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- Labour Corps resources from 6 influence to 4 ore and 2 influence. This opens up new build orders and synergizes more with their economy.
- Edict costs from 40 influence down to 20. They were just priced too high compared to other factions' +10% upgrades which even counted for all cities.
- Bullgryn resource cost down from 80 to 60, as those were just too overpriced.
Good to hear! I'm seeing the AM get eliminated a lot during FFAs by other AIs before I even find them (usually before turn 60, sometimes as early as turn 40 on Very Hard).
Especially when playing at higher starting difficulties, I usually see the guard AI's lasting longer than the rest.
Just played a few at lower difficulty settings, also lowered AI and then AM really struggles.
Awesome. Not sure if you are still on the forum, but reading your old threads have helped me a lot!
Indeed - especially with the new faction(s)!
Glad you find those build orders useful!
Langrisser looks like something I'd buy, but it isn't out on PC till 2020, it says? Or are you using non-English or non-Steam version of the game?
https://store.steampowered.com/app/1060220/Langrisser_I__II__III/
What I'm playing right now is Langrisser Mobile, which is a Gacha strategy RPG for PC, Android & iOS. Unlike most gacha RPGs though, you can do quite very well as a F2P.
You can get the PC client from https://langrisser.zlongame.com/
Ah, ok; thanks!