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AI 'player'-factions do prioritize their destruction when they're nearby.
I would say overall this does make sense balance-wise; they're probably not meant as a late game freebie to jump into the back of an enemy out of nowhere, and it takes some real self-sabotaging to end up in a situation where you can't get as many cities as you want. You can preserve ones to give you map mobility (activate it and immediately push troops over there), you just can't do it for no risk at all and no investment in defending it, and its substantially harder to get and defend a gate right by an enemy's starting position.
Usually my late game Eldar has 3~4 city gates, and 2-4 more few mobility gates on the same half the map I started on. It's unlikely I have any deep in the 'enemy' territory, but that's not necessary for Eldar to fight effectively.