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I suggest doing research-infantry-aedanthropum-infantry-hero, gettting some hormagaunts ready, then raveners.
Alpha is nearly enove alone to bring you through earlygame, mix in 1 or 2 carnifex as sidekicks and he mops the floor with the fireworriors and all heavy units as well.
Uh.
What speed are you playing at...?
If it's Standard, I don't quite see how they reach Tier 5 in 30 turns. And if they anyhow do, I don't quite see how they can have a force that is THAT threatening on the side.
A Tidewall isn't that strong now. With only 4 accuracy, you CAN deal with it, with Tervigon and raveners.
But what from I can conclude from you having Ravagers in tunr 30:
- 3rd city a bit too fast? Hard to tell if you've deviated from standard speed though ...
- Ravagers ... better stay with Tyranid Warriors unless you made a map with all forests or so (where ranged combat is not effective)?
Researching Ravagers keeps you back, there is more important tech in that tier imo. Also producing them means you can't prduce Warriors.
- The Tervigon while NOT being a hitter should keep your Prime or Warriors or Carnifexes alive and also spawns masses of lvl7 Termagants which are buffed by his 3 tile aura.
So I say a second Tervigore and more Termagants.
Regarding priorities how to play a Tervigon: 1) spawn Termagant 2) heal a unit (even Termagant) 3) position him for synapse and buff aura covering and least best option 4) attack if you really have to ...
Just my 50 cents.
One more question though, do you play versus AI or a player?
I suggest this: science, barrack, adenthropum, adenthropum, barrack
in the expansion: barrack, barrack, barrack
then add resources and if you think you can't win with the ravener push you can go to 3 cities and later transition to lictors. i have an outdated guide on steam but you can still use it for the turn 18 expansion order.