Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Some oversights
Fire dragons 8 hp, range 1 tier 4 infantry. Who thought it is ok?
Farseer skyrunner, 9hp, while he is hero on vehicle, why? While tank commander is 48hp, while having range 3 attacks. Who thought this is ok?

I am not asking for the same hp pool, but just think about unit tiers and cross faction balance too.

Tier 4 infantry with range 1 should not have 8 hp or should not have range 1 in the first place. Tank commnader having more hp than avatar of Khaine, while being tier lower, i mean this is some serious oversights, and there is a lot of them.
Last edited by ArchAnge1LT; Jun 1, 2022 @ 5:06am
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Showing 16-18 of 18 comments
Cop Unit 12 Jun 4, 2022 @ 1:01pm 
Originally posted by ArchAnge1LT:
Thanks for input guys. i am not here to start flame wars or something, but i am bit frustrated with how the game is translated from TT. 1:1 conversion does not make sense in every single instance because TT has more depth and aspects that the close confinement of this games' rules cannot translate the same spirit of TT. So i think certain things needs revision.

I do agree that some things do need to be changed for the eldar but the way that eldar works in Gladus is they are like the tyranids. Late game units are near unstoppable. Scorpion to my knowledge is the single most powerful unit in the game having the health of a bane blade with the speed of a skirmisher, power of a nuclear missile and range of a howitzer with precision fire.

I think the workshop mod https://steamcommunity.com/sharedfiles/filedetails/?id=2670521698 made a good change for the eldar if a bit op. "Since the Eldar's core play style is heavily affected by this mod, the Battle Focus trait used by numerous of their units now gives 2 movement back when using an action. This will allow units with the Battle Focus trait to move, attack, and then move again". So if you get close enough to the target to fire and survive you can flee into cover, but if you mess up and get caught with your pants down your doomed just like how it is now.

I do agree with others the Fire warriors should have a slight range buff since Melta bombs do more damage then there own attacks. Maybe 2 range with 80% accuracy with 1 range being 100%? They are the weakest least useful anit armor infantry unit. You can get more done with guards and krak gernades.

But yeah to play eldar in gladuis Rush for Rangers, support battery's, and the Fire Prisms. Remember to set the Fire Prism to the middle setting for the best overwatch weapon setup since it don'st have any massive downsides and is overall effective against everything.
Jey Jun 5, 2022 @ 1:08am 
Originally posted by Cop Unit 12:
"Since the Eldar's core play style is heavily affected by this mod, the Battle Focus trait used by numerous of their units ]now gives 2 movement back when using an action.

That is entirely broken and make guardians spam (or banshee spam) literally unbeatable.
All your units will always be able to hit, you will be able to focus fire your firepower on a single unit if you so want because you can retreat the unit after every move.

since Melta bombs do more damage then there own attacks.
That's literally untrue.
Melta Bombs deal 15 damage (with a 5 members squad), whereas Fire Dragons deal 16 damage against monstrous creatures and 17.6 against vehicles
Fire dragons also have a buff increasing further their damage to 18/19.8.
Also a bonus against chaos vehicles, but that'd be mean to count it.

I don't even count the fact that Melta Bombs are only available once every 10 turns while Fire Dragons can hit every turn, because let's just assume that you have throwaway melta Bombs launchers (*cough* Scouts *cough*)

They are the weakest least useful anit armor infantry unit
That's a really bold claim, and I disagree with it.
Like all early Eldar infantry, you need to be careful with your Fire Dragons and how you move them. But their high damage output is definitely not something weak.
Last edited by Jey; Jun 5, 2022 @ 1:08am
KDubya Jun 5, 2022 @ 8:41am 
Keep your Fire Dragons safely in your Wave Serpent transport which will also absorb the overwath after activating jink. For added fun use Doom on the target and watch the world burn. You even get to fire again the next turn and then safely retreat to the Wave Serpent.
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Date Posted: Jun 1, 2022 @ 4:44am
Posts: 18