Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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gunner Feb 8, 2021 @ 6:54am
Which Race is Easy or Hard?
Hi guys, just wondering which Race is recommended for New Players and which Race is recommended only if you have played and completed a Few games previously?
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Showing 1-12 of 12 comments
Jey Feb 8, 2021 @ 7:20am 
Necrons are probably the easiest because :
-They have few interactions with their units. Each unit does its job alone.
-Their eco is pretty streamlined.
-They have a regen' on all units making them relatively tough.

Space Marines would probably be the second easiest because :
-They have tough units
-They only have one city, and so are less vulnerable to loyalty issues.
-Their heroes are (aside from Librarian) pretty tough, and feel quite heroish, so taking them is less frustrating.
-Their eco is also pretty streamlined.

Astra Militarum or Eldar are probably the hardest for a complete newbie.

AM because it's a booming faction, which needs to make use of interaction with some mechanics, and can get easily bullied by wildlife.

Eldar because their units are relatively frail with a short range, and it's easy to get slaughtered by overwatches/sneaky kroot if the player is not careful.

Orks, Chaos, Tyranids and Tau are in the middle. They're not incredibly hard to make use of, but they have some difficulties that can surprise a complete newbie.
gunner Feb 8, 2021 @ 8:07am 
I was thinking Chaos should be considered Hard as well because of the Boon Mechanism of the Race.

I have been reading around and do not have the Chaos DLC for my game, I am busy with other games currently and do not really appreciate the fact that only Khorne Berzerkers are in the game.
Stormfox Feb 8, 2021 @ 9:48am 
I agree with Necrons as the beginner race. They are very forgiving and have no really bad units. I would suggest playing your first 1-2 games after the tutorial with those.

One thing to keep in mind is that all their units use ore as upkeep and most use energy to build. It can be easy to trap oneself in an upkeep death spiral, so try to always be at a positive ore production.
dexgattaca Feb 8, 2021 @ 10:30am 
Originally posted by gunner:
I was thinking Chaos should be considered Hard as well because of the Boon Mechanism of the Race.

I have been reading around and do not have the Chaos DLC for my game, I am busy with other games currently and do not really appreciate the fact that only Khorne Berzerkers are in the game.

Chaos are not easy. Their economy is complicated like the Astra Militarum. However, their vehicle-centric army is a fairly straight forward and robust. Their Lord and Master of Possessions makes the early game a breeze and their Warpsmith perfectly compliments vehicle gameplay.
Stardustfire Feb 8, 2021 @ 12:13pm 
chaos is easy, one more resource dont makes a race automatic hard. they have a solid unit rooster and there ability to ultrafast get a second city make them a competor for easyist snowball race.

easyist of all are SM i guess.

Necrons are not easy, they are the only race that can downspiral so hard (and hidden at first, so you only recognice it when it isnt stopable anymore) with there eco that it can kill you. also there forced city spots are not something i woud call beginnerfriendly.

hardest i woud say are tau, there first units are all but durable and there racial city rule can shoot you hard in the back too if you ignore it.
adozu Feb 9, 2021 @ 2:50am 
>Tau is super ultra hard because of mother ****ing utopia.

I'd say tau aren't very beginner friendly because their units have lots of interactions and abilities and low durability overall but how is utopia making them really hard? It's completely passive, just don't try to stack 6 ore in one city and you're looking at a big passive loyalty boost midgame in all your cities.

I'll have to write something up for them, it's like when everyone was complaining nids sucked because most people had 0 idea on what to do with them.
dexgattaca Feb 9, 2021 @ 6:52am 
I found Tau to be rather easy-ish. Utopia just means you cant play them as other factions and specialize in cities. Once you get past that simple fact making units out of multiple cities is no different than out of one. Add Fireblades and you've got a solid economy.

The Hammerhead is a great tank. Drones are great at blocking. Stormsurge is devastating. Plus there is a plethora of synergy and buffs. One of the best designed and rewarding factions in my opinion.
dexgattaca Feb 10, 2021 @ 4:38am 
Originally posted by RoboEmperor:
The only way you beat Utopia is by full system mastery.
You gotta know everything about loyalty and how multiple cities kill it.
You gotta know everything about the economy
You gotta know that 90% of your buildings are dealing with upkeep, and only 10% is growth and because of Utopia your choice has to be perfect. Less margin for error.
You gotta know how to setup 4 cities. 2 cities is easy. 3 cities is stressful. 4 cities is mother ****ing hard especially against the higher difficulty AIs who crowd you and attack you from all directions.

That is not beginner friendly. They are the hardest faction by far. (i haven't played eldar so can't comment about them).

Sure, sure that is very important to know for optimal play.

For a noob, I think we can break it down to:

*Go wide before going tall. Hold off on making a specialist city as long as possible.

*Produce out of all cities rather than one.

*Make and level6 a 4th Fireblade before making a 4th city. (Same for a 5th city).

*Rush Hammerheads and crank them out until you have about 9-16 of them.









Ruffian Feb 10, 2021 @ 12:37pm 
Necrons are the easiest because the only real negative is the potential to be caught out by all the upkeep. Doesn't require much if any prior knowledge, and gives you partial introduction to tile based mechanics without being overly punishing for units, because the self heal means you don't always have to sit there and let the game go by as you heal.

SM are the best way to learn city management, simply because of one city = less loyalty mucking about. Add to the fact that most of their unit roster is fair, and you can't really go wrong. Fortress of Redemption stuff might be awkward, but once again, two games of fiddling and you should have a reasonable grasp. Doesn't require any prior knowledge.

Orkz and Chaos need some previous experience. Orkz really wants the player to have a decent understanding of build orders and focused construction, because you need to be on par for tech. That being said, there's a lot of choice that makes the requirements a little easier. Chaos, on the other hand, is more of a frustration due to the RNG nature of their transformations. Once again, no real wrong path, but the added flavour might be offputting and confusing to a new player.

Nids, Eldar and AM not only need previous experience, but decent understanding of game mechanics, tile mechanics and build orders. If you're found lacking, you will be punished by any variation of AI above normal. Add on top of that, their units are fragile and (in the case of Eldar and Nids) specialists of a certain type, and I feel the new player would not enjoy dealing with that.

Tau, just no. Too many pitfalls, requirements and such that are actually not so intuitive to learn.
adozu Feb 10, 2021 @ 2:52pm 
Well i posted a tau guide for reference, hopefully it's useful to newer players.
dexgattaca Feb 10, 2021 @ 4:50pm 
Originally posted by adozu:
Well i posted a tau guide for reference, hopefully it's useful to newer players.

Cant find said guide.
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Date Posted: Feb 8, 2021 @ 6:54am
Posts: 12