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For example the Imperial Guard barracks manafacturing will only go towards building units in its production. So if you have 2 guard barracks, it'll double the production, then obviously with 3 it'll get higher.
One barracks (+6), two barracks (+12), 3 barracks (+18) + loyalty % + Edicts (Astra Militarum).
So no, it doesn't carry over to other buildings or unit productions. At least not from what I've seen.
And now that I know, it works this way, I see it as a game-design flaw.
Especially for Space-Marines on bigger maps and/or faster settings it isn't all that hard to get your production rate down to 1 unit per turn per facility-type.
At that point you are at a huge disadvantage as you can't spend your resources any quicker when you can't build more than one unit per city per type, while other factions can spread their production across several cities.
Edit: Oh, I misinterpreted Mikeyboy's reply. So the original question is still to be answered. I think the answer has a lot of implications on what is ideal in terms of optimization.
Still, even the base implementation is a nicety and good to know.
For example clearing several tiles (cost 12) should lead to a reduction in turn when you produce 20 and follow up with a building with a cost of 32. Never happened
Or producing 5 Terminator (cost 48) when my production was always between 28 and 32 never gave me for the 6th unit, a tactical marine, one turn (cost 32). It was 2 turns, period.
So it don't work...