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As for dealing with them, I usually just swarm them and heal with tervigon. Tyranid prime with feel no pain upgrade backed by tervigon heal is ridiculously tanky too.
regardless thou i think i will play without quest. As boy they are just not fun.
And yes i don't really feel like tyranids are not that amazing.
Personally I rather like the story elements since they add a wildcard that isn't just you VS the ai opponenets.
that said the issue really dose not revolve around the race itself. Issue is what you are forced to fight. Which compared to the other invasions. Is kinda a bit overpowered if you ask me.
Vaul sentries are arguably teir 6-9 units. They have one of the highest armor rating in the game 10. On par with things like a baneblade,land raider, obelisk. Granted damage wise their pretty weak. Even thou their attack shreds non single entities.
And you have to fight a lot of them. all the while they are able to take out your armies quite fast considering the number that spawn. all the while being able to do little in the way of damaging them. Leading it to a battle of attrition.
Hell the final battle for the imperial guard isn't this bad. and to makes matters worse, this is the 3rd quest. If your dumb like me and decided to follow the story line you would just get your ♥♥♥♥ kicked in.
Also for some reason their was a delay before they arrived. which made things even more frustrating as they arrived right when i get attacked by a horde of eldar....so i got two armies to deal with and one is vastly more powerful then mine. As not going to lie i would have been fine dealing with the eldar if i didn't have to fight these things.
Of course Vaul Sentries will hurt you (though honestly, they still shouldn't be much of a threat).
They have high armor and high HP, so you should use stuff with high damage and high AP like Carnifexes.
Upgraded Carnifexes will annihilate Vaul Sentries effortlessly. Exocrines will also work wonder, but it's harder to have a critical mass of Exocrines early enough for this quest.
Do not use 3-models infantry with no AP (like warriors, raveners...) againt Vaul Sentries. They have blast, of course that's going to be a pain.
Biovores are also an anti-high model infantry. They are pointless to use against Vaul Sentries.
Definitely not. With their damage output, they don't deserve such a high spot.
They're at best T5 units, on the level of Wave Serpent or so.
You should see quests as a mini-tutorial of the faction as well as a source of lore for the game.
but ehh the main reason why i had these units to begin with was warriors are the only really good infantry unit. High health, can shred most infantry and has a basic synaps.. Biovores are just bad in general. Hell my newst game has me just spamming monsterus creatures and warriors. And i am pretty much wrecking the eldar. Thou i am avoiding the quest line like the plauge.
That said, it is just bad design that you are forced to fight such dangerous units so early on in the game. Hell this isn't even the endgame quest. This is the third one you get and it is just devastating.
Note, i don't view the quest as anything more then optional goals to complete. Most 4x games has these now to spice things.up. This game is no exception, but it lacks any real value. As the things you get are pretty worthless when it comes down to it. That and heros in general are not worthy caring about.
Vaul Sentries have low movement. It's fairly easy to run away from them, and they can't deal meaningful damage to mono-model unit.
They also come in waves, so it's not like you're suddenly overwhelmed by an important amount of enemy.
A Prime for example could kill them by simple virtue of being more tanky than them.
If I were to complain about a Tyranid chapter, it would rather be the one where three cities pop with an army each, including one with Hive Crones.
That one is definitely awful when you don't expect it and are a newbie.
Then again, you can learn and prepare better for the next time, that's how you get better.
Everyone is entitled to their opinion about balance, but oh boy are you wrong.
Raveners are better. So much better than Warriors.
They have 5 moves and move through cover.
So when your Warriors cry because "Oh no there are some trees in the way, now I only move 2 tiles", your Raveners go WOOSH, and surprise the enemy from the other side of a forest.
"BuT ThEy HaVe LoW ArMoR"
6 armor is low already. That's what Necron Warriors have. That's what Fire Warriors have.
Guess what: They get trashed by anything remotely serious. (And since Tyranids Warriors have a lot of HP, they are prime target for big guns who will completely ignore 6 armor, like lascannon)
"BuT SyNaPsE"
You have Malanthrope with 4 moves + move through cover + give 17% ranged reduction to allies nearby.
They are so superior to Warriors in terms of synapse that it's not even comparable.
"BuT WaRrIoRs ArE EaRliER"
Who cares? You don't have the biomass (nor the infrastructure) to build an army composed exclusively of Warriors that early anyway.
And if you have ophophobia, Lictors are very late (T6), but they have additional ranged damage reduction, ignore overwatch, 4 move with move through cover, the ability to overwatch with their MELEE WEAPONS.
They are so much better than Warriors that costing 20 additional biomass is perfectly fine. Because they DO STUFF.
And they have such a high morale that they don't care about synapse.
I really disagree.
While argueably, Raveners are perfectly fine to kill infantry, and they will do the job most of the time, there are times where Biovores are good.
-> You face an army composed mostly of infantry with range 1 (i.e you can't draw OW without sacrificing a tile) such as Eldars
-> You face a big army of infantry who has at least two lines and can provide a ♥♥♥♥♥♥♥♥ of OW and you can't attack from the front.
-> You are in a chokepoint and you can't send too many units at once to kill the meatshield infantry
-> Jetpacks on water that cancel all melee weapons
-> You want to scout but you don't have termagants available (you don't use the biovores, but spore mines. Of course)
Biovores are really good at what they do. Don't underestimate them.
2nd warriors are easy as spam. I have no idea what your talking about. Hell when i got swarmed i had over 12 warriors guarding my borders with 5 cities. I don't really know how your having issues with resources.
3rd biovores just don't do damage. They are pathetic against single entries and are as stated above worthless with dealing with high armored units. as .4 damage a turn is very very bad. Hell even spore mines they summon do ♥♥♥♥♥♥♥♥♥ for damage. Making it better for me to just spam warriors.
Lastly, the issue with the eldar was not their speed. As warriors can tank like a champ. And are able to wipe out most early game units. 1 shooting guardians and bike squads and annihilating rangers. only thing they have issues with is wave serpants. But likewise they don't do enough damage to warrant any issue. The issue itself was the vaul sentries. They are just to strong of a unit. on par with teir 7-9 unit. only thing they lack is damage. as compared to those units their fairly weak. But meh if they did have the same damage output. It would make this quest nigh impossible to do.
Note, this is also the third quest you get. Fighting the final quest for the imperal gaurd. Where in the middle of your territory spawns a massive army of hydras and castalian robots. Is much more manageable then this. And also you get something useful out of it.
you can aim to win by focus on quest, or you can focus on fight the AI empires
for the "weak" : Tyranids got at least a little love in the patches and raised from utter crap to very strong. and you really lament about range dmg reduction enemys with a race that has many (and most of the stronget with them) melee units?
one good equiped alpha shred this things.
Combine that with the fact that this is an invasion..which means they will just appear out of nowhere and attack you. meaning that alpha might just get 1 shotted by their high ap weapons. Before he even gets a chance to even attack.
So no i cant say i agree with you their. As in the end regardless if you think the tyrannids is good or not. This was not a great idea to begin with. Hell it is even lazy from a narrative stand point. As they just reused the relic model and gave it a necron attack.
So stop trying to defend it. I know you like the game. But come on, this really needed to be re-balanced. as sending high teir units after you early on in the game. Is not only unfair but very frustrating. as compared to every other race. You will never see anything like this to begin with.
Note, i am not saying this game is bad. I am just saying this quest was poorly thought out.
but in the end this is just deflecting the issue at hand. Which is vaul sentries is to over powered for this early in the game. If you want to tell me it dose not matter. That is fine, i wont respect your opinion. But hey it is your opinion and not mine.
That said, if you want to change mine. Your going to have to do better then saying i should either ignore it or mod it out. both of which are not amazing arguments to. Wow this was a bad design choice, it is incredibly unfair and frustrating.
I suppose we just need to agree to disagree.