Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Early game you don't need to worry about building any loyalty buildings. In fact you can build a second city asap and you won't go into negative loyalty thanks to the utopia mechanic. Every other race would.
mid game you should start relying on fireblades generating most of your loyalty, should have at least one at level 6 by now. The longer the game goes the easier it will be to level up fireblades. At turn 120 they start at lvl 6. Also equip all your heroes with the influence item from the shop, it will make spamming heroes easy.
+6 loyalty is 5 buildings + 1 loyalty building.
Every faction loses loyalty with pop, so you can't count it in Tau's utopia.
I dont build duplicates till late game. Early/mid game i build one of each building to just deal with the population loyalty, plus production buildings still generate you resources so they are still useful even if you aren't recruiting units. Also building as much unique buildings as you can in the early/mid game will help you deal with the negative loyalty from duplicates in the late game. The HQ building generates 6 of every resource iirc so it counts for like 5 buildings. So my early game/mid game strat is to get as much cities as I can get without falling into negative loyalty.
As soon you get builder drones you can build a second city right away and not worry about loyalty. For your third city you either build one loyalty building in each of your cities or you already have a fireblade at level 6. Each fireblade you have at level 6 is another city you can build. Building more cities increases the amount of loyalty a fireblade generates, building duplicates does not.
I would say three cities with just the hq building is worth 15 resource buildings. Tau should have a more balanced but overall stronger economy over the other races imo.
When building duplicates you should choose only one building type to spam in a city so all of your other buildings are still generating loyalty. Late game I have one city dedicated to producing food, another for ore and another for energy and so on.
No, it does.
The thing is you say "6 loyalty is only 3 buildings because -3 from utopia and -3 from pop".
However, every faction needs to deal with population loyalty. It's unfair to claim the +6 loyalty from the cheap fireblade is only 3 buildings. It compensates Utopia for 5 buildings + the loyalty building you need for the pop.