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Just like currently in the tabletop game, the key is to focus down one unit at a time. If you don't let them get their healing then they pretty much become more expensive regular units with fancy guns. This helps both against their free healing every turn and against their ability healing. Don't consider a unit with only one guy left to be basically useless like you might against the wildlife.
I think i need to re-think my production and spam more buildings to make super fast army drops.
Some armies you can whittle them down and knock health off units and not worry too much if they pull them back to recover. Necrons you must kill them off. This means sometimes learning how much damage you need from what units against theirs so that you can either pull back and lure them closer into range of enough units to kill them; or charge forward with enough. the risk is htat you charge in and only damage them; they pull back and another takes their place. You've now got to either kill the new one and move more units up; or they will start to win on atttition damage.
It's the same if you've got a tyranid with lots of big bugs and some tervigons against you - again you have to learn to focus fire so take out specific targets as much as you can.
! WHAT??
But...how about their sustainability due to high health/armor? Not good enough late game?
The Vindicators need to be in doubles of course so the ignore cover with there Neighbouring Bonus. But than they shred Machines and Infantery alike.
Land Raider are just cheat in Combination with death from above:
1. fill the Land Raider with 2 Termis and a Apothecary
2. wait a turn so the embark cooldown for the passengers is lifted
3. Drop the Land Raider near a city, disembark and attack with the Termis, attack with the Land Raider, all in the turn you droped it.
Now think about droping 3 at once for example in one Turn at an Enemy City.....
You only pay the Drop Pod Cost for One unit per filled Land Raider, but get 4 Units to the point, each at once ready for action, because the Land Raider has Stormdoors.
Point is Imortals are Infantery, and for that you need Anti Inf Arnament, Laser is not in that category, Laser does Single Attack High Damage, you want multi Attack. so in this Category the Devastators do a better Job than Predators, because you have 3 Lasers Fireing, vs one Tower Laser from the Predator and if you have Upgraded it 2 Heavy Bolters from the sides. Problem with the Predator is: In TT it is very Versatile because you can choose what it brings, here you are nailed to the Double laser and HBolters to the side. so you have 1 Anti Vehicle Weapon and 2 Anti Inf Weapons (after you researched it) at the sides. means medium Dmg no matter at what you shoot.
if you want to deal with Inf you aim for Scoutbikes, Tacticals or Vindicators with there Main Cannon, the Techmarine with his Lafette can be very handy as well.
Oh and of course Terminators, because they shred all kind of Enemys..
Space marine infantry have high armor and also benefit from cover. Termies in cover with the upgraded infantry armor and the damage reduction doctrine backed up by an apothecary are nigh unkillable. They also kill anything but flyers in melee.
Sticking with Infantry lets you focus your tech and your production. Also infantry can ride in your air transports so you can easily move to the next target.
I can overcome all enemies with infantry with a few land speeders, lots of stormraven gunships and a few land raiders for fun, no tanks needed.
For fighting Necrons you want Termies for everything, Thunderfire Cannons for infantry, Devastators for the necron vehicles and Storm Raven gunships for anything you want.
Wut?!!! It seems to me they suck ballz?
It depends a lot on your game settings. If you are talking PvP then its probably a small map with quick speed where you might not even get to tier 7. I only do single player, normal speed, usually huge maps with max wildlife and one of each race in a FFA, so my games end up going to tier 10.
Predators do full damage after a move unlike Devastators. Against the AI I can make use of reactive traps where the Devastators are .... devastating :). Against a human that won't work as well. That's where a mobile team of Predators can do great.
Another difference is the AI on higher levels can crank out a lot of units that you need to kill, humans will have just as few units as you do so the math is different as to what damage output you need to achieve.