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Not a single person ever said to you "we don't want entrenchments because that would conflict our rush pvp style (??)", last time you were asked to describe what your idea entails you had no idea how you would even want it implemented.
Maybe "turned-based war game" is the term you're looking for? In that case, I think it's quite obvious that this is, in fact, a turn based war game. Which is the reason I purchased this instead of a city or econ builder such as Civilization.
They mean a turn based strategy game that mimics many of the conventions of stereotypical RTS games. It's a good way to describe Gladius. Many of the game mechanics - the economy, tech tree, interplay of different unit types, emphasis on battlefield tactics, etc. - have more in common with Starcraft than Civilization. Gladius is a lot like what you would get if you took Starcraft and said, "What if we made it turn based? And also converted it to Warhammer 40k lore"
Gladius is not a wargame, that's a term with a very different meaning.[en.wikipedia.org] For example, this is a wargame - it usually describes very complex turn based games with an emphasis on realism and detailed simulation. Lots of fidgety rules, logistics is usually a big part of them. Almost always historical. Has its origins in tabletop games played by real military officers for training, or even for theorycrafting tactics for real upcoming battles.