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I do feel like the faction was designed entirely for PvP though because the AI struggles with their tactics, economy and expansion and AI can't even use the gates to transport units. Of all the factions I do think Eldar need the most work.
So, occasionally-but-too-often, you move into 2-3 enemy units (or 4-5!). And if you happen to have used a Ranger or Banshee ok, it's not dead, but then you can attack and get attacked a lot (die), or don't attack and hope they stay near and then attack and run after the attack the next turn, but then they quite often don't follow you. So they heal up again. So then you need to guess where they are again and move back forward. It's so SLOW.
And overall you're losing ground a lot playing like that. While expansion is the aim.
And it's not as if it's easy to get higher numbers with the faction. That would of course also help a lot.
Also, those Webways getting attacked all the time and you losing potential cities does feel bad. What if your ideal city is razed before it even becomes a city? Just kind of sucks. Not that bad, but..
Also, with the quests (storyline) on, the Necrons (and before that the Tyrranids) spawned RIGHT in the worst spots, and retreating meant losing the city I was going to get.
Did lose that anyway as other units appeared later during the battle (early Eldar have no counter to Triarch Stalkers, Annihilator Barges and Heavy Destroyers (and this was my first Quest playthrough so I had no idea what to expect)).
It's simply a matter of not rushing like a blind idiot.
Don't start shooting at stuff just because, but plan for what could attack you next turn.
Spawn more guardians, use your plasma grenades (because of course you research them).
Eldar infantry is squishy, but it deals big damage, it's a matter of exploiting that.
overwatch just make it even worest, because every turn you arent attacking, you losing you cities in further
btw the tyranid also have the teleport borrow which can create as they wish, why eldar cant have anything could recreate webways
With the tier two research your Shining Spears hit hard and are really cheap. Use them to strike at vehicles until you get Fire Dragons hopping out of Wave Serpents.
Get the free gate activation tech at tier one and activate any gate getting attacked to gain game long scouting. Don't activate any gate that is not under attack or firmly in your control.
Eldar are get in quick, hit hard and move on, blasting the enemy at long range is what Tau do.
Once you get used to them I find Guardians are great, they hit like an absolute truck, you just need to be careful with how you use them, as others have said Overwatch and cover is your friend.
You're playing Eldar, you should be using shenanigans and trickery!
Problem is Gladius Programmers proved to have a noneexistant Army/State Balance sense in there choise of Units for the game and the conversion of the states of Units they used.