Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Ashardalon Mar 16, 2022 @ 12:52pm
malantrope changes
so they need to be close to the front lines for the tech nids need
but they are expensive and fragile for doing nothing now they dont even give damage reduction anymore?
why was this changed?
your bringing your settler to the front line, im not doing it for a grasping tentacle
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Showing 1-15 of 38 comments
Post Scriptum Mar 16, 2022 @ 6:01pm 
Originally posted by Ashardalon:
but they are expensive and fragile for doing nothing now

Nothing? more like they do everything
Malanthropes are basically your economy, converting influence to biomass AND getting tech for killed units(and you only need to be within 3 range of the unit killed, that is by no means front line
They are also synapse creatures, preventing your units from losing morale
They dont share a building with your combat units other than Venom/Zoanthropes, which means you should have them in constant production

you lost some, oh well, theres replacements coming and guess what you didnt lose, your combat units
besides they got an hp buff to compensate for the loss of the debuff

They have a very strong debuff, and can even do some chip damage against infantry


Originally posted by Ashardalon:
your bringing your settler to the front line, im not doing it for a grasping tentacle
really? a 50% damage reduction debuff and youre not going to use it?
combine that and morale loss(which you wont get thanks to synapse creatures), and you can make an absolute fool of enemy units

'oh but its much better to kill that enemy instead' well if the fight is going that well for you where you can kill every threat every turn, you wouldnt need to complain about malanthropes being fragile in the first place
Cursed Hawkins Mar 16, 2022 @ 10:26pm 
Originally posted by Post Scriptum:
Originally posted by Ashardalon:
but they are expensive and fragile for doing nothing now

Nothing? more like they do everything
Malanthropes are basically your economy, converting influence to biomass AND getting tech for killed units(and you only need to be within 3 range of the unit killed, that is by no means front line
They are also synapse creatures, preventing your units from losing morale
They dont share a building with your combat units other than Venom/Zoanthropes, which means you should have them in constant production

you lost some, oh well, theres replacements coming and guess what you didnt lose, your combat units
besides they got an hp buff to compensate for the loss of the debuff

They have a very strong debuff, and can even do some chip damage against infantry


Originally posted by Ashardalon:
your bringing your settler to the front line, im not doing it for a grasping tentacle
really? a 50% damage reduction debuff and youre not going to use it?
combine that and morale loss(which you wont get thanks to synapse creatures), and you can make an absolute fool of enemy units

'oh but its much better to kill that enemy instead' well if the fight is going that well for you where you can kill every threat every turn, you wouldnt need to complain about malanthropes being fragile in the first place
Someone call the fire department.
Ashardalon Mar 17, 2022 @ 12:33am 
they do everything bad
-yes because you dont need influence for getting real synapse on the field
-getting tech by taking up pathing space for your units that need to be in the enemys face because nids have nothing with range, now with no damage reduction vs their overwatch
-synapse isnt a positive, its the negation of a negative
-yes because resources are infinite
-no fleet and not fast, by suiciding your synapse for a 50% reduction by a unit that will still die by a 50% reduced enemy
-you can win when you win congradulations, but what about an actual fight, lose a unit and morale loss is basically already gone, synapse is overrated
and nids lose plenty of units
Post Scriptum Mar 17, 2022 @ 2:47am 
Originally posted by Ashardalon:
they do everything bad
-yes because you dont need influence for getting real synapse on the field
what
you convert influence to biomass, which allows you to convert any excess influence to biomass(that and you can get up to better than 1:1 ratio if you pick your terrain right)
so yes youre gonna build malanthropes anyway, what will you do if not send them to war

Originally posted by Ashardalon:
-getting tech by taking up pathing space for your units that need to be in the enemys face because nids have nothing with range, now with no damage reduction vs their overwatch
what is your army composition? most Tyranid staple units have good enough mobility not to get hampered by a malanthrope in range 3(or even 2)

Originally posted by Ashardalon:
-synapse isnt a positive, its the negation of a negative
and? Please dont tell me youre about to say 'neither side loses morale in battle'
doesnt matter if its a positive or a negation of a negative, if one side will be losing morale(and they better be) while the other wont its a net positive

Originally posted by Ashardalon:
-yes because resources are infinite
if you dont have enough income to build malanthropes along with your troops, its your economy thats the problem
yes you should have an infinitely sustainable economy for your units


Originally posted by Ashardalon:
-no fleet and not fast, by suiciding your synapse for a 50% reduction by a unit that will still die by a 50% reduced enemy
no fleet and no fast, but more will be coming anyway
and no said unit will not die by a 50% reduced enemy especially if you follow it with a morale loss
Devastator Centurions and Eldar Scorpions barely make the cut for one shotting Malanthropes once theyre grasped, with yellow/red morale they wont
besides, without that -50% buff they might just kill one of your monstrous creatures
losing a 40 cost unit to save your 120 cost? count me in

Originally posted by Ashardalon:
-you can win when you win congradulations, but what about an actual fight, lose a unit and morale loss is basically already gone, synapse is overrated
and nids lose plenty of units
and should have plenty more to back them up, including malanthropes
please dont tell me you build like 3 synapse units and call it a day
Ashardalon Mar 17, 2022 @ 2:55am 
"neither side loses morale in battle"
"but more will be coming anyway"
so what your saying is they lost morale for one unit until they got it all back
synapse is a negative, not a positive
a massive downside to the army you have to work around, not a strength you can use
but im sure you can imagine up fantasy scenarios where it might turn out not horrible for you
"no fleet and no fast, but more will be coming anyway"
yea just ignore that the unit your army depends on for that oh so amazing synapse is lagging behind
suddenly you dont just have morale, you have ♥♥♥♥ morale and plenty of dying units to make it actually relevant unlike the races that can just artillery a unit into oblivion and get it back, nids need to get into 1 range for that, without damage reduction vs overwatch now
Ashardalon Mar 17, 2022 @ 3:18am 
and dont forget to eat all the terrain
so that when your attack inevitably stalls because of lagging synapse
the enemy has nice clear lines of sight to use all its range against you

and strangleweed still gives no biomass
Post Scriptum Mar 17, 2022 @ 4:43am 
Originally posted by Ashardalon:
"neither side loses morale in battle"
"but more will be coming anyway"
so what your saying is they lost morale for one unit until they got it all back
for one, if youre killing one unit per turn either its a big unit or theres something terribly wrong going on
if its a big unit, you losing a malanthrope wont be close to enough to bringing their morale back
if its not, malanthrope isnt the problem here

Besides, the opponent would have to make suboptimal moves to do that
they couldve killed your Carnifex/Trygon/whatever and deny you a lot of damage, but had to kill a malanthrope instead

Originally posted by Ashardalon:
synapse is a negative, not a positive
a massive downside to the army you have to work around, not a strength you can use
but im sure you can imagine up fantasy scenarios where it might turn out not horrible for you

Synapse is a positive, an incredibly strong positive at that
Malans and Zoans are cheap/easy to build(and both great in their own regards), Heroes are all synapse creatures(especially Hive Tyrants with their up to range 3 synapse)
But Im sure you can conjure up fantasy scenarios to use it as scapegoat for other problems

Originally posted by Ashardalon:
yea just ignore that the unit your army depends on for that oh so amazing synapse is lagging behind

After trygon, this shouldnt be a problem
But before trygon, only the initial wave would be waiting for a synapse(and considering theyre t2, you should have enough malanthropes to cover your forces for a while when you start the battle) since like I said, you should have Malanthropes in constant production
and when the battle starts, unless all the enemy is doing is run away and getting rolled over by you, your attacks wont be stalled because of movement differences


Originally posted by Ashardalon:
suddenly you dont just have morale, you have ♥♥♥♥ morale and plenty of dying units to make it actually relevant unlike the races that can just artillery a unit into oblivion and get it back,

If your malanthropes that are mostly at range 2 or 3 are all getting killed out before your actual troops are, and youre not managing to push the enemy back since theyre all targeting malans instead of your troops, theres something terribly wrong going on isnt there? Whats all your 'units that are getting blocked by malanthrope' doing?

getting in proximity of a synapse creature instantly restores unit morale to full too, so low morale? let your reinforcement synapse cover it up

Originally posted by Ashardalon:
and dont forget to eat all the terrain
so that when your attack inevitably stalls because of lagging synapse

you can move and then eat the terrain you know
besides, isnt 'not eating all forests when you think you may need them' obvious?
cut the strawman, I never said you should eat every single terrain you can see
Ashardalon Mar 17, 2022 @ 4:51am 
more fantasy scenarios
great
Post Scriptum Mar 17, 2022 @ 4:53am 
Originally posted by Ashardalon:
more fantasy scenarios
great

Ah yes, the easiest way to ignore counterargument
They're all from in-game experience, but Im sure youll consider that fantasy anyway
Ashardalon Mar 17, 2022 @ 4:56am 
the problem is, there where no counterarguments
its all a bunch of "no your wrong in this very specific scenario its not true, now let me actually ignore your argument with a distraction"
Post Scriptum Mar 17, 2022 @ 5:07am 
Originally posted by Ashardalon:
the problem is, there where no counterarguments
its all a bunch of "no your wrong in this very specific scenario its not true, now let me actually ignore your argument with a distraction"

'so they need to be close to the front lines for the tech nids need'
-> I pointed out range 3 isnt the front lines
but they are expensive and fragile for doing nothing now they dont even give damage reduction anymore?
-> I tried to point out they are not expensive, and they do something
your bringing your settler to the front line, im not doing it for a grasping tentacle
-> I tried to point out why you should consider grasping tentacle

Well, it is a 'counter'argument is it not?

I can easily just say your argument is just a bunch of 'no Im right in this very specific scenario that may be a result of many factors other than malanthrope/synapse, but choose to blame malanthrope/synapse for it, now let me actually ignore anyone trying to argue against it'

but that wouldnt exactly lead to anything, would it?

Also
'Very specific scenario' you say
If having a good enough economy to keep producing Malanthropes along with your troops(which all my arguments are based on) is a specific scenario, I have no more words
Ashardalon Mar 17, 2022 @ 5:11am 
good then stop having words is all you have is drivvel
Jey Mar 17, 2022 @ 5:19am 
Originally posted by Ashardalon:
they are expensive

Malanthropes are... expensive?
Litteraly only gaunts (Gargoyles are just flying gaunts) are cheaper than Malanthropes.

Malanthropes should have the same movement as Venomthropes/Zoanthropes, which sadly was achieved by reducing Malanthrope's instead of increasing his two cousins' </3.

Spore Cloud should never have been on Malanthrope (they don't have it on TT). Them having it made them way too useful being synapse + damage reducer + research giver + ....
And in comparison made Venomthropes hard to justify.

Thanks to Malanthrope's glorious sacrifice, the Tyranid army has a bit more diversity available, with Zoanthropes and Venomthropes being more sensible choices.
Ashardalon Mar 17, 2022 @ 7:05am 
so its nerfs to sell DLC
great
the venomthrope should have gotten it with 2 tile range instead of the malanthrope losing it
nids already dont cause forests to spawn in enemy territory to counter the massive preference ranged units already have in this game
Jey Mar 17, 2022 @ 9:06am 
Originally posted by Ashardalon:
so its nerfs to sell DLC
Nice cherry picking.
You missed the part where the Malanthrope shouldn't even had it in the first place. As well as the part where Zoanthrope (a vanilla unit) becomes a bit more interesting thanks to the removal too.

nids already dont cause forests to spawn in enemy territory to counter the massive preference ranged units already have in this game
I have no idea what you're trying to say.
If you want more forests, there's a setting to increase it.
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Date Posted: Mar 16, 2022 @ 12:52pm
Posts: 38