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Yeah, but the same happens in every army. You could play Space Marines, Orks or Necrons and it just comes along and wipes the floor with your units. It literally has traits designed to one-shot units.
Starts with 9 armor, 130 health, no morale issues, 3 movement.
"Daemon: min 33% invulnerable damage reduction
Fuelled by rage: Increases attack when hitpoints decrease
Furious charge: 10% extra melee damage
It will not die: +2 hitpoints every turn
Move through cover: It passes through all movement penalty tiles without issue
Rage: +1 melee attack
Relentless: No penalty for their weapons
Smash: min 10 melee armour penetration
Strikedown: Temporarily reduces movement and accuracy of any infantry it hits
Super-heavy: As the description says "Huge armour-clad constructions that each carry enough firepower to vaproise, smash or incinerate an entire army."
+ It gains bonuses of any relics neutrals hold on the map."
And then there's the weapons and actions.
"Greater cleaver of Khorne: 10 armor penetration, 3 attacks, 37.2 damage, 8 accuracy.
Aura of Fear: Reduces melee damage of all enemy units next to it.
Hammer of Wrath: +25% damage, 3 turn cooldown
Gorestorm: 10 armor penetration, 1 attack, 6 damage and 6 accuracy
Hades Gatling Cannon: 4 armor penetration, 12 attacks, 6 damage, 6 accuracy."
Not sure if you know or not, but you can turn the Lord of Skulls off during game setup.