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-They have few interactions with their units. Each unit does its job alone.
-Their eco is pretty streamlined.
-They have a regen' on all units making them relatively tough.
Space Marines would probably be the second easiest because :
-They have tough units
-They only have one city, and so are less vulnerable to loyalty issues.
-Their heroes are (aside from Librarian) pretty tough, and feel quite heroish, so taking them is less frustrating.
-Their eco is also pretty streamlined.
Astra Militarum or Eldar are probably the hardest for a complete newbie.
AM because it's a booming faction, which needs to make use of interaction with some mechanics, and can get easily bullied by wildlife.
Eldar because their units are relatively frail with a short range, and it's easy to get slaughtered by overwatches/sneaky kroot if the player is not careful.
Orks, Chaos, Tyranids and Tau are in the middle. They're not incredibly hard to make use of, but they have some difficulties that can surprise a complete newbie.
I have been reading around and do not have the Chaos DLC for my game, I am busy with other games currently and do not really appreciate the fact that only Khorne Berzerkers are in the game.
One thing to keep in mind is that all their units use ore as upkeep and most use energy to build. It can be easy to trap oneself in an upkeep death spiral, so try to always be at a positive ore production.
Chaos are not easy. Their economy is complicated like the Astra Militarum. However, their vehicle-centric army is a fairly straight forward and robust. Their Lord and Master of Possessions makes the early game a breeze and their Warpsmith perfectly compliments vehicle gameplay.
easyist of all are SM i guess.
Necrons are not easy, they are the only race that can downspiral so hard (and hidden at first, so you only recognice it when it isnt stopable anymore) with there eco that it can kill you. also there forced city spots are not something i woud call beginnerfriendly.
hardest i woud say are tau, there first units are all but durable and there racial city rule can shoot you hard in the back too if you ignore it.
I'd say tau aren't very beginner friendly because their units have lots of interactions and abilities and low durability overall but how is utopia making them really hard? It's completely passive, just don't try to stack 6 ore in one city and you're looking at a big passive loyalty boost midgame in all your cities.
I'll have to write something up for them, it's like when everyone was complaining nids sucked because most people had 0 idea on what to do with them.
The Hammerhead is a great tank. Drones are great at blocking. Stormsurge is devastating. Plus there is a plethora of synergy and buffs. One of the best designed and rewarding factions in my opinion.
Sure, sure that is very important to know for optimal play.
For a noob, I think we can break it down to:
*Go wide before going tall. Hold off on making a specialist city as long as possible.
*Produce out of all cities rather than one.
*Make and level6 a 4th Fireblade before making a 4th city. (Same for a 5th city).
*Rush Hammerheads and crank them out until you have about 9-16 of them.
SM are the best way to learn city management, simply because of one city = less loyalty mucking about. Add to the fact that most of their unit roster is fair, and you can't really go wrong. Fortress of Redemption stuff might be awkward, but once again, two games of fiddling and you should have a reasonable grasp. Doesn't require any prior knowledge.
Orkz and Chaos need some previous experience. Orkz really wants the player to have a decent understanding of build orders and focused construction, because you need to be on par for tech. That being said, there's a lot of choice that makes the requirements a little easier. Chaos, on the other hand, is more of a frustration due to the RNG nature of their transformations. Once again, no real wrong path, but the added flavour might be offputting and confusing to a new player.
Nids, Eldar and AM not only need previous experience, but decent understanding of game mechanics, tile mechanics and build orders. If you're found lacking, you will be punished by any variation of AI above normal. Add on top of that, their units are fragile and (in the case of Eldar and Nids) specialists of a certain type, and I feel the new player would not enjoy dealing with that.
Tau, just no. Too many pitfalls, requirements and such that are actually not so intuitive to learn.
Cant find said guide.