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If you attack a pack (even on OW), the whole pack will attack you.
If you attack several packs, all those packs will attack you.
Meanwhile as long as you don't hit anything, you will usually only suffer some OW.
You're mentioning that the game is a "crawl" and you're being overwatched by multiple attacks, so the better question is why WOULDN'T you turn the neutrals down?
And it's not that I'm being overwatched I'm being swarmed by neutral units.
I get that they have paths they follow and have a 50% chance to attack you if your in range it's just they are EVERYWHERE. So I was unsure if this is a feature or just kind of an known "issue" (I know it's probably a personal preference things)
I understand you don't feel like it, but I assure you : Neutrals will most of the time ignore you if you don't start hitting their pack.
It's also possible that someone else is attacking them, and unleashing them on you because your units are weaker.
You're simply experimenting bias.
There aren't any definite stats.
It's assumed that if you are in their path (e.g : Your unit can't be seen before they move, and while they try to make a big move you block them, either by ZoC or by being in the path), they are more likely to attack you than if you don't block them.
But there's no definite proof of that.
While being a spectator, you can see neutral units path, and I've often seen neutral units being blocked by player units and not attacking them.
Again, as I said, there aren't any definite stats.
If you are just within their area (not even blocking them), the chances of an unit attacking you is pretty low. The chances of several units attacking you is basically negligible.
It happens, mind you, but it's pretty rare.
That said, with medium wildlife, it shouldn't be an issue.
I'm not sure how the wildlife settings and the landmass setting interact.
If your landmass setting is on medium, you have a lot of water, so maybe it makes the actual density of wildlife higher than it should be.
Maybe the wildlife density use the number of land tiles, though, I'd need to check.
Try to play with landmass on very high, and see if you still feel like there's too much wildlife.
so that might be the issue, I'm 94 turns in and just now encountered a single enemy faction with the entire time being me fighting the neutral units lol
That said, if you play a map that is too big (the biggest map is meant for 8 players), you will also encounter more wildlife.
Wildlife has some restriction where it spawns. If it's far enough from every player, the tile will have more wildlife than if it's close to the starting position of a player.
In a 1v1 on a tiny map for example, players spawn (usually) at opposite corners (bottom-right -> upper-left or bottom-left -> upper-right). The remaining corners are the farthest from each starting position and usually full of a lot of high level of wildlife.
In a 2v2 on a medium map, it's usually the center of the map that is full of high level of wildlife, because each player spawns in a corner (usually), and the center is the place furthest from all players.
There is exactly one enslaver (that is, a squad of 3 models) per artefact (aside from those that spawn from some quests). Reducing the number of artefact will also reduce the number of enslavers.
Enslaver can mind control an unit only if it has less than 6.5 current morale.
Enslavers reduce the morale of an unit by 2 if they start the turn next to it. Other abilities may reduce the morale too (such as the Aura of Fear from the Catachan Devil).
Those three informations should be enough to make enslavers a good source of XP rather than a headache ;)
That said turned out the poor nids where hidden in the corner of the map above me, the poor S.O.B's didn't even make it an inch out from that corner.
In my experience this keeps them from getting hostile, and still lets you probe. Don't probe with infantry...