Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Glokta Feb 4, 2019 @ 12:35pm
AM Marauder Heavy Bomb Clusters bugged?
Ability tooltip says 5.5 damage x 8 attacks with armor penetration 2.
Attack is ordance and should, in theory, pretty much wipe lightly armored infantry units
off the map. So on paper the damage is fantastic. However after attacking
number of targets the ability damage is usually on par with regular attack (las cannons and heavy bolters) - hardly seems right to me when comparing to ability tooltip.

With the current unit cost vs damage Marauder just seems really bad version
or Thunderbolt which is somewhat viable multipurpose fighter.

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Showing 1-5 of 5 comments
Tossblade Feb 4, 2019 @ 6:29pm 
What units did you target I usually have it do 20-27ish damage and 1 shot most low tier stuff
Glokta Feb 5, 2019 @ 12:44am 
Did some more testing. Seems the ability does high damage against low armor infantry mobs after all. Maybe there was some defensive bonuses during my earlier gameplay.

So it just seems that the ability, at least in my opinion, is a bit lack luster. Ability cooldown is 3 turns (eg. Baneblade can spam abilities every single turn), range 1 and viable mostly against low "trash" targets. Marauder is a tier 9 research, cost to build and maintain is 4 times the amount of Thunderbolt. It just seems Marauder really has nothing going for it.

Jean-Luc Feb 5, 2019 @ 1:16am 
Originally posted by The Nameless One:
It just seems Marauder really has nothing going for it.

Well, it looks pretty cool when it's firing all its guns. :P
Tossblade Feb 5, 2019 @ 4:05pm 
Its usefull with air cav for attacking super heavies or cities

Use mobility to get in drop out tech priests and wyrdvane psykers from nearby valkyries

surround target with maruaders, pop the "take 50% extra damage" spell on the target and damage boost from techpriests on the marauders

Use primary attack and the bomb ability to do probably close to 15+ damage from each marauder pepper on valkyrie fire to taste then fly away to repair for a turn while bombs are on cooldown

I use this to hunt lone monoliths trying to reinforce the main lines of Necron armies.
Last edited by Tossblade; Feb 5, 2019 @ 4:07pm
Glokta Feb 6, 2019 @ 11:38am 
Originally posted by Tossblade:
Its usefull with air cav for attacking super heavies or cities

Use mobility to get in drop out tech priests and wyrdvane psykers from nearby valkyries

surround target with maruaders, pop the "take 50% extra damage" spell on the target and damage boost from techpriests on the marauders

Use primary attack and the bomb ability to do probably close to 15+ damage from each marauder pepper on valkyrie fire to taste then fly away to repair for a turn while bombs are on cooldown

I use this to hunt lone monoliths trying to reinforce the main lines of Necron armies.

I don't know whether it is meant to be or a bug but Awaken the Machine does not increase the accuracy of Heavy Bomb Clusters. No combo there. It does increase Baneblades Demolisher and lascannons and Hunter-Killers accuracy tho. So this might be a bug .

At any case Marauder still hardly seems a choice of cost effective firepower since you can get 4 x as much firepower at same price and upkeep by just building Thunderbolts, which at the same time are air superiority fighters. Misfortune combos with any unit so that doesn't add any value to Marauder either.


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Date Posted: Feb 4, 2019 @ 12:35pm
Posts: 5