Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Kasa Jul 12, 2021 @ 10:18pm
Should I turn neutral spawn down?
So far I've been playing on default and the game has been a crawl as I inch forwards across the map with my orcs.
There are just neutral units EVERYWHERE and It's not uncommon for me to reveal a new section of the map for there to be 4 to 5 squads skittering across the section.
If I'm unlucky they are right next to me and my level 4 squad gets pounded with 4 or so attacks back to back.

And before you say it yes I'm traveling in groups, I have a pain doc and everything but that hardly helps when it's their turn after you lift the fog and the swarm over you.
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Showing 1-15 of 29 comments
Jey Jul 12, 2021 @ 10:23pm 
Remember that neutrals act in pack.
If you attack a pack (even on OW), the whole pack will attack you.
If you attack several packs, all those packs will attack you.

Meanwhile as long as you don't hit anything, you will usually only suffer some OW.
Kasa Jul 12, 2021 @ 10:25pm 
Nah, even before I touch em the blighters are full on hostile to me actively attacking if im in range
DasaKamov Jul 12, 2021 @ 11:19pm 
Originally posted by Kasa:
Should I turn neutral spawn down?
It sounds like you answered your own question in your first post. ;)

You're mentioning that the game is a "crawl" and you're being overwatched by multiple attacks, so the better question is why WOULDN'T you turn the neutrals down?
Kasa Jul 12, 2021 @ 11:24pm 
Was more of if this was intended gameplay or kind of a known issue.
And it's not that I'm being overwatched I'm being swarmed by neutral units.
I get that they have paths they follow and have a 50% chance to attack you if your in range it's just they are EVERYWHERE. So I was unsure if this is a feature or just kind of an known "issue" (I know it's probably a personal preference things)
Jey Jul 13, 2021 @ 12:05am 
Originally posted by Kasa:
Nah, even before I touch em the blighters are full on hostile to me actively attacking if im in range
No.

I understand you don't feel like it, but I assure you : Neutrals will most of the time ignore you if you don't start hitting their pack.
It's also possible that someone else is attacking them, and unleashing them on you because your units are weaker.
You're simply experimenting bias.
Kasa Jul 13, 2021 @ 12:16am 
I've read online they have a 50% chance to attack you if you are in range to their patrol path?
Jey Jul 13, 2021 @ 12:22am 
Originally posted by Kasa:
I've read online they have a 50% chance to attack you if you are in range to their patrol path?
Unless it has been specifically said by a dev, I'll say : No.

There aren't any definite stats.
It's assumed that if you are in their path (e.g : Your unit can't be seen before they move, and while they try to make a big move you block them, either by ZoC or by being in the path), they are more likely to attack you than if you don't block them.
But there's no definite proof of that.

While being a spectator, you can see neutral units path, and I've often seen neutral units being blocked by player units and not attacking them.
Again, as I said, there aren't any definite stats.

If you are just within their area (not even blocking them), the chances of an unit attacking you is pretty low. The chances of several units attacking you is basically negligible.
It happens, mind you, but it's pretty rare.
Kasa Jul 13, 2021 @ 12:40am 
which returns to the possiblilty of how many neutral's are on the map increasing those odds?
Jey Jul 13, 2021 @ 12:48am 
Originally posted by Kasa:
which returns to the possiblilty of how many neutral's are on the map increasing those odds?
I mean yes. Statistically, the more neutral units in one place, the higher the chance at least one of them attack you.

That said, with medium wildlife, it shouldn't be an issue.

I'm not sure how the wildlife settings and the landmass setting interact.
If your landmass setting is on medium, you have a lot of water, so maybe it makes the actual density of wildlife higher than it should be.
Maybe the wildlife density use the number of land tiles, though, I'd need to check.

Try to play with landmass on very high, and see if you still feel like there's too much wildlife.
Kasa Jul 13, 2021 @ 1:03am 
I did set the map to the largest size since I'm doing a 6 vs all free for all.
so that might be the issue, I'm 94 turns in and just now encountered a single enemy faction with the entire time being me fighting the neutral units lol
Last edited by Kasa; Jul 13, 2021 @ 1:04am
Kasa Jul 13, 2021 @ 1:07am 
Ps. ♥♥♥♥ enslavers.
Jey Jul 13, 2021 @ 1:19am 
Originally posted by Kasa:
I did set the map to the largest size since I'm doing a 6 vs all free for all.
I was not talking about the map size, but the settings called landmass, which determines the proportion of land and water tiles.

That said, if you play a map that is too big (the biggest map is meant for 8 players), you will also encounter more wildlife.
Wildlife has some restriction where it spawns. If it's far enough from every player, the tile will have more wildlife than if it's close to the starting position of a player.

In a 1v1 on a tiny map for example, players spawn (usually) at opposite corners (bottom-right -> upper-left or bottom-left -> upper-right). The remaining corners are the farthest from each starting position and usually full of a lot of high level of wildlife.

In a 2v2 on a medium map, it's usually the center of the map that is full of high level of wildlife, because each player spawns in a corner (usually), and the center is the place furthest from all players.

There is exactly one enslaver (that is, a squad of 3 models) per artefact (aside from those that spawn from some quests). Reducing the number of artefact will also reduce the number of enslavers.
Enslaver can mind control an unit only if it has less than 6.5 current morale.
Enslavers reduce the morale of an unit by 2 if they start the turn next to it. Other abilities may reduce the morale too (such as the Aura of Fear from the Catachan Devil).

Those three informations should be enough to make enslavers a good source of XP rather than a headache ;)
Kasa Jul 13, 2021 @ 1:27am 
Managed to shoot it dead, it was only the 1 who got lucky but it enslaved my weird boy and man that was annoying.

That said turned out the poor nids where hidden in the corner of the map above me, the poor S.O.B's didn't even make it an inch out from that corner.
Kornstalx Jul 13, 2021 @ 5:21am 
Another trick with exploring into possible neutrals is always use scout units with Infiltrate. For example I always use an SM Scout Bike as a vanguard because if I encounter a pack of neutrals, they don't immediately overwatch me, and I can use the Turbo Boost to retreat the same turn.

In my experience this keeps them from getting hostile, and still lets you probe. Don't probe with infantry...
BoNeZ Jul 15, 2021 @ 5:31am 
Bad balance and paywalls
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Date Posted: Jul 12, 2021 @ 10:18pm
Posts: 29