Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Buzzerker Jul 13, 2018 @ 3:51pm
This is a Pandora update and mod
That's all this game is. I will not be buying it.
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Showing 1-15 of 28 comments
Buzzerker Jul 13, 2018 @ 3:52pm 
what a bummer, I was hoping for so much more.
Slitherine_Iain  [developer] Jul 13, 2018 @ 3:57pm 
Damn it took 3 years to make a game from scratch which shares almost nothing with Pandora and all we needed to was make a mod. Wish we'd known that! Seriously other than being 4x which mechanic does it share? I can't think of any 😀.
Damnator Jul 13, 2018 @ 4:02pm 
Originally posted by Slitherine_Iain:
Damn it took 3 years to make a game from scratch which shares almost nothing with Pandora and all we needed to was make a mod. Wish we'd known that! Seriously other than being 4x which mechanic does it share? I can't think of any 😀.
3 years?. what was your doing for the other 2 years?
mouette Jul 13, 2018 @ 4:23pm 
Don't take the bait Iain! People love the game, and whilst you should take criticism seriously, there's no reason to listen to a couple trolls.
Big Dungus Jul 13, 2018 @ 4:31pm 
Game's fun, I've completed a Space Marine playthrough and fooled around with a few 30-40 turn attempts before re-rolling (I do that, I'm weird, it's a thing). I'd like to see more in terms of upgrades for units outside the research system, or maybe a branching research tree, along with more factions. Still, solid effort, having a good time with it.

Ignore the trolls, they're only here to get a rise out of you and they don't deserve said reaction.
Kardash Jul 13, 2018 @ 4:31pm 
Originally posted by Slitherine_Iain:
Damn it took 3 years to make a game from scratch which shares almost nothing with Pandora and all we needed to was make a mod. Wish we'd known that!
:steamhappy:
Last edited by Kardash; Jul 13, 2018 @ 4:33pm
Buzzerker Jul 13, 2018 @ 5:01pm 
Originally posted by Slitherine_Iain:
Damn it took 3 years to make a game from scratch which shares almost nothing with Pandora and all we needed to was make a mod. Wish we'd known that! Seriously other than being 4x which mechanic does it share? I can't think of any 😀.
Lmao.....got yah. Dude I got Pandora, this is Pandora. Looks just like it. In fact you should have made Pandora 2 instead. If I was to rate this game, now I'm just going by the youtube videos of gameplay but I've seen quite a few of them, I'd rate it 8 yawns out of 10. I just want to say that I really am a huge fan of Slitherine. Order of Battle is one of my favorite war games. But this is just lackluster...meaning....it's got very little luster and it's lacking. Sorry to tell you. But since you got that Slitherine logo, I'm being honest. I can believe it would take 3 years to polish that Pandora turd, sure I can. It's not so far fetched. People are saying it's Civ 6 but oh no, that's an updated Pandora. That's the strong conclusion I came to after about a half hour of watching youtube videos of this game. Kind of shocked me.
Last edited by Buzzerker; Jul 13, 2018 @ 5:10pm
Buzzerker Jul 13, 2018 @ 5:07pm 
I'll tell you what. I'll go back and watch some more gameplay vidyahs. But I have to warn you, I am very perceptive when it comes to games. I've been playing them since they were invented. Since black and white Pong. You know the story of Pandora's box? Once you open that lid you can't close it. I'm not talking about the porno, the GREEK MYTHOLOGY SToRY...get your minds out of yonder gutter.
Last edited by Buzzerker; Jul 13, 2018 @ 5:08pm
TimThomasCrown Jul 13, 2018 @ 5:08pm 
I enjoy this much more then Pandora and Civ 6. But hey to each his own brother
Celsus Jul 13, 2018 @ 5:10pm 
Originally posted by Buzzerker:
I'll tell you what. I'll go back and watch some more gameplay vidyahs. But I have to warn you, I am very perceptive when it comes to games. I've been playing them since they were invented. Since black and white Pong. You know the story of Pandora's box? Once you open that lid you can't close it. I'm not talking about the porno, the GREEK MYTHOLOGY SToRY...get your minds out of yonder gutter.
okay, youre based
but buy the game or you're a soyboy cuck
Buzzerker Jul 13, 2018 @ 5:11pm 
Originally posted by Celsus:
Originally posted by Buzzerker:
I'll tell you what. I'll go back and watch some more gameplay vidyahs. But I have to warn you, I am very perceptive when it comes to games. I've been playing them since they were invented. Since black and white Pong. You know the story of Pandora's box? Once you open that lid you can't close it. I'm not talking about the porno, the GREEK MYTHOLOGY SToRY...get your minds out of yonder gutter.
okay, youre based
but buy the game or you're a soyboy cuck
What language is that , Thai? LOL...I promise to buy the game when it goes on sale. How's that? Am I cool now? lmao
Last edited by Buzzerker; Jul 13, 2018 @ 5:12pm
Widget Jul 13, 2018 @ 6:05pm 
it is exactly what Buzzerker said its a pandora clone, right from the way it plays to the special resources down to the neutral enemies, not to mention the damaging wire vine terrain is exactly like the damaginng terrain from pandora, the ONLY difference is this stuff doesnt spread like the stuff from pandora, the onnly difference i can see in the two games is that in pandora you can tweak and modify your units in this one you can only give wargear to hero units, but even still even the city management feels like pandora city management.

For all intents and purposes it is a pandora reskin. thats it.
eddieballgame Jul 13, 2018 @ 6:37pm 
I, too, own Pandora. All good games have the same good mechanics per UI, etc. This interface is superb.
Reskinning ?...seriously. This game is absolutely no "clone".
Ail Jul 13, 2018 @ 6:47pm 
Originally posted by Moon Doggie:
the onnly difference i can see in the two games is that in pandora you can tweak and modify your units in this one you can only give wargear to hero units
This is the only difference you found? I found a few more:

Gladius has no diplomacy. There is only war.
The factions in Gladius are way more distinct than the factions in Pandora.
Gladius has no world-wrapping. The maps have "edges" like a board-game and represent only a particular part of the planet.
While Gladius has only 4 factions, the game-setup allows for duplicates. I actually couldn't see any limitation of how many opponents you can cram in. I stopped counting at 30. At that point I started with 4 other factions directly in range from where I spawned.
Gladius uses one-unit-per-tile, whereas you can stack units in Pandora.
Gladius does not have a unit-construction-kit, instead it has pre-defined units which vastly differ for each faction.
Almost all units in Gladius have at least one, if not several special-abilities.
There's hero-units in Gladius which gain 1 skillpoint every time they level up, which grants them additional abilities or improves existing ones. They also can equip items.
Except for the usage of artillery, when units fight in Pandora, the fight will always result in one unit dead and one unit damaged. In Gladius units take an amount of damage determined by their weapons and hit-chance and fights between similar units would last several turns.
In Gladius the unit that is being attacked doesn't attack back at the same time it is attacked. Instead there's an "overwatch"-mode where units shoot at enemy-units that move into their range but only if they did not attack on their own turn. Melee-Weapons and special-abilities are not used in Overwatch-Mode.
In Gladius there's a lot of different weapon-types that have different effects and are good against different things. For example melee-weapons are useless against flying units.
In Gladius cities can defend themselves.
In Gladius cities cannot be captured, only destroyed.
In Pandora each point of population would immediately pick up one of 4 jobs, in Gladius a point of population that has no working-place will just do nothing.
In Pandora buildings granted a benefit for the whole city. In Gladius a building provides a working-place for a population-point and each building-type essentially offers a different job.
In Pandora all buildings fit in the one tile the city was on. In Gladius each tile supports a maximum of 3 buildings and requires your city-borders to expand first before constucting new buildings.
In Pandora you could have 1 of each building-type. In Gladius you can have as many buildings of any type as you have space to build them on.
In Pandora each city has one building-queue for everything. In Gladius some building-types add new-building-queues for different things.
In Pandora building things drains the resources it costs turn after turn. In Gladius you pay the price for your next production up-front and building-time is independant from the resource-cost.
In Pandora everything you build essentially costs minerals. In Gladius things can cost all sorts of thing.
In Pandora buyout becomes an important part of how you produce things later in the game. In Gladius only one faction has the ability to buyout at all and it's rather expensive and the cost is ontop of what you already payed to even start the production.
Pandora had tile-improvements to increase the output of tiles people work on. Gladius has this concept built into the buildings you build.
In Pandora some tiles would not generate yield of a particular type of resource. In Gladius you can build any building on any tile but each type of tile has bonuses for certain buildings/resources.
The tile-improvements in Pandora were built by formers. The buildings in Gladius are built by a particular type of building which you happen to get one of for free with each city.
In Pandora the maintainance-cost for units soon became irrelevant. In Gladius the maintainance is very significant.
In Pandora the maintainence of units all cost the same resource. In Gladuis the resources required to pay for maintainance differ depending on the kind of unit in question.
In Pandora population-growth depended on existing population and was exponential. In Gladius population-growth depends on unused habitat and has a cap which leads to linear growth-speed.

I'm sure there's quite a bunch of things I forgot, but I think it is enough to show that it's not just a reskin but has completely different game-design in a lot of important aspects.
I don't understand why these threads keep popping up. Yes slitherine re-uses general game design and mechanics from previous games they've made and refines them using the 40k license. They did it with Panzer Corps and 40k Armageddon and again with Battle Academy and Sanctus Reach (They also did it with the Battle Star Galactica franchise). There is nothing wrong with that. Taking core concepts of previous games you've built and adapating them and refining them for another license is actually a win-win for everyone, so please just stop wtih these pointless trolling threads.
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Date Posted: Jul 13, 2018 @ 3:51pm
Posts: 28