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I do agree that some things do need to be changed for the eldar but the way that eldar works in Gladus is they are like the tyranids. Late game units are near unstoppable. Scorpion to my knowledge is the single most powerful unit in the game having the health of a bane blade with the speed of a skirmisher, power of a nuclear missile and range of a howitzer with precision fire.
I think the workshop mod https://steamcommunity.com/sharedfiles/filedetails/?id=2670521698 made a good change for the eldar if a bit op. "Since the Eldar's core play style is heavily affected by this mod, the Battle Focus trait used by numerous of their units now gives 2 movement back when using an action. This will allow units with the Battle Focus trait to move, attack, and then move again". So if you get close enough to the target to fire and survive you can flee into cover, but if you mess up and get caught with your pants down your doomed just like how it is now.
I do agree with others the Fire warriors should have a slight range buff since Melta bombs do more damage then there own attacks. Maybe 2 range with 80% accuracy with 1 range being 100%? They are the weakest least useful anit armor infantry unit. You can get more done with guards and krak gernades.
But yeah to play eldar in gladuis Rush for Rangers, support battery's, and the Fire Prisms. Remember to set the Fire Prism to the middle setting for the best overwatch weapon setup since it don'st have any massive downsides and is overall effective against everything.
That is entirely broken and make guardians spam (or banshee spam) literally unbeatable.
All your units will always be able to hit, you will be able to focus fire your firepower on a single unit if you so want because you can retreat the unit after every move.
That's literally untrue.
Melta Bombs deal 15 damage (with a 5 members squad), whereas Fire Dragons deal 16 damage against monstrous creatures and 17.6 against vehicles
Fire dragons also have a buff increasing further their damage to 18/19.8.
Also a bonus against chaos vehicles, but that'd be mean to count it.
I don't even count the fact that Melta Bombs are only available once every 10 turns while Fire Dragons can hit every turn, because let's just assume that you have throwaway melta Bombs launchers (*cough* Scouts *cough*)
That's a really bold claim, and I disagree with it.
Like all early Eldar infantry, you need to be careful with your Fire Dragons and how you move them. But their high damage output is definitely not something weak.