Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Näytä tilastot:
What units would you like from a future unit pack?
So, now that Sisters are out, i began thinking about what kind of units i would like for them from future unit packs, assuming they happen of course. I have made similar threads in the past, and some of my proposals did end up in the game (thank you devs!). So, i will do a new version of 2023! These are the units i would add in the next unit pack:

1) Space Marines: Hammerfall Bunker. Yes, some people said to me last time it is a Primaris unit. But i would still love it in the game. Space Marines are a mainly infantry + tactical faction, so the ability to summon Bunkers with influence and garrison infantry there would be really cool. Plus give some Starcraft Terran vibes...

2) Orks: Well, it is hard to decide, there are still plenty of units i would like. I feel that they need a heavy air unit the most, since both their air units are light. So perhaps a Heavy Bommer or a Mega Bommer. They could also do with some artillery so i would pick the Grot Bomb Launcha, or a medium tank and would pick the Grot Mega Tank. Both units would give Grots some love...

3) Necrons: Skorpekh Destroyers. Would be a fun melee unit. Or Lynchguards as an elite infantry unit. Necrons infantry could use a late-game buff, now that they also have a ground transport

4) Astra Militarum: Praetor Armoured Assault Launcher. Still wanting this. I think a good late game artillery replacement to the Basilisk is ideal. I would design it with the ability to switch its payload but at a heavy cost.

5) Tyranids: Again, too many units i would like to add. For one, they could add the Cerebore in order to give them a transport at last. But their late game infantry tends to be fast anyway so it wouldn't be a priority. Harpies would also be a nice unit, to provide some more air power. I would also like to see Maleceptors for them.

6) Chaos Space Marines: Hell Talon. I think CSM could use an air unit designed to attack ground vehicles, to complement the Helldrake.

7) T'au: How about a new kind of battlesuit infantry? XV9 'Hazard' Close Support Armour would be cool i think, as a stronger close range infantry.

8) Craftworld Aeldari: Warp Spiders. For me they would give a significant boost to the early game for Eldar. Having a more defensive infantry unit.

9) Adeptus Mechanicus: With the addition of the Skitarii Rangers, they have become quite well rounded already i think. What they could use in my opinion, are a stronger air unit, a stronger ground assault transport, plus some early-mid game anti-armor vehicle now that the Onager Dunecrawler has been nerfed. So perhaps a Conqueror Robot for the anti-armor role? For an APC, how about a Chimerro/Chimedon/Chimerax? As for an air unit, i could also use a Vulture Gunship in an anti-armor configuration.

10) Sisters of Battle. Having played them a little, their shortcomings are obvious: Their infantry is strong in the early game, weak in the late game, and they lack a proper mid-to-late game transport. So... Mobile Cathedrals? LOL. Or perhaps a Thunderhawk air transport.
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Näytetään 16-30 / 77 kommentista
Jey 5.1.2023 klo 23.11 
TemplarGR lähetti viestin:
Who says that? The Eldar need a tanky infantry unit that can sustain some damage. Warp spiders can do that.
No. Warp Spiders are the same as Fire Dragons, and Fire Dragons aren't renowned for being tanky.
Warp Spiders have 12 Weapon Range, same as Shuriken catapults (Guardian Weapon) so they woud be another useless Range 1 Weapon Unit indeed, and there Weapon is useless vs Tanks (AP *) , There Armor is the same as Firedragons and Khaindar (3+ Like a SM)
Khaindar on the other End have Range 48, and have 2 Shoots That Melt even SM Infantery, can change this 2 shoots to only 1 that cracks Heavy Tanks, and have the same Armor like a SM.

so now advocate again why we need the Spiders instead of Khaindar? specialy when we look how many range 1 units already run around for Eldar in Gladius (what is a bad joke in itself, in TT They beat the "Long Range Race" Tau in the Field of Range.... )
Viimeisin muokkaaja on Stardustfire; 6.1.2023 klo 1.24
Jey lähetti viestin:
TemplarGR lähetti viestin:
Who says that? The Eldar need a tanky infantry unit that can sustain some damage. Warp spiders can do that.
No. Warp Spiders are the same as Fire Dragons, and Fire Dragons aren't renowned for being tanky.

I have not played the tabletop, but according to the wiki (of the tabletop), Warp Spiders are meant to be far more well armoured than the other aspect warriors. From the wiki:

"Warp Spider Aspect Armour is much bulkier compared to that worn by other Aspect Warriors, making the Warp Spiders more heavily armoured than their fellows but also among the slowest of the usually highly mobile Aeldari Aspects. While this would be more constricting for the movements of other Aeldari warriors, the Warp Spiders' unique teleportation abilities negate this disadvantage."
Stardustfire lähetti viestin:
Warp Spiders have 12 Weapon Range, same as Shuriken catapults (Guardian Weapon) so they woud be another useless Range 1 Weapon Unit indeed, and there Weapon is useless vs Tanks (AP *) ,
Khaindar on the other End have Range 48, and have 2 Shoots That Melt even SM Infantery, can change this 2 shoots to only 1 that cracks Heavy Tanks, and have the same Armor like a SM.

so now advocate again why we need the Spiders instead of Khaindar?

Because the Warp Spiders would be available earlier in the game....... Duh.....

By the time the Khaindar would be available, the Eldar don't need a tanky infantry anymore....
i woud see Khaindar in the same Slot as SM Devastators for Research....
Like i already stated they are a BACKBONE Unit in TT for each Eldar who is halfway sain.
TemplarGR lähetti viestin:
I have not played the tabletop

Then do like everyone in the same situation and use wahapedia to see the stats. Fluff is never an accurate measure of the stats of the units.
Warp Spiders have the same stats as Fire Dragons (T3, 1W, 3+ save) = 2 HP 8 armor in Gladius.
Stardustfire lähetti viestin:
i woud see Khaindar in the same Slot as SM Devastators for Research....
Like i already stated they are a BACKBONE Unit in TT for each Eldar who is halfway sain.

Yeah, and Warp Spiders would be the equivalent of the Assault Space Marines. The Eldar do not have a jumping unit equivalent, they do have a sniper for range 3 anti-infantry/antimonster and an anti-vehicle infantry (albeit risky to use). The Dark Reapers would essentially be anti-armor infantry-artillery, a role that the Eldar could use for sure but they can still make do vs vehicles with other units. The have Hornets and Fireprisms if they want to kill vehicles from range, and they are available fairly early, and tankier.

What point does it serve to have a heavy (thus accuracy penalty if moved) artillery-infantry if you lack a frontline for it to stand behind? Devastator Marines are not for the frontlines and Dark Reapers wouldn't be too.... Also, the Dark Reapers wouldn't be a T3 unit, like the Devastator Marines. Different factions, different tiers... You can't place the Dark Reapers at T3 when the Fire Dragons are T4....

From what i gather, the Warp Spiders should be slower to move and tankier than the Dark Reapers or the Fire Dragons, and they should have more models per unit. And more armor. And use teleport (jump) ability to close the distance. I believe they would provide a more important role than just yet another squishy infantry that is meant to stand behind frontlines that do not exist because nothing before Wraithblades can frontline....
Jey lähetti viestin:
TemplarGR lähetti viestin:
I have not played the tabletop

Then do like everyone in the same situation and use wahapedia to see the stats. Fluff is never an accurate measure of the stats of the units.
Warp Spiders have the same stats as Fire Dragons (T3, 1W, 3+ save) = 2 HP 8 armor in Gladius.

Warp Spiders could use more models though in Gladius. Fire Dragons have fewer, among other reasons because they have a very powerful weapon per model. Warp Spiders could be like other jump units, more numerous. Even in Space Marines, Assault Marines have 5 models, while Devastators have 3... Also, Warp Spiders could also include additional damage reduction as a trait, based on their teleport device for fluff....
Viimeisin muokkaaja on TemplarGR; 6.1.2023 klo 1.52
Vision of one player:
-AM-
faction lacks transport with assault ability (analogous to Orks T5)
for example
https://wh40k.lexicanum.com
/wiki/Crassus_Armoured_Transport

or T1 fast scout (analogous to Orks T1)
https://wh40k.lexicanum.com/wiki/Tauros

or infantry artillery (analogous to Orcs T3 and Eldar ~ T2)
https://wh40k.lexicanum.com/wiki/Field_Ordnance_Battery

or infantry (graphically any model) with the ability to support https://steamcommunity.com/sharedfiles/filedetails/?id=2417954545&searchtext =

-Orks-
the faction lacks long-range equipment (radius >2)
(?)
transport T1-T2
https://wh40k.lexicanum.com/wiki/Wartrukk

tanks (analogous to AM T6 and SM T4)
https://wh40k.lexicanum.com/wiki/Kill_Krusha

infantry, with the ability to jump (analogous to SM T2 and AS T1)
https://wh40k.lexicanum.com/wiki/Stormboyz

or infantry with the ability to penetrate into the rear (analogous to CA T2)
https://wh40k.lexicanum.com/wiki/Kommandos

-SM-
assault infantry (analogous to AM T4 and Orcs T4)
(?)
apart from fortifications, the faction still does not have T10
(?)
artileria techniques (analogous to T'au T6 )
https://wh40k.lexicanum.com/wiki/Whirlwind

-XSM-
flying/hovering transport
(?)

-T’au-
infantry with the ability to penetrate into the rear (analogous to N T1)
https://wh40k.lexicanum.com/wiki/Carnivore_Kindred
flying transport
https://wh40k.lexicanum.com/wiki/Orca_Dropship
techniques armed only with drones
https://wh40k.lexicanum.com/wiki/Drone_Harbinger

-N-
fraction lacks long-range equipment (radius >2)
(?)
and long-range infantry (analogous to SM, CA and AS T1 )
https://wh40k.lexicanum.com/wiki/Deathmark

high-level infantry (T? analog T7 SM)
https://wh40k.lexicanum.com/wiki/Lychguard
Viimeisin muokkaaja on flak88nik; 6.1.2023 klo 2.03
I disagree about the Astra Militarum suggestions flak88nik. While they do not have an assault transport, they do have Valkyries and they are sufficient for late game use. It is not as if they rely too much on their infantry that late in the game. A fast scout is not really needed, because Guardsmen are expendable and the Sentinel exists and is very cheap. As for Field Ordnance batteries, i am not sure they would count as infantry in Gladius. Wouldn't have a problem with them if they got added though.
Viimeisin muokkaaja on TemplarGR; 6.1.2023 klo 2.08
the tyrant guard with the big guns would be nice
nids can use some guns

meanwhile all their units should get the ability to move over water
a thing the transport nid would still not solve
Jey lähetti viestin:
TemplarGR lähetti viestin:
I have not played the tabletop
Then do like everyone in the same situation and use wahapedia to see the stats. Fluff is never an accurate measure of the stats of the units.
Warp Spiders have the same stats as Fire Dragons (T3, 1W, 3+ save) = 2 HP 8 armor in Gladius.
tabletop stats are a horrible source for a units abilitys
for decades a marine had +1 on a guardsman except for the armor in wich case he had a +2 comparatively
thats not a marine, thats a limitation of a table being unable to hold 10k guard models
Ashardalon lähetti viestin:
the tyrant guard with the big guns would be nice
nids can use some guns

meanwhile all their units should get the ability to move over water
a thing the transport nid would still not solve

Tyranids over water seems significant. Though giving this to all their units would be OP on certain maps i think. Perhaps giving that ability just to Trygon (so he could spawn a tunnel on the other side) would suffice.
that would be a start
SM need a whirlwind unit. They get overwhelmed with a constant wave a high HP units flooding them, while they produce from 1 base and attempt to drop onto the back lines for cheeky base deletion tactics. Hopefully it's range 4 and multiple tile AoE or it will be a useless unit if they give it range 3 and make it worse than land raider or predator.
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