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Had one today where the gate was on a snaking peninsula 2-3 tiles wide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2830868990
Utterly useless for building a base, but easy to defend and it did give me some mobility much later in the game.
I had land mass set on high.
Edit: Space Marines only having the one Fortress City, I'm still not so sure why that's a thing other than maybe balance reasons... which then falter given all the other factions minus Necrons and Eldar either have an unlimited amount they can establish or in the case of Necrons and Eldar have a limited amount based on the amount of tiles that have either Necron Tombs or Webway gates.
just imagine you want to offset the loyalty penalty of 3 cities: that's a total of 6 loyalty buildings you have to invest in, spread around your cities. Now do 5: that's 20 buildings you have to invest in just to negate the penalties.
You could see that as having 2 more cities that need to produce 7 buildings each just to catch up in term of loyalty (which in a lategame eco build you will have to do).
That's what? At least 40ish turns before they start to add anything to your eco? And that's not counting the price of founding a 4th and 5th city, which is steep.
Unless you are planning to drag a match for 200+ turns 3 cities will serve you best.
The AI also suicides units and uses skills totally at random but you won't tell me "that's how it's done" right?
> the more bases you have, the more resources and production you have
Eventually, in a hypotethically infinite length game, sure. But games only last so long and you have to consider how long will it take for your investments to pay for themselves and what else could you have achieved with those resources instead.