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you gave no infos how and what you do at the start.
i ignore Inf with Astra as well. my start consists mostly of a fast mechanicus building and 2 Sentinels. this guys work together with the start infantery and can clear most obstactles in your start proximity. next step are around 3 Hydras. TTs AA rules are nearly noneexistant in this game so the Hydras make exelellent hitters vs all starting enemy units (exept some heros of course) and wildlife. if time allows it at least one Tank Commander is build too. next step will be 3-5 Basilisks (dependend on citys too, at least one Basilisk lazes around near each city core) they dont do much dmg, but can do the last tick to kill enemys with no big problems of los or range.
and after this all you can start dream of mass Russ.
Generally I try to get 6 units, 4 infantry, 2 heavy weapons, and try to start scouting around, I usually get into an issue where I run up against 3 Karstellan robots, 2 sets of enslavers or recently vespids who all box me in. I usually try to rush 2nd expansion for cities and builder camp.
Haven't played much since chaos dlc, not sure if these things still apply.
The thing with AM on higher difficulties or PVP is you NEED infantries screening for your vehicle, if the other race has heavy armor, go for heavy weapon troops (great 3 range AP damage dont put them in the front, they are like papers), get health kit/ grenades tech as soon as you can, put them together with commissar with AP/ increase damage skills and they will hold the line/ do great damage even against heavy armor troops. Train as many commissars as you can, these guy rocks big damage skills for your army. After that, go ham on vehicle techs, build 2 mechanicus in every cities as soon as you can, bump out whatever vehicles you can, even the scouts sentinels are good against pesky wildlife.
AM is pretty easy macro wise as well with your city wide edict. Expand fast and your economy will boom in no time. Mid to late games, AM has the best of everything. You see that many high techs from enemies early game is because you are playing on higher difficulties with fast speed I think, that is not recommended, they will pull ridiculous things out of their behinds faster than you can kill.
I thought the hydra was going to be dedicated AA and nothing else and I was horribly mistaken. Incredible jack-of-all-trades unit.
Edit: clarification.
Minor quibble here -- when you first see the robots, do not engage them. Instead, run the other way and get out of their line of sight. If you shoot at them, they will stay at war with you until you break line of sight; soon they will forget about you.
(Early in the game, turn off your Guards' overwatch or you might attack powerful neutrals before you are ready to fight. Nothing ruins my day faster than four vespids swarming my helpless guards.)
Only engage with the robots when you have enough firepower to destroy them. That means a few heavy weapons teams or tanks. As described above, kill their datasmith as soon as you can once you start fighting them.
Another vote for Hydras. They seem to be one of the units that the AI never shoots at for some reason.
Hydras were already mentioned by others - but in my opinion even the often dismissed infantry can deal with Necrons (well ... if they are properly supported by some vehicles ... like hydras). Although against that kind of airforce you'd ideally need A LOT of hydras (or your own airforce). Probably a Tank Commander for a smokescreen, too.
24 scythes on MEDIUM difficulty?
Was that from a single Necron faction ... or from two allied forces working as one? I know that the AI likes their aircraft armada, but that sounds a bit excessive. How far into the game was this ... and on what speed setting?
funny fact the same lvl 3 tech units shortens the lifetime of necron scythes by alot.