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Avoid situations early game where your units run forwards into the enemy; make enemies come to you. Rangers are a lot easier to use than Guardians, if you're having trouble. Once you get to Warlocks and War Walkers you can walk over pretty much anything. If you absolutely need a unit to look ahead early game, Shining Spears are way better than Guardians as scouts and at triggering overwatch.
problem in gladius is 2,5 fold:
1. several key backbone TT units are spared out, most obvious are the Khaindar.
2. Gladius state convertion from TT was made abysmal, only to fit a Glas Cannon Theme (ignoring the Facct TT Eldar are not Glas Cannons and fogeting to give them the dmg output needed to be a Glas cannon) . most horrible example is the Knight, a TT Titan Unit that makes normal Tanks of other Races laugh about the stats of weapon dmg and durability in Gladius.
2b. Unit masses are done pour in the conversion. Guardians as an Example (if you find a TT Eldar that uses them) come in the same mass as a Impirial Guard Unit, with a antigrav support weapon on top. now we look at a gladius Guardian Unit and missing Tons of Modells in that Unit plus the support. same for several other Eldar Units. This is even more obvious because each other race has at least nearly normal min model mass in there infantery units.
Gladius is based on 7th edition I think. They have rules such as open topped and whatnot that phased out in 8th.
That being said, I think they did a wonderful job of maintaining the proper feel of the factions despite working with an entirely different system. No dice rolls. We're buildings towns and gathering resources so we can make these units. A tech tree. I'm mainly a necron player on TT, and their units in gladius all feel and act pretty much how I'd expect them to despite an entirely different system going on.
I'm not saying you are wrong, it's just funny that every game I played where Eldar were featured thats always how people view them. From RTS all the way to FPS games. The developers seem to be very consistent in that regard.
It kind of makes sense aswell, since they always seem to be depicted as the race that requires good timings and positioning in order to be effective, due to their glass cannon design.
However this can make them look overpowered in the right hands and underpowered for people with less experience, which can make them hard to balance.
Anyone who tried to depict the average Guardian as being a muscle-bound hulk who smushed space marines to jelly with their bare hands, for example, would lose their War40K license faster than they could say, "Intellectual Property". ;)
Overall they can be fun but nothings better then my boyz da orks lol
I agree, as I said, the only problem with that is that balance might be trickier with them, since players can have quite different experiences depending on their "skill level", if you want to put it that way.
a race with high specialiced units for hefty point costs, thats what eldar are about.
most Aspct Units are as durable or even more than Tactical SM when it comes to Armor, and we not even count in all the special rules for dmg evasion.
maybe im Biased because i played Bil Tan Bladestorm long before GW made that special Craftworld rules for Aspect Armys.
Guardians.
Swooping Hawks.
Howling Banshees.
All excellent units when played intelligently. All can be brought down by anything stronger than a lasgun (and even lasguns are a significant threat).