. The Supremacy won't take a Warhound 1on1, but it's reasonably a 'scout titan' league. Honestly while they have nothing Emperor-Titan level, the Manta is pretty awesome. I think the Supremacy looks ridiculous but that might just be my tastes.
Honestly I think the biggest challenge I wrestle with with Titans is, in the bounds of what is possible to do in the Gladius engine, how do you make them anything more than just a 'T11' unit? They'd functionally just be more HP and more damage. Some of the ideas I've had are having weapons become disabled at certain HP threshholds, which SHOULD be doable (you can make active abilities require a min HP remaining), and leaving a permanent tile-blocking 'corpse' on destruction... but things that would be neat and make them function at least a little different than just a ton of HP in a single tile, like being multiple tiles in size and/or targettable subsystems, or some completely unique way of construction them for instance, are just not possible in the engine.