Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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ZoroTheBold May 28, 2020 @ 4:58pm
Neophyte Hybrids not with the Tyranids?
From my understanding the Hybrids are Genestealer cults, and Genestealers are Tyranids. Why don't they convert like how the Tau auxilliaries (Kroot Hounds and Vespids) do?
Last edited by ZoroTheBold; May 28, 2020 @ 4:58pm
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Showing 1-12 of 12 comments
Stardustfire May 28, 2020 @ 9:56pm 
in second edition and the actual one they got split of from the Tyranids, in SE they coud be played as Tyranid Allies, in the newest one Greedy Wonkers split them of totaly, with the exepetion of Genestealers are being in both Codice.
if i must make a guess the Developers plant to make a Genecult DLC and dont want to do Doubles, what is deathstupid, becasue many TT Tyranid Armys Backboned at Genestealers as Standard Inf (mine too)
ZoroTheBold May 28, 2020 @ 10:03pm 
Well its kinda dumb how for the time being they can't just do that y'know? Like yeah ok if you are gonna make a dlc for the Genecult I get it but just disable it when the genecult arrives? IDK, Just was thinking how its kinda dumb how they like the tyranids and then gun down squad after squad of gaunts.
Redd Knight Jan 16, 2023 @ 8:44am 
Purestrain genestealers are the vanguard of the Tyranid fleets. They infect the local populace to create a cult that will, after four generations, rise up. Not to take over, but to cause discord, to destabalize the planet to make it easier for the 'nids to overrun it.

The catch is, the hybrids don't know this. They share a hive mind with the genestealer that first started the cycle, but not the Tyranid hive mind. The cult believe the Tyranids are saviors from the stars.

Once the 'nids arrive they fight alongside the cult at first. Once the planet falls the 'nids betray the cult and turn on them, including the new purestrain genestealers born in the cult's 5th generation. The cult, like everything else on the planet is the reduced to biomass for the Hive Fleets.

Gladus is an exception. The Tyranids arrived before the cult fully completed the cycle. The 'nids likely tried to nom the cult early due to a need for resources, but without full control of the planet pockets of hybrids escaped and having been turned on are loyal only to themselves.

Long-winded, but hope this helps.
Ashardalon Jan 16, 2023 @ 11:37am 
even if they would try to nom too early instead of them walking into the digestive pools
the broodmind still has total control
and when the nids arrive the broodmind falls fully under the hivemind
if they would get nommed they would see it as angels bringing their souls to the heaven that was promised
the hivemind blocking their senses from hearing the screams of pain as their friends get chewed up so that the rest doesnt struggle and waste carbs on their way into its belly
supposedly the hivemind cuts the connection when your in the acid pool or mid chew, but that might be imperial propaganda, but until your guaranteed eaten its fully in control of your actions

what could be going on is that the genestealers are from a different hivefleet
and hive fleets do not cooperate, usually
Redd Knight Jan 16, 2023 @ 2:31pm 
Check the Codex books from 40k. Only the purestrain genestealers fall under the Tyranids' control, not the cultists. After it looks like the planet is pacified they turn on the shocked cultists in a betrayal that they never expected.
TemplarGR Jan 16, 2023 @ 2:49pm 
Originally posted by The Red Knight:
Check the Codex books from 40k. Only the purestrain genestealers fall under the Tyranids' control, not the cultists. After it looks like the planet is pacified they turn on the shocked cultists in a betrayal that they never expected.

And that's why Genestealer Cults should never become a faction in Gladius... Why play a faction that not only is a copy of astra militarum + tyranids, but is meant to be destroyed if it wins anyway?
Etrusco Jan 16, 2023 @ 9:09pm 
Originally posted by The Red Knight:
Purestrain genestealers are the vanguard of the Tyranid fleets. They infect the local populace to create a cult that will, after four generations, rise up. Not to take over, but to cause discord, to destabalize the planet to make it easier for the 'nids to overrun it.

The catch is, the hybrids don't know this. They share a hive mind with the genestealer that first started the cycle, but not the Tyranid hive mind. The cult believe the Tyranids are saviors from the stars.

Once the 'nids arrive they fight alongside the cult at first. Once the planet falls the 'nids betray the cult and turn on them, including the new purestrain genestealers born in the cult's 5th generation. The cult, like everything else on the planet is the reduced to biomass for the Hive Fleets.

Gladus is an exception. The Tyranids arrived before the cult fully completed the cycle. The 'nids likely tried to nom the cult early due to a need for resources, but without full control of the planet pockets of hybrids escaped and having been turned on are loyal only to themselves.

Long-winded, but hope this helps.

This is the best fluff I ever read for the Genestealear neutrals in Gladius, it will be official cannon from now on (at least for me)
Redd Knight Jan 16, 2023 @ 10:32pm 
Originally posted by TemplarGR:
Originally posted by The Red Knight:
Check the Codex books from 40k. Only the purestrain genestealers fall under the Tyranids' control, not the cultists. After it looks like the planet is pacified they turn on the shocked cultists in a betrayal that they never expected.

And that's why Genestealer Cults should never become a faction in Gladius... Why play a faction that not only is a copy of astra militarum + tyranids, but is meant to be destroyed if it wins anyway?

I actually liked that part. My very first 40k army back in the 1st Edition/Rogue Trader days was a genestealer cult, as is my current Necromunda gang.

As for their identity, it's not just 'Nids + Militarum. The Imperial Guard is hammer and anvil. Waves of infantry to tie the enemy down and armored support to then hammer the enemy. GSC lack the heavy armor units. Instead, they use cheap vehicles and can spam them just as easily as their infantry. Also, they actually use more guerrilla tactics. Infiltration, sabotage and the like. They have the infantry numbers of the Militarum, but have specialists that can influence them. Thanks to the cult hive mind they have a very high morale and rarely break. This is in stark contrast to the AM who need commissars to shoot fleeing officers in the back to restore morale a good amount of the time. They feel completely different and are tough to learn because if you hit the enemy head-on, you are likely to get rolled.

I'm new to Gladius, but I could easily imagine GSCs being introduced and having a completely different playstyle to both the AM and Tyranids. The former is hammer and anvil, the latter is suppress and swarm. GSC is covert, death by a thousand cuts. Wait for openings to appear, or bait them to appear, pounce, kill what you can and then get out before retribution can be brought to bear.
Vargas78 Dec 12, 2023 @ 3:44am 
They should just add the feature to convert the hybrids as the Tyranids. It would be a lot more lore friendly without being too convoluted. You either move into them and then theres a 50 percent chance they join you as a new unit or they die and heal up your unit and give you some resource.
Last edited by Vargas78; Jan 4, 2024 @ 12:37am
dexgattaca Dec 12, 2023 @ 5:00am 
The cultists are not Tyranids. They are mutant humans that are part of a secret society devoted the Sky Gods that they believe are saviors from their opreasive planetary governments.

As such, if their leaders are slain or some other circumstances happen, the hybrids may not be in direct cooperation with the invading Tyranids. They may certainly not desire lay down and become food.
Cursed Hawkins Dec 12, 2023 @ 5:29am 
Originally posted by The Red Knight:
Gladus is an exception. The Tyranids arrived before the cult fully completed the cycle. The 'nids likely tried to nom the cult early due to a need for resources, but without full control of the planet pockets of hybrids escaped and having been turned on are loyal only to themselves.
The Tyranids never "arrived" they were already there kept in cages because the Adeptus were studying them, there's no Tyranid fleet, there never was.
Originally posted by ZoroTheBold:
Well its kinda dumb how for the time being they can't just do that y'know? Like yeah ok if you are gonna make a dlc for the Genecult I get it but just disable it when the genecult arrives? IDK, Just was thinking how its kinda dumb how they like the tyranids and then gun down squad after squad of gaunts.
They don't "just like" they are tyranids.
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Date Posted: May 28, 2020 @ 4:58pm
Posts: 12