Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So say if a guard, somehow, managed to reach level 5+ they'll get a reskin to a Kasrkin or a Tempestus.
I am actually hoping unit customization is added eventually. So you research krak grenades, but you'd need to pay +2 ore or whatever to add it to a particular unit of guardsmen. Or you research carapace armor, and pay +5 to apply it, same thing for adding squad weapons and equipment. Pay a little for the vox caster, pay a little to exchange a lasgun for a flamer or what have you, etc.
I like this idea very much. It reminds me of the nice mechanic in Pandora where you had a research part and an industrial part for the implementation of new global techs.
+1