Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Erutz Feb 19, 2022 @ 11:53am
Accuracy?
What exactly does this mean? Units never seem to completely miss so what does accuracy change?
Originally posted by Corseth:
As others have stated Accuracy is a damage multiplier (or well, reducer by a %) - if you have 50% accuracy you do 50% of your listed damage.

HOWEVER an important fact is that this calculation occurs AFTER overkill calculation.

Let's say you have a gun that does 100 damage with 50% accuracy and you shoot an infantry unit that has 5 models of 2 HP each with 0 armor.

Your 100 damage is -first- reduced to 2 damage by overkill, THEN reduced to 1 damage from the 50% accuracy.

If you shoot once, you do 1 damage. Shoot twice, you do 2 damage and kill 1 model from the unit. Shoot three times, you do 3 damage and kill 1 model. Shoot four times, you do 4 damage and kill 2 model, and so on.

In other words, Accuracy ALSO means a single shot can never do more than that percent of the target's max HP. So a 50% accuracy gun will never, per single shot, do more than 50% of the per-model HP of the target. A 10,000,000 damage gun with 50% accuracy takes 2 shots to kill anything.

Template is actually better than Blast, because Template also grants 100% accuracy to the bonus attacks. Blast also grants bonus attacks but they don't have bonus accuracy, so they suffer from this effect.
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Showing 1-8 of 8 comments
Ombrero Feb 19, 2022 @ 12:06pm 
Not sure bit i think it’s used as a multiplicator : 80% chance tonhit mean you deal damage*0,8
Outis Feb 19, 2022 @ 1:32pm 
yes, Accuracy is calculated into the damage. 12 accuracy is 100% damage, having more than 12 accuracy increases the damage above 100%.
Last edited by Outis; Feb 19, 2022 @ 1:32pm
Stardustfire Feb 19, 2022 @ 10:32pm 
they made a flatout dmg modifier out of it, best thing where you can see the diference is when you use a inf unit with a heavy weapon (loose acu after move) like the devastator SM. you can easy compare the difference of dmg when they moved before and when they dont.
same goes for armor and armor pierce with the exeption that your dmg dont goes more up when you pump your pierce higher than the enemys armor. each armor point negates a % of dmg, each pierce negates one armor point, to the point of min armor 0.

the states may have the same names as in the TT, but the meaning is total bended and lost.
Last edited by Stardustfire; Feb 19, 2022 @ 11:08pm
That's great news, I thought it rng at first.
Cursed Hawkins Mar 24, 2022 @ 8:26am 
Originally posted by Stardustfire:
they made a flatout dmg modifier out of it, best thing where you can see the diference is when you use a inf unit with a heavy weapon (loose acu after move) like the devastator SM. you can easy compare the difference of dmg when they moved before and when they dont.
same goes for armor and armor pierce with the exeption that your dmg dont goes more up when you pump your pierce higher than the enemys armor. each armor point negates a % of dmg, each pierce negates one armor point, to the point of min armor 0.

the states may have the same names as in the TT, but the meaning is total bended and lost.
Accuracy's also affected by the squad itself and what type of squad it is, take the Fire Prism for example, you can cycle through all three of its weapon types and the accuracy of that weapon will determine how much damage it'll deal to a target, infantry squads tend to be more spaced out so you'll want weapons that have more AOE than weapons with just a straight shot to maximize your damage against them while the opposite can be said for squads with either more armor or vehicles in general as you'll want more anti-armor/anti-vehicle weapons for those.
Stormfox Mar 24, 2022 @ 10:36am 
The latter effect has nothing to do with accuracy but is a byproduct of overkilling with high damage weapons.

Most of the high damage weapons have only 1, maybe 2 attacks per activation and can never kill more than one guy. Since a lot of light infantry have 3-4 health, blasting them with a Lascannon or Railgun effectively "wastes" a good half of the potential damage. Same for the armor piercing btw.

Hitting the same target with a typical medium strength, some AP, rather high rate of fire weapon (say, the twin linked Heavy Bolters the imperium likes on their vehicles), you effectively utilize 100% of the weapon's power, which results in similar or even higher effective HP loss for the unit.

Sadly, template weapons of all kinds are unfavorably calculated in this game and tend to be a bit weak compared to pure multishot guns. This has been true for certain editions of the tabletop game over the decades, too, but it could have been adressed in Gladius. In theory though, they would be good under similar circumstances.
The author of this thread has indicated that this post answers the original topic.
Corseth Mar 24, 2022 @ 11:23am 
As others have stated Accuracy is a damage multiplier (or well, reducer by a %) - if you have 50% accuracy you do 50% of your listed damage.

HOWEVER an important fact is that this calculation occurs AFTER overkill calculation.

Let's say you have a gun that does 100 damage with 50% accuracy and you shoot an infantry unit that has 5 models of 2 HP each with 0 armor.

Your 100 damage is -first- reduced to 2 damage by overkill, THEN reduced to 1 damage from the 50% accuracy.

If you shoot once, you do 1 damage. Shoot twice, you do 2 damage and kill 1 model from the unit. Shoot three times, you do 3 damage and kill 1 model. Shoot four times, you do 4 damage and kill 2 model, and so on.

In other words, Accuracy ALSO means a single shot can never do more than that percent of the target's max HP. So a 50% accuracy gun will never, per single shot, do more than 50% of the per-model HP of the target. A 10,000,000 damage gun with 50% accuracy takes 2 shots to kill anything.

Template is actually better than Blast, because Template also grants 100% accuracy to the bonus attacks. Blast also grants bonus attacks but they don't have bonus accuracy, so they suffer from this effect.
Last edited by Corseth; Mar 24, 2022 @ 11:25am
Jey Mar 24, 2022 @ 12:25pm 
Originally posted by Corseth:
Template also grants 100% accuracy to the bonus attacks.
Template grants 100% accuracy, period.

The additional attacks are always strictly identical to the "main" attack.
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Date Posted: Feb 19, 2022 @ 11:53am
Posts: 8