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Hive Tyrant is not a fighter. It's too expensive and critical for your eco. You should only use it as anti-air as last resort or if the air unit is deep into your army.
Exocrines is an early anti-air, and Tyrannofex is probably your best anti-air when Hive Crones are not an option (high range so even with high movement of air, it can run after them and shoot them, assuming he wasn't too far)
A properly equipped Hive tyrrant is very tanky. Giving him +3 armor +3hp and perhaps lifesteal can allow him to be very effective in combat vs air units in the mid game, until more anti-air units can be built. In the mid game it is not just you that doesn't have many air units, your enemy won't be having many air units too. And paltry anti-air units like the Hydra or a Hunter are no threat to an equipped Hive Tyrant even in a prolonged battle. They certainly aren't going to one-shot it. You could always retreat if there is a danger. I can understand not using a Hive Tyrant for air-defense in the latter stages of the game but in T4-T6 territory he is fine. No one said that you should be throwing a Hive Tyrant vs an organized anti-air defence.
Also, Hive Crones are not valid vs enemy Hive crones? Why? They are perfectly valid. And pretty much every air unit is a "vehicle", that is a big one model unit.
They very much are.
What air unit are you going to fight T4-T6? Another Hive Tyrant?
1) So? Hive crones have normal attacks, you know. And enemy Hive Crones don't benefit from Haywire against your own Hive Crones, so your point?
2) No 1-2 low tier anti-air units cannot bring down a properly equipped for combat Hive Tyrant, i insist. You should try it. I repeat, no one said to use a Hive Tyrant as a battering ram deep inside enemy formations vs anti-air units. But to defend your own ground units from air units Hive Tyrants are perfectly capable of. I mean, if you are unwilling to use them for battle, they you are spending an extreme amount of resources just for a portable synapse thingy, you might as well just spam Tyranid Warriors.
3) Neutrals and the few lower tier air units available. Obviously some air units for various factions are available later, but i am talking if another player rushes air units since he is facing Tyranids....
I just extend my point to any future flying non-vehicle unit. Exocrine or Tfex will be more efficient.
2) +6 Loyalty and/or +3 movement and/or +17% dmg/FnP is not just a "portable synapse thingy".
2)-bis: Yes One hydra doesn't kill a Hive Tyrant. We're talking using Hive Tyrant against air units, you're saying "Well the Tyrant doesn't die at the start of the game when there are 3 units in front of him". Ok how exactly does it tie in the current subject?
For the record though, an Hydra deals 4 damage to a 11 armor Hive Tyrant, while a Hunter deals 6.6 (no buff) and 8 (adjacent hunter).
A Hive Tyrant has 30 HP.
2 Hunters can literally kill a Hive Tyrant in two turns.
Your claim of "1-2 low tier anti-air units cannot bring down a properly equipped for combat Hive Tyrant" is wrong. As. Usual.
3) If you have to kill neutral air units, Termagants work perfectly fine (yes even Umbras. Umbras suck hard), there's no need to seek the Tyrant.
1) Yeah, the thing is, on one part you give me the bonuses a high lvl Hive Tyrant can provide to you, and on the other part you say he only has 30 hp. YEAH, before he gets high leveled.... I insist, not using Hive Tyrants in battle at all is wasteful. Protecting them is one thing. Being careful. But not using them in battle at all? Building loyalty structures is cheaper, you know...
2) So you want to tell me, that your scenario that apparently proves me wrong, is that 2 hunters next to each other approached and hit your lvl 1 Hive Tyrant, and you didn't move him to safety during the next turn? That's how he got down? And you proved ME wrong? I don't think so... Hive Tyrant can outrun the Hunters. And Tyrannids are a ground-strong faction. You don't use your Hive Tyrant for exploring. If he got approached by 2 Hunters in a pair, chances are your ground units are in proximity. And Hunters are not very tanky (and their damage is trash vs anything ground based anyway).
The point is, it is very difficult to lose a Hive Tyrant in one turn in the mid game, unless you are severely outmatched or you botched your positioning. Getting hit and having to retreat for heals is no biggy. Why does it matter to you? You think being low hp prevents him from entering combat? But you don't use him in combat anyway, so? I say take the chances and attack those air units when you can with your Hive Tyrant. It is worse if you let them pile up on you because unlike the Hunters, air units can actually chase your Hive Tyrant down and your ground (mostly melee) units don't have skyfire.... If you see an opportunity to bring down an air unit, it is better to take it. Any air unit the enemy loses is an enemy air unit that can't group up with other enemy air units later to kill your precious Hive Tyrants.... Hive Tyrants are expensive, make them worth their keep, in battle.
3) Termagants could work vs neutrals, in numbers. But thing is, i don't use them. They are very weak, they are many tiny squishy models vs mostly units that are most effective against many tiny squishy models. Not to mention the babysitting required due to lack of synapse. After the initial outpost capturing i eat them to make Tyrannid Warriors. That's what i almost always do.
If you're talking 10+, you're wrong. I'd need to double-check, but I think 4 squads of Termagants is enough to kill an Umbra without losses. Which is basically nothing.
With a Tervigon to spawn them and give them +50% attacks, it's trivial to kill a squad of Umbras with a very small amount of invested biomass.
Umbras have lost attacks. I think they have 4 at 8 accuracy? That's killing 3-ish models per attack.
That's hardly effective against Termagants.
Psychneuiens's damage are inconsequential. I'd need to double-check, but I think you'd need 4 or 5 of them at full power to kill a squad of Termagants? Hardly an effective enemy.
I don't see how that makes them less effective than a Tyrant to kill neutral air units (or even early air units. Stuff like a Dakkajet or a Crimson Hunter can cost-effectively be swarmed by Termagants).