Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Bishop-Six Aug 8, 2022 @ 7:52am
Trying to optimize my Basilisk production
So i love to play with an Infantry / Basilisk combination and always try to get the Basilisk as fast as possible. My best results are bringing the 1st Basilisk on the field in round 53-55.

Do you guys have any tipps to make this happening faster?

For the glory of the Imperator!
Last edited by Bishop-Six; Aug 8, 2022 @ 7:54am
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Showing 1-9 of 9 comments
play on a faster game pace
adozu Aug 9, 2022 @ 2:27am 
open with science and prioritise getting your second (and third, depending on settings) city up.
Stardustfire Aug 9, 2022 @ 8:22am 
founding several citys counters his want for early basilisks.
where i must question why he want to mass them. ah few to support the frontline tanks are ok, but there dmg isnt so good that i woud want to mass them. there the hydra woud be a better early goal. and there max range of 6 can be a hinrance on top. even when they dmg a unit they dont get exp when they are more than 3 tiles away, and when you manouver to that range (3) , you dont need a flimsy armoured mobile arti. it dosnt help as well that they best shoot as your first unit when it comes to enemy multimodel units.
Last edited by Stardustfire; Aug 9, 2022 @ 8:23am
Bishop-Six Aug 9, 2022 @ 2:09pm 
Originally posted by Stardustfire:
founding several citys counters his want for early basilisks.
where i must question why he want to mass them. ah few to support the frontline tanks are ok, but there dmg isnt so good that i woud want to mass them. there the hydra woud be a better early goal. and there max range of 6 can be a hinrance on top. even when they dmg a unit they dont get exp when they are more than 3 tiles away, and when you manouver to that range (3) , you dont need a flimsy armoured mobile arti. it dosnt help as well that they best shoot as your first unit when it comes to enemy multimodel units.

Yes i want to mass them. I just play vs AI and its just my taste to have lots of Arty because i like it. For me nothing is more immersive than having lots of ♥♥♥♥♥♥ infantry rushing the enemy and lots of Arty shooting like crazy, i know the Imperator will be proud of me!

So imo Basilisks come in very handy the earlier the better. Especially against low tier enemies in the beginning, they are super useful and you can safely shoot the bases of the enemy.

So i try to optimize my research and production lines as fast as possible to reach the Basilisk. At the moment i build 2 barracks in my first city, very quickly the Tech Priests to get the 2nd one + the loyality building.

My Master Plan is to combine them later with 3 x Bullgryns + 1 Lord Commissar in a Chimera. The Guardsmen are there as meatshields, i use the Basilisk to weaken the enemy lines, then rush in with the Chimera, unload the Bullgryns, use the special ability of my glorious Kommissar to destroy the eneym base within 2 rounds, pack them in again and drive away. Lost Guardsmen can be replaced meanwhile and getting to the front with a 2nd Chimera. Tech Priest are healing the Basilisks.

Maybe you have a better idea how to achieve this even faster?
Profile Name Aug 9, 2022 @ 5:16pm 
Originally posted by O.Gefr.Löring.363VD:
Originally posted by Stardustfire:
founding several citys counters his want for early basilisks.
where i must question why he want to mass them. ah few to support the frontline tanks are ok, but there dmg isnt so good that i woud want to mass them. there the hydra woud be a better early goal. and there max range of 6 can be a hinrance on top. even when they dmg a unit they dont get exp when they are more than 3 tiles away, and when you manouver to that range (3) , you dont need a flimsy armoured mobile arti. it dosnt help as well that they best shoot as your first unit when it comes to enemy multimodel units.

Yes i want to mass them. I just play vs AI and its just my taste to have lots of Arty because i like it. For me nothing is more immersive than having lots of ♥♥♥♥♥♥ infantry rushing the enemy and lots of Arty shooting like crazy, i know the Imperator will be proud of me!
Mad respect. Let the child of the emperor play however he wants!

On that note, I am a dirty tyranid fodder gaunt type, and no nothing of the strategy of man - only how taste
Etrusco Aug 9, 2022 @ 5:54pm 
Originally posted by Stardustfire:
founding several citys counters his want for early basilisks.

I don't understand how this would counter wanting to get early basilisks, care to explain?
Stardustfire Aug 9, 2022 @ 10:55pm 
resources? building the extra techies cost resources, building thetechies production building cost city production time (and again resources) , founding the new city cost resource and loyalty even for his running start city, what cost him production time in the start city as his only productive city (he want basilisks even faster than turn 53) .
so as long we dont speak about ultrafast game speed and ulimited start resources with max loyalty bonus for the player, fast expanding hinders completed basilisks before his named turn.
Last edited by Stardustfire; Aug 9, 2022 @ 10:56pm
Etrusco Aug 10, 2022 @ 12:05am 
Originally posted by Stardustfire:
resources? building the extra techies cost resources, building thetechies production building cost city production time (and again resources) , founding the new city cost resource and loyalty even for his running start city, what cost him production time in the start city as his only productive city (he want basilisks even faster than turn 53) .
so as long we dont speak about ultrafast game speed and ulimited start resources with max loyalty bonus for the player, fast expanding hinders completed basilisks before his named turn.

Cities are VERY powerful and negative loyalty for small cities is not too bad. Just the level 1 Astra city (without tiles bonus) will give you 33 resources per turn, is very hard to be wrong going library building first into getting a second city ASAP.

Without doing anything crazy getting basilisk tech by turn 35 should not be a problem (standard pace, having 0% research tiles, just 1 library and 1 research outpost and 2 manufactorum and a fast second city), the problem is getting enough food and ore at the same time. Getting lots of infantry and vehicles can become quite challenging unless they both share the same resources upkeep.
Bishop-Six Aug 10, 2022 @ 1:48am 
Originally posted by Etrusco:
Originally posted by Stardustfire:
resources? building the extra techies cost resources, building thetechies production building cost city production time (and again resources) , founding the new city cost resource and loyalty even for his running start city, what cost him production time in the start city as his only productive city (he want basilisks even faster than turn 53) .
so as long we dont speak about ultrafast game speed and ulimited start resources with max loyalty bonus for the player, fast expanding hinders completed basilisks before his named turn.

Cities are VERY powerful and negative loyalty for small cities is not too bad. Just the level 1 Astra city (without tiles bonus) will give you 33 resources per turn, is very hard to be wrong going library building first into getting a second city ASAP.

Without doing anything crazy getting basilisk tech by turn 35 should not be a problem (standard pace, having 0% research tiles, just 1 library and 1 research outpost and 2 manufactorum and a fast second city), the problem is getting enough food and ore at the same time. Getting lots of infantry and vehicles can become quite challenging unless they both share the same resources upkeep.

Thanks for the input! Yes i create a 2nd city asap and its possible to reach the Tech for the Basilisk quite fast if you are in a lucky start position. The problem is you also need Manufactori and ofc the Tech Priest building before. Never used the library though, will try that!
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Date Posted: Aug 8, 2022 @ 7:52am
Posts: 9