Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ignore the trolls, they're only here to get a rise out of you and they don't deserve said reaction.
but buy the game or you're a soyboy cuck
For all intents and purposes it is a pandora reskin. thats it.
Reskinning ?...seriously. This game is absolutely no "clone".
Gladius has no diplomacy. There is only war.
The factions in Gladius are way more distinct than the factions in Pandora.
Gladius has no world-wrapping. The maps have "edges" like a board-game and represent only a particular part of the planet.
While Gladius has only 4 factions, the game-setup allows for duplicates. I actually couldn't see any limitation of how many opponents you can cram in. I stopped counting at 30. At that point I started with 4 other factions directly in range from where I spawned.
Gladius uses one-unit-per-tile, whereas you can stack units in Pandora.
Gladius does not have a unit-construction-kit, instead it has pre-defined units which vastly differ for each faction.
Almost all units in Gladius have at least one, if not several special-abilities.
There's hero-units in Gladius which gain 1 skillpoint every time they level up, which grants them additional abilities or improves existing ones. They also can equip items.
Except for the usage of artillery, when units fight in Pandora, the fight will always result in one unit dead and one unit damaged. In Gladius units take an amount of damage determined by their weapons and hit-chance and fights between similar units would last several turns.
In Gladius the unit that is being attacked doesn't attack back at the same time it is attacked. Instead there's an "overwatch"-mode where units shoot at enemy-units that move into their range but only if they did not attack on their own turn. Melee-Weapons and special-abilities are not used in Overwatch-Mode.
In Gladius there's a lot of different weapon-types that have different effects and are good against different things. For example melee-weapons are useless against flying units.
In Gladius cities can defend themselves.
In Gladius cities cannot be captured, only destroyed.
In Pandora each point of population would immediately pick up one of 4 jobs, in Gladius a point of population that has no working-place will just do nothing.
In Pandora buildings granted a benefit for the whole city. In Gladius a building provides a working-place for a population-point and each building-type essentially offers a different job.
In Pandora all buildings fit in the one tile the city was on. In Gladius each tile supports a maximum of 3 buildings and requires your city-borders to expand first before constucting new buildings.
In Pandora you could have 1 of each building-type. In Gladius you can have as many buildings of any type as you have space to build them on.
In Pandora each city has one building-queue for everything. In Gladius some building-types add new-building-queues for different things.
In Pandora building things drains the resources it costs turn after turn. In Gladius you pay the price for your next production up-front and building-time is independant from the resource-cost.
In Pandora everything you build essentially costs minerals. In Gladius things can cost all sorts of thing.
In Pandora buyout becomes an important part of how you produce things later in the game. In Gladius only one faction has the ability to buyout at all and it's rather expensive and the cost is ontop of what you already payed to even start the production.
Pandora had tile-improvements to increase the output of tiles people work on. Gladius has this concept built into the buildings you build.
In Pandora some tiles would not generate yield of a particular type of resource. In Gladius you can build any building on any tile but each type of tile has bonuses for certain buildings/resources.
The tile-improvements in Pandora were built by formers. The buildings in Gladius are built by a particular type of building which you happen to get one of for free with each city.
In Pandora the maintainance-cost for units soon became irrelevant. In Gladius the maintainance is very significant.
In Pandora the maintainence of units all cost the same resource. In Gladuis the resources required to pay for maintainance differ depending on the kind of unit in question.
In Pandora population-growth depended on existing population and was exponential. In Gladius population-growth depends on unused habitat and has a cap which leads to linear growth-speed.
I'm sure there's quite a bunch of things I forgot, but I think it is enough to show that it's not just a reskin but has completely different game-design in a lot of important aspects.