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very easy -15
easy -5
normal +0
hard +10
very hard +30
ultra hard +60
impossible +100
That is all, if they had tier 7+ units at level 10 when you met on turn 55 you were probably playing on fast or very fast game speed. I could say it's survivable but really it comes down to having a good build order.
If you played on hard the AI basically had a 20% bonus to resources and production (roughly), normal difficulty AI has no cheats of any kind.
And "regular" AI for SC2 is trash tier.
The difficulty resides in coordinating several units at the same time, which is a trivial issue for a computer and their ability to do so can easily be slided up or down.
In Gladius, making the AI better is not exactly the same challenge.
It'd need to be able to estimate the power of the enemies better, and use appropriate strategies to take them down.
It'd need to be able to coordinate its abilities better. To be able to use transports/teleportations and do so efficiently.
All of this is already difficult for a human being, it's borderline impossible for an AI. It's even more difficult to slide it up or down.
If you want to face someone potentially more skilled than you, play PvP.
If you want to have a challenge against an AI, the difficulty slider is already good enough. The higher it is, the less permissive the game is. Against an Impossible AI, if you mess up you're punished heavily. That's what I'd call difficulty.
If you want to play Normal AI, a trick that is commonly suggested is to put a large number of Normal AI opponents in the same team. The advantage of such an approach is that the Normal AI won't research faster or build more cities than "normal", leading to a more natural flowing game than when you're playing a 1v1 or NvN against Insane AI.
If you want to improve, having an AI that 'cheats' is a great way of doing so, as the pressure of playing against something that has a much faster build speed, resource income and higher base unit strength challenges you to continuously 'trim the fat' from your build orders, movements and such, allowing you to hone your gameplay to a fine edge. In games like these, vsAI will never be an end goal, because the idea is that it's there to help you improve until you're comfortable in facing the real challenge - Other people. The same people who will have likely also been focusing on getting good build orders, deployments, and doing the things you do too.
Players will add their own unique twists and flair to each match too, which will help prevent the game from being overly repetitive. Not to say that vsAI isn't important - It is. Having a fun experience that isn't full of exploits, or AI that can just curbstomp you to the floor is important. But Gladius does an good job of avoiding that problem. It's an excellent setting in which the player has perfect control over how they want to interact with the game and what they get out of it in return. Just my two pennies, though.