Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Creme Dec 5, 2020 @ 10:41pm
Dealing with Tau as Tyranids
Does anyone have a unit comp that is able to deal with the rush that is the Tau faction. They can arrive at my hives with 6 fire warriors and a tidewall when i am just finishing my second ravener where they start sieging it down with 3 range. There is no way I can have enough chod to tank the overwatch and deal with the drones while simultaneously having units that can deal with their mechs/tidewall. It seems like this matchup is so unfavorable that you just have to give up a city and hope you can tech up to a degree that lets you fight them. I am not sure what I am supposed to do against a Tau that knows what they are doing.
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Jey Dec 6, 2020 @ 12:53am 
The tidewall is T5, it shouldn't be an issue?

I suggest doing research-infantry-aedanthropum-infantry-hero, gettting some hormagaunts ready, then raveners.
Dr. August Dec 6, 2020 @ 7:37am 
I might not be playing the faction correctly but warriors and heroes work great for me until I get Carnifexs
Stardustfire Dec 6, 2020 @ 7:46am 
Tau has advantage vs range attacks, nids are mostly melee, so they have no problems with Tau normaly. seems there is some basic fault in how TS uses Nids?
Alpha is nearly enove alone to bring you through earlygame, mix in 1 or 2 carnifex as sidekicks and he mops the floor with the fireworriors and all heavy units as well.
Creme Dec 6, 2020 @ 8:14am 
In my game I had finished settling my 3rd city, had my tervigon out, 2 raverners, and 4 hormagaunts with my monster broods finishing up in order to get carnifexes going but they still managed to have a turn 30 tidewall sieging my city down.
Stardustfire Dec 6, 2020 @ 10:26am 
in the time you need to finish research your tervigon im on my best way to pump out a second alpha already, becasue you onyl need to research the hero building for them, sounds like wrong unit/research priority. tervigon is nice to have, but it has no fighting power and gantswarms are also nothing that has real standing power.
Jey Dec 6, 2020 @ 10:36am 
Originally posted by Creme:
but they still managed to have a turn 30 tidewall sieging my city down.

Uh.
What speed are you playing at...?
If it's Standard, I don't quite see how they reach Tier 5 in 30 turns. And if they anyhow do, I don't quite see how they can have a force that is THAT threatening on the side.
A Tidewall isn't that strong now. With only 4 accuracy, you CAN deal with it, with Tervigon and raveners.
Phoenixflieger Dec 6, 2020 @ 5:08pm 
Indeed what speed are you playing?

But what from I can conclude from you having Ravagers in tunr 30:
- 3rd city a bit too fast? Hard to tell if you've deviated from standard speed though ...
- Ravagers ... better stay with Tyranid Warriors unless you made a map with all forests or so (where ranged combat is not effective)?
Researching Ravagers keeps you back, there is more important tech in that tier imo. Also producing them means you can't prduce Warriors.
- The Tervigon while NOT being a hitter should keep your Prime or Warriors or Carnifexes alive and also spawns masses of lvl7 Termagants which are buffed by his 3 tile aura.
So I say a second Tervigore and more Termagants.
Regarding priorities how to play a Tervigon: 1) spawn Termagant 2) heal a unit (even Termagant) 3) position him for synapse and buff aura covering and least best option 4) attack if you really have to ...

Just my 50 cents.

One more question though, do you play versus AI or a player?
Last edited by Phoenixflieger; Dec 6, 2020 @ 5:52pm
Derangement Jan 7, 2021 @ 4:18pm 
You will never be able to defeat the Tau Creme. You have no place in the Greater Good.
adozu Jan 8, 2021 @ 3:33am 
in pvp nids are a reliable tau counter. the answer is to spam hormagaunts really hard before you transition to raveners (with the addition of a *few* biovores, 2-3 at most).

I suggest this: science, barrack, adenthropum, adenthropum, barrack
in the expansion: barrack, barrack, barrack

then add resources and if you think you can't win with the ravener push you can go to 3 cities and later transition to lictors. i have an outdated guide on steam but you can still use it for the turn 18 expansion order.
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Date Posted: Dec 5, 2020 @ 10:41pm
Posts: 9