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Right on bro, I'll give her another shot then! I really dig the added mobility of it, if nothing else
The Devil Dog is here to kill high-armor infantry (or really any infantry).
It's also cheap and tanky, which makes it okay at killing non-dedicated AT tanks.
You'll die if you face a swarm of Predators, but you're tanky enough to survive the average tank.
You add a few techpriests, maybe a Tank Commander, and you're good to go.
It's a unique low tier anti elite/high tier infantry unit, sadly more often enough dealing with infantry is not exactly your main problem with Astra, BUT if you want a vehicle with 44% more HP than a Chimera that's only 50% more expensive (this is incorrect is 44% more expensive not 50%) but can be effective later on in the game against elite infantry Devil Dog is your guy.
Personally I don't like it because at tier IV you have 2 very important tech options, Extraction Quotas and Hotshot Power Packs, let's not forget Imperial Bastion can be an interesting choice and Substructure Extension sometimes is a necessity. It is hard to justify delaying the Leman Russ to get an extra Tier IV that does not solve our problems, lack of damage against single targets with vehicles until the Leman Russ arrives.
Would love to see it changed to around the same tier as the Leman Russ and make it a dedicated anti-single (remove blast) unit that is relatively fragile for its tier (to compensate for higher single target damage) as its flavor text indicates. AM has plenty of early game options, they need more late game diversity.
Devil Dog are a frontline unit which can take a lot more punishment than Hydras.
It depends really, rule of thump is against tier 1-4 anti armor units like heavy destroyers, devastators, tankbustas, etc Devil Dogs are going to soak 1 extra hit and against lighter units it gets a lot more complex so let's be super generous and say 50% more hits.
Just by cost, for every 2 Devil Dogs you could have 3 Chimera/Hydras. 2 Devil Dogs end up having the same total HP than the other 3 guys but they do have +1 armor and less damage (until you face high tier infantry).
Against the AI I find the devil dogs awful, the AI always go for kills and they just ignore the Devil Dogs, plus when you have the Dogs they will have Tier 5-6 vehicles and that's straight not fun for your tanky guys.
Against humans with the current patch and how easy it is to skip early tier units and reach those wonderful tier 5-6 units I'm still not a fan of the Devil Dogs. They are kind of cheap until you look at the Leman Russ, for just 25% more cost/upkeep they are so much better at tanking than the Devil Dog that is not even fair.
Edit: they are VERY cost effective against late game heavy infantry, Devil Dog is quite an unique unit, but it feels awful if you don't use it against the right targets.
No, because production cost doesn't scale linearly with resource cost.
You will spend as much ore, but way more production (In this specific setting, it's 24 more production, so the equivalent of one turn of 4 buildings), that is to say time. And time is usually the key restricting factor.
So you can have 7 Hydras or 6 Devil Dogs. Which is not that much difference in terms of quantity.
Prevent them from ignoring them by having the devil dogs on first line? If they move all their units near your devil dogs to kill hydras that are behind, it means they waste rapid fire, it means long range units get close to your units. It means that the counterattack will be swift and violent.
What kills a Devil Dog kills Hydras even faster.
If you can reach Leman Russ before the enemy knocks at your door, good for you, definitely skip the Devil Dog.
But in my games, if you try to reach Leman Russ with only hydras/chimeras, you get annihilated. The Devil Dog is an incredible boon to AM vehicle builds.